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ForumsShowcase → Yea...Its JKEdit....Why?
12
Yea...Its JKEdit....Why?
2003-05-27, 1:21 PM #1
Well here are a few shots of a level I just started 60 mins ago.The lighting took the longest, I think it looks pretty good thought. Any Ideas? Thnx


[http://www.massassi.net/ec/images/11206.jpg]

[http://www.massassi.net/ec/images/11205.jpg]

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2003-05-27, 1:27 PM #2
wow thats looking really nice

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I love the smell of dflt.mat in the morning
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2003-05-27, 1:31 PM #3
The greenness reminds me of that old Batman game for NES. [http://forums.massassi.net/html/tongue.gif]
Do you have stairs in your house?
2003-05-27, 1:39 PM #4
nice archi decent texturing sweet lighting

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Eat Right, Exercise, Die Anyway.

[This message has been edited by DrkJedi82 (edited May 27, 2003).]
eat right, exercise, die anyway
2003-05-27, 1:40 PM #5
Guns... lots of Guns...

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..."And I think Mr. Frodo, I do understand, I know now. The folk in those stories had lots of chances of turning back, only they didnt. They kept going. Because they were holding on to something. That theres some good in this world, and its worth fighting for." -Samwise "The Brave" Gamgee
2003-05-27, 1:57 PM #6
The lighting DOES look good, but shouldn't it also come out of the windows on the other side as well?

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The Editor of bad levels such as:

Battle Ground Oasis The Forgotten Tomb
Office Building Arena
SpacePort Oasis
Wookie Camp
Fade to Black
Thriving Desert
Who made you God to say "I'll take your life from you"?
2003-05-27, 2:24 PM #7
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Trige:
The lighting DOES look good, but shouldn't it also come out of the windows on the other side as well?

</font>


Yea iam going to have light coming though the other windows, I just got lazy and didnt want to work on the lvl any longer lol but yes the will be light


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2003-05-27, 2:28 PM #8
How'd you manage that in JKEdit?!

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2003-05-27, 3:53 PM #9
That must have taken FOREVER! Good job. [http://forums.massassi.net/html/smile.gif]

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Love boat captain take the reigns and steer us towards the clear. Here.
It's already been sung but it can't be said enough.
All you need is love.
Eddie Vedder
former entrepreneur
2003-05-27, 3:55 PM #10
Jk-edit is NOT a bad editor but the levels it makes lag and it makes more errors and...its not as versitile as jed ....

well so thats a few buts and ands...but its easy to use.

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2003-05-27, 3:55 PM #11
You would be suprized what JKEdit can do [http://forums.massassi.net/html/smile.gif]

Ill Have updated screen shots of the lighting later tonight
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[This message has been edited by Skyline (edited May 27, 2003).]
2003-05-27, 4:33 PM #12
Reminds me of splinter cell [http://forums.massassi.net/html/eek.gif] Great job

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Maker of the Levels:
Sand Trap
Sand Trap (Night)

Writer/Author of the fanfic: Dragonball Aftershock

_.~'AKA DBF_SuperSaiyan'~._
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2003-05-27, 5:19 PM #13
Someone has played too much of that game. [http://forums.massassi.net/html/tongue.gif] Thats very d*** good for JKedit. You sure you're not lying? [http://forums.massassi.net/html/wink.gif] edit - love the lighting effects, MotS or JK?

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.

[This message has been edited by Descent_pilot (edited May 27, 2003).]
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2003-05-27, 5:47 PM #14
I can believe that's JKEdit. Not because it's bad (cause it's very good) but because JKEdit is much better than everyone says it is. The main reason more bad levels come from it than JED is because it is easier/cleaner to use and understand for a newbie. When you are only a newb, you don't make great levels, but if you stick with it and work hard you can make levels that are just as good as JED made levels. It's not the editor program, but the editor person which makes a level good.

Great work Skyline, but could you try to round off those benches a little. They look too pointy for me (unless ofcourse that's how you wanted it to look)
I like how you used your textures to make the shadows look realistic.

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Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2003-05-27, 6:37 PM #15
"It's not the editor program, but the editor person which makes a level good."

So True SG-fan...well said

Thanks for the comments everone, Ive been working on the level more and will have new screenies later tonight.

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2003-05-27, 6:41 PM #16
The only thing I do not like are the two vents and the two windows/mirrors whatever they are. They stand out far too much. Something about them makes them too cartoony. other than that, it's SUPERB, it reminds me of a mixture between Splinter Cell and Spiral's Labratory TC...And that's a good thing [http://forums.massassi.net/html/smile.gif]

Is it MP or SP, and is it MotS or JK?

------------------
Maker of the Levels:
Sand Trap
Sand Trap (Night)

Writer/Author of the fanfic: Dragonball Aftershock

_.~'AKA DBF_SuperSaiyan'~._
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2003-05-27, 7:13 PM #17
Wow, I seriously thought it was HL or something. Great work.

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"Gotta love the part when 20 guys come out of that Jeep Wrangler." -THRAWN
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2003-05-27, 7:53 PM #18
Can someone make an objective comparison of the 2 programs?

I'd really like to know what are their strong and weak suites.
2003-05-28, 3:02 AM #19
Wow. I hate to say it, but **** , that's good. I'd have to say, probably one of the best looking levels I've ever seen. Over here at Underground Resistance, we could use a level designer like you. E-mail me, or get me on Aim with Xone009 if your at all interested. You can also talk to DPatMassassi (AKA Decent Pilot).

JediKirby

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Epic: Episode I TC, Epic: Podracing Mod MP/SP, Epic: Starbattles Mod MP/SP
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2003-05-28, 3:55 AM #20
That reminds me of Red Faction, its probably the textures. Good work!

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"Never let your sense of morals prevent you from doing what is right." -Isaac Asimov

"The only thing necessary for the triumph of evil is for good men to do nothing." - Edmund Burke
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2003-05-28, 8:28 AM #21
Quote:
<font face="Verdana, Arial" size="2">Originally posted by NorthChaos:
Can someone make an objective comparison of the 2 programs?

I'd really like to know what are their strong and weak suites.
</font>


I don't have much time, but here's a rundown.
JKEdit
Pros:
-Neat, intuitive interface with built-in 3d view.
-Comes with GOB/GOO tool.
-Easy to learn.
Cons:
-Hard to make building exteriors.
-Hard to make curved objects.
-Not very flexible.

JED
Pros
-Very flexible.
-Precise cleaving tool.
-Lots of helpful plugins.
Cons
-Hard to learn.
-3d Preview is seperate from interface.

Once you learn how to use it, JED is more flexible, but it's obvious that JKEdit can do some impressive stuff, as shown here.

My only complaint with the level is that the ray of light coming from the window is the same distance from the wall as the one coming from the door. It should start farther out. Also, the other windows have no beams. [http://forums.massassi.net/html/tongue.gif]

Good work!
2003-05-28, 8:37 AM #22
Quote:
<font face="Verdana, Arial" size="2">-Hard to learn.
-3d Preview is seperate from interface.</font>


Totally disagree, the tutorials provided on this website make it very easy to learn and get used to.

Not have the 3d preview stuck on the page makes the main viewpoint so much larger and easier to work with (You don't need the 3d preview but to only, preview). I just absolutly LOVE the 1 window. I hate looking at other 3d editing programs now. Not to mention the fact that JED is capable of creating high end 3do's. Another thing it has over JKedit. Oh and JKedit costs money after what 30 days.

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I felt like destroying something beautiful.
"Nulla tenaci invia est via"
2003-05-28, 8:50 AM #23
Well here are more screenies for you guys, as you can see The lighting is almost done, and I also work on the inside of the room more, I think it looks alot better. Thank you all for the suggestions and keep new ones comeing. [http://forums.massassi.net/html/smile.gif]

[http://www.massassi.net/ec/images/11209.jpg]

[http://www.massassi.net/ec/images/11210.jpg]

[http://www.massassi.net/ec/images/11211.jpg]

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2003-05-28, 9:18 AM #24
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Z@NARDI:
Not to mention the fact that JED is capable of creating high end 3do's.
</font>
Amen brodda. The lighting there is absoultly fabulous. Now, do a whole level. [http://forums.massassi.net/html/tongue.gif] [http://forums.massassi.net/html/wink.gif]

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2003-05-28, 9:54 AM #25
Nice box.

Of course its JK. Everything's a box. [http://forums.massassi.net/html/tongue.gif]

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*Joren, Legend, Alleged Egomaniac, Thread-Killer, and 6th Grade Spelling Champ*
*Joren, Legend, Alleged Egomaniac, Thread-Killer, 3-time Ban Recipient, and 6th Grade Spelling Champ*
2003-05-28, 10:09 AM #26
Dude, if you could do that in JKedit, just imagine what you could do in JED! [http://forums.massassi.net/html/wink.gif]
Do you have stairs in your house?
2003-05-28, 10:45 AM #27
Simply amazing...while doing a run dwon in the EC,I thought it was JO,I never thought JKedit was capable of such work,the lighting is fantastic,your work is simply amazing.I commend you.
2003-05-28, 11:40 AM #28
VERY VERY Nice work! When its finished give me the link! Nice lighting btw if you have any spare time could you teach me to make little rooms like that ? and how to use JKEdit just if you have spare time.

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www.residenteviltc.tk

New site coming soon!
Oberfeldwebel says: ..... You are the epitome of idiocy.
2003-05-28, 12:12 PM #29
looking really good now... a few details i could be an *** about but they are not important

and i assume the textures are all 16bit right?

------------------
Eat Right, Exercise, Die Anyway.

[This message has been edited by DrkJedi82 (edited May 28, 2003).]
eat right, exercise, die anyway
2003-05-28, 1:42 PM #30
I changed a few things recently, like the Exit sign, I made smaller , and Working on other room witch you cant currently see in the pics above. Im not posting anymore pics tell I complet more rooms, I dont want you guys to keep looking at the same room all day [http://forums.massassi.net/html/biggrin.gif] Onece agin thanks for the suggestions and coments

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2003-05-28, 3:10 PM #31
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Correction:
Dude, if you could do that in JKedit, just imagine what you could do in JED! [http://forums.massassi.net/html/wink.gif]</font>


The biggest reason why JkEdit is horrid:
It costs money. Free pwnz.

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"The future is not determined by a throw of the dice, but is determined by the conscious decisions of you and me."
I am addicted to ellipses!!! AHHH!!! ...
2003-05-28, 3:37 PM #32
SkyLine, Those textures are some of the exact textures that I'm using in my level [http://forums.massassi.net/html/smile.gif]. They're great aren't they? I think the one you're using for the floor is called mabcrete or something and the one you're using for the little display thing (where the raised edges are) is called pipes4. I might be wrong, but they look like the ones I'm using. I think that Zuljin made them.

------------------
The Editor of bad levels such as:

Battle Ground Oasis The Forgotten Tomb
Office Building Arena
SpacePort Oasis
Wookie Camp
Fade to Black
Thriving Desert
Who made you God to say "I'll take your life from you"?
2003-05-28, 3:43 PM #33
mabcrete, eh?
2003-05-28, 5:53 PM #34
Quote:
<font face="Verdana, Arial" size="2">Originally posted by SG-fan:
I can believe that's JKEdit. Not because it's bad (cause it's very good) but because JKEdit is much better than everyone says it is. The main reason more bad levels come from it than JED is because it is easier/cleaner to use and understand for a newbie. When you are only a newb, you don't make great levels, but if you stick with it and work hard you can make levels that are just as good as JED made levels. It's not the editor program, but the editor person which makes a level good.

Great work Skyline, but could you try to round off those benches a little. They look too pointy for me (unless ofcourse that's how you wanted it to look)
I like how you used your textures to make the shadows look realistic.

</font>


No doubt thats true. Unfortnuately the problem is that JkEdit is also far more inefficient. It takes several hours to do it JkEdit what it can take only a little while to do in Jed.



------------------
Love boat captain take the reigns and steer us towards the clear. Here.
It's already been sung but it can't be said enough.
All you need is love.
Eddie Vedder
former entrepreneur
2003-05-28, 6:04 PM #35
For some reason, the angle of the shadows look wrong to me. Otherwise, OUTSTANDING!

------------------
Try not, do; or do not.
Math is infinitely finite, while the universe is finitely infinite. PI = QED
2003-05-28, 6:59 PM #36
Quote:
<font face="Verdana, Arial" size="2">Originally posted by jEDIkIRBY:
Wow. I hate to say it, but **** , that's good. I'd have to say, probably one of the best looking levels I've ever seen. Over here at Underground Resistance, we could use a level designer like you. E-mail me, or get me on Aim with Xone009 if your at all interested. You can also talk to DPatMassassi (AKA Decent Pilot).

JediKirby

</font>


can you please post once in the showcase without plugging your mod or asking someone to join?

...

Skyline: those are some of the sexiest, if not the sexiest JK screens I've ever seen. fantastic

[This message has been edited by Sine Nomen (edited May 28, 2003).]
A desperate disease requires a dangerous remedy.

A major source of objection to a free economy is precisely that it gives people what they want instead of what a particular group thinks they ought to want. Underlying most arguments against the free market is a lack of belief in freedom itself.

art
2003-05-28, 8:55 PM #37
Yes the textures are dead sexy, thats why I used them :P

And I I give credit to thoughs who made them


The shadows are right, trust me I didnt work on the lighting that long for it not to be lol
Once aging thank you for the comments everyone! keep the suggestions comeing! I need more ideas [http://forums.massassi.net/html/frown.gif]

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[This message has been edited by Skyline (edited May 29, 2003).]
2003-05-29, 5:47 AM #38
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Cool Matty:
The biggest reason why JkEdit is horrid:
It costs money. Free pwnz.

</font>


You got it in one CM.

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maeve: most people with new weird names, I have to check the email before I know who it is, but "I love it when they scream" so obviously you
jagged: only coz it's my sig on massassi though, rite? Or would your definition of stalker include my name?
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2003-05-29, 6:49 AM #39
I rarely comment on showcases, But this is special: That lighting is amazing! Really really great looking!

a side not about jkedit: The reason I stopped using it was because I could not find a way to adjoin surfaces which was very annoying.

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WARNING: THIS POST MAY CONTAIN TRACES OF PEANUT!!!
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2003-05-29, 6:51 AM #40
On second look, they are deffinitly inaccurate. The light from the windows should be crossing over each other. The first version looks more accurate then the second. I mean, look at your second version, on the right side wall, you actually have a shadow that is going up. The angle of that shadow (as with the shadow on the other wall) should be going down at about a 45 degree angle. And where that hits the ground, you should have another shadow that goes around the parimeter (the shadow for the horizontal cross bars on the windows). And, as I said before, the light on the ground should be overlapping (except for maybe the cornor shadow, but it should deffinitly be more narrow).

The shadows themselves are perfect in the sense that they have a soft edge to them.

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Try not, do; or do not.

[This message has been edited by Friend14 (edited May 29, 2003).]
Math is infinitely finite, while the universe is finitely infinite. PI = QED
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