Don't forget, you're the one who asked...
I've designed numerous ships for X-wing: Alliance that I got bored with and have never gotten around to finishing. Some stuff I've toyed with but I didn't like the direction they were taking and trashed. Others I've designed and redesigned so many times nothing's left of the original.
Further I've had an idea kicking around my head for a SciFi/Epic Adventure story for some time. While working on my fantasy story I've been doing some background stuff for this, which in addition to plot and character sketches also includes warships and fighters. However to flesh out the "universe" I've taken that a step further and am in the process of building an entire combined starfleet.
Most of the ship types fill the familiar wet-navy roles, however there's some additonal mission-specific ships:
War Carrier (CVW) - Only one in existence, introduced late in the story. Concept is sort of similar to those two Japanese battleships during WWII that had their aft guns stripped off and replaced by a flight deck. Only MUCH bigger and without sacrificing so much firepower.
Fleet Carrier (CVF) - Changes from generic slang for any larger carrier to a specific class of large carriers that form the center of each fleet.
Command/Control Cruiser (CC) - Technically not a new type of ship, but a LOT more specialized than the contemporary wet-navy versions. Lightly armed but very fast cruisers with extensive commmunications, fleet action coordination and control facilities. Each fleet uses one of these.
Missile Cruisers (CM) - NOT an analog of the modern Guided Missile Cruisers. Missile cruisers could be more appropriately considered torped-armed destroyers on steroids. Fast mid-sized ships like all cruisers, instead of relying on guns for their primary method of engagement they carry a HEAVY complement of anti-shipping missiles. This gives the missile cruiser more punch allowing them to take on larger ships.
Large Cruisers (CB) - This one IS a real type of ship in a wet-navy but no navy on earth currently uses them. They're essentially a better-balanced battlecruiser (which to put it simply is a cruiser with battleship guns and cruiser armor): bigger guns than a heavy cruiser but they also increase the ARMOR as well.
Heavy Escort Cruisers (CE) - Heavier guns and armor than the traditional heavy cruiser, however their armament is primarily geared towards defense. As the name indicates, heavy escort cruisers are predominantly used to defend other vessels.
Light Escort Cruisers (CLE) - A smaller version of the CE, light escorts are an intermediate between the traditional heavy and light cruisers.
Scout Cruisers (CLS) - Lightly armed fast cruisers. They are equipped with extensive scanning equipment. Their mission is to range out ahead of the fleet, functioning as advance scouts and pickets.
Heavy Destroyers (DDH) - General purpose combatants, like all destroyers the DDH is highly versatile and fills a variety of mission roles in the fleet. Unlike smaller destroyers, these ships can carry a small complement of fighter craft.
Fire-Control Ships (FC) - Fire-control ships have one purpose: precision direction of fire from the heavy combatants against their targets.
I have rough model designs for four fighters: two variants of one type that's a jack-of-all-trades and two entirely different ones: one F-14 analog with a primary role as a long-range interceptor/fleet defense fighter, the other a carrier-borne bomber. Early paper sketches exist for another: a small, fast short-range interceptor
Some minor concept work on several of the individual classes of starships is done, with a detailed model for one class of battleship in progress. Each ship is given its own hull number (IE, BB-5293). Each ship type has a general naming scheme, predominantly based off USN naming traditions (IE, carriers after famous ships or battles, cruisers after cities with exceptions). Further, each individual CLASS has its own conventions (IE,
Aramis-class heavy destroyers are named for literary heroes).
Lost track of how many individual classes I've developed, and please don't ask me to count how many ships total. Suffice to say all I've gone through is the carriers, battleships and every cruiser from CLE and larger and I've still got about 7000 ships left to name.
The things I go through to develop backstory. :-/
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Founder X-wing Alliance Upgrade
http://www.xwaupgrade.com
SaxSoft Productions
http://saxman.xwlegacy.net
[This message has been edited by The Saxman (edited July 08, 2003).]