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ForumsShowcase → The definition of ambitious...
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The definition of ambitious...
2003-07-19, 7:39 AM #41
I just realized that the multiple levels wont work, because items a person has in one level couldn't be carried over to another level. Unless of course we could edit the starting package for that person's skin.

Also, hacking will be impossible as we create a password service, where characters become password protected in the game itself. Basically an mIRC system in JK.

JediKirby

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Epic: Episode I TC, Epic: Podracing Mod MP/SP, Epic: Starbattles Mod MP/SP
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2003-07-19, 8:55 AM #42
Yes perhaps we are exceeding what JK has to offer here. Look at the good ol' days of GaS and SS3. Now compare that to what you're trying to do.
Of course, if you pull it off, all hail u for u are the godling of JK.
But still...I wanna see it and play it, not hear it....unless you make a relevant wav file [http://forums.massassi.net/html/tongue.gif]
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2003-07-19, 8:55 AM #43
Errrgh. It seems pretty overambitious to me too. How many people are working on this?

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New Half-Life 2 Screenshots! (Updated Daily)
2003-07-19, 9:20 AM #44
sounds awesome. I like it

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go find a monkey and just laugh at him if you want to date me
2003-07-19, 9:21 AM #45
I hate to be a huge stick in the mud here, but I think eveerybody is beating around the bush because they dont want to sound mean. For the sake of you and your family, at least find a DIFFERENT GAME TO MOD! What you are doing is right next to impossible, and even if you do take the time and put in all the work needed (which would be at least a year and a half, most likely more, especially with only a few people working on it) as stated before, it will lag so incredibly bad nobody will even want to play it.

At the very least, make it single player. If you guys have all the skills and recources you need to get what YOU are planning actually done, then making is single player would be much easier, and not to mention much less hitches, because SP gives you so many many more options. Just ask anyone who has made both SP and MP levels to a great extent.

Again, im sorry that im harsh and everything, I just think we need a huge reality check here.

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Restless 2

Sanctum de la Mort
2003-07-19, 9:25 AM #46
O_O

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You don't hug the Cazor... the Cazor hugs You.

"Three years ago my sister was diagnosed with multiple personalities... and there's nothing funny about that. But she phoned me the other day, and my Caller ID exploded." -Zach Galifianakis
2003-07-19, 9:27 AM #47
my last post was short. sorry. I really have no complaints about it. The idea of releaseing 2 versions (one for the UR members and one for the public) sounds sweet. I do have one question on my mind: if it saves to the server then will that player be able to play in games with other people different than the first game and still use that character? sounds good almighty JKirby

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go find a monkey and just laugh at him if you want to date me
2003-07-19, 9:41 AM #48
I have to agree, kirb, you're going to have to try for something a little more reasonable.

I admire your dreaming, but lag is gonna be a great issue here...

I like the idea of hacking the JK.EXE file tho.

I suggest you first try and make the basic framework of this RPG... and test it througholy. Tweak it until it performs well enough in MP. Then go on and add stuff until you reach a good balance between cool features and playability.

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The Mega-ZZTer's Gaming Haven! - Under Construction

2003-07-19, 9:43 AM #49
Does anyone see the multiple levels idea? Is anyone going to tell me whether that'll work or not? Come on, why exactly are you still bugging me about lag? I already said I agree that the lag we'll have it too much... jeez.

JediKirby

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Epic: Episode I TC, Epic: Podracing Mod MP/SP, Epic: Starbattles Mod MP/SP
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ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2003-07-19, 9:52 AM #50
Come to think of it, yeah, why ARE you guys all so worried about lag?

It's new weapons, items, and force.

Custom guns and morality and such sound like a no-go, but endurance, skills (probably like force power buttons), and the like sound reasonable, but I don't know about giant levels and crud. We'll have to talk about that.

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Brutally honest since 1998
2003-07-19, 10:06 AM #51
Quote:
<font face="Verdana, Arial" size="2">Originally posted by The_Mega_ZZTer:
I have to agree, kirb, you're going to have to try for something a little more reasonable.

I admire your dreaming, but lag is gonna be a great issue here...

I like the idea of hacking the JK.EXE file tho.

I suggest you first try and make the basic framework of this RPG... and test it througholy. Tweak it until it performs well enough in MP. Then go on and add stuff until you reach a good balance between cool features and playability.

</font>


You can't hack the jk.exe. It's against LECs EULA. Not to mention, Massassi won't host it.

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"The future is not determined by a throw of the dice, but is determined by the conscious decisions of you and me."
I am addicted to ellipses!!! AHHH!!! ...
2003-07-19, 10:17 AM #52
1. Multiple levels won't work. Bins are the only thing to my knowledge that might not change between levels, and I don't think JK has nearly enough bins to store all the information you need, especially considering JK can do what, integers only in bins?

2. I don't think you understand the magnitude of the lag. We are not talking pings of 500 or something, we're talking more along the lines of tens of thousands of milliseconds in delays. With all that crap going on, it would probably be a whole minute before your position could by synced over the network. This completely foils all plans of any kind of play. You can't have combat, you can't interact with people and AI, you probably can't even move without warping all over the place. This is all assuming JK doesn't lockup or crash.

3. Don't bother. Cancel your project, because it cannot work in its current form. Those experienced with JK and game development and programming haven't even managed to get a simple TC done, and now you and your team of what, two people expect to do this? You yourself don't even know what you're doing, all you have is faith in your programmers, who we haven't heard anything from on these matters.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-07-19, 10:26 AM #53
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Emon:
1. Multiple levels won't work. Bins are the only thing to my knowledge that might not change between levels, and I don't think JK has nearly enough bins to store all the information you need, especially considering JK can do what, integers only in bins?

2. I don't think you understand the magnitude of the lag. We are not talking pings of 500 or something, we're talking more along the lines of tens of thousands of milliseconds in delays. With all that crap going on, it would probably be a whole minute before your position could by synced over the network. This completely foils all plans of any kind of play. You can't have combat, you can't interact with people and AI, you probably can't even move without warping all over the place. This is all assuming JK doesn't lockup or crash.

3. Don't bother. Cancel your project, because it cannot work in its current form. Those experienced with JK and game development and programming haven't even managed to get a simple TC done, and now you and your team of what, two people expect to do this? You yourself don't even know what you're doing, all you have is faith in your programmers, who we haven't heard anything from on these matters.

</font>




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Restless 2

Sanctum de la Mort
2003-07-19, 10:33 AM #54
1-you're right

2-I've ditched the single level idea

3-There are quite a few more then 2 people. We've got 3 level editors, 4 modelers, 3 coggers, 3 cog helpers, and an infinate list of people who owe team epic favors.

I'm pondering with the idea of SP. As SP could allow for all of this and more. As for MP, this could be taken from the MMORPG aspects to single person RPG. We could still use all of the RPG aspects for an MP game, the only difference, is it wouldn't be server controlled, and there'd be no password protection. Characters weapons, etc, could still be saved (As explained to me by Checksum). This new MP system would allow for players to be faced with a task to complete, as well *** allow for mp experiences.

JediKirby

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Epic: Episode I TC, Epic: Podracing Mod MP/SP, Epic: Starbattles Mod MP/SP
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2003-07-19, 10:55 AM #55
Brandon now knowing you for 3 years, i know what you can and cant do. Stop dreaming, i know its fun, but the stuff i come up with isnt posible. And you know that.

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If man was in the forest and woman was not there to hear him, is he still wrong?
If man was in the forest and woman was not there to hear him, is he still wrong?
2003-07-19, 10:56 AM #56
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Grib:
Brandon now knowing you for 3 years, i know what you can and cant do. Stop dreaming, i know its fun, but the stuff i come up with isnt posible. And you know that.

</font>


Sometimes I don't understand you Jammie...

JediKirby



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Epic: Episode I TC, Epic: Podracing Mod MP/SP, Epic: Starbattles Mod MP/SP
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2003-07-19, 11:43 AM #57
I say make a RPG-type ting with SP. It would be the only feasible way to get the job done.

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"The future is not determined by a throw of the dice, but is determined by the conscious decisions of you and me."
I am addicted to ellipses!!! AHHH!!! ...
2003-07-19, 12:00 PM #58
Sometimes i dont understand myself...

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If man was in the forest and woman was not there to hear him, is he still wrong?
If man was in the forest and woman was not there to hear him, is he still wrong?
2003-07-19, 12:07 PM #59
As much fun as a MP RPG would be...

Even I, with no background knowledge at all of JK editing, have to say that this sounds impossible. Unless you move to a different engine, or you make your own game.

However, the single player idea I like. Sure, it'd be a one person RPG, but if you're going to have multiple senarios and outcomes, it could be quite interesting. I know for a fact, that reguardless of how large it was in the end in terms of file size, I'd love to be among the first to d/l it.

I've a quick idea for the multiple senarios and a suggestion as to how it oculd be layed out for SP. What if you made it into multiple levels, centered in a single city or something. Before you even play, you could have some level type thing where you set up your character (skin, job, residence, etc.) perhaps like the Barons Hed RPG did it. Each level after that could be like, a week or something, of your character's life. Then, when you want to have a certain senario happen, you plug it into one of the weeks/levels. From there, you progress depending how the player gets through it.

I'm willing to bet what I'm saying is overly ambitious as well, right?

And how come no one's suggested working in Outcast as opposed to Jedi Knight? Or is that a major bad idea too?
"In the beginning, the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - Douglas Adams
Are you finding Ling-Ling's head?
Last Stand
2003-07-19, 12:07 PM #60
Yes, as you can see most people agree. Single Player is the way to go, and you also might want to cut down on a lot of that stuff that you dont really need.

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Restless 2

Sanctum de la Mort
2003-07-19, 12:09 PM #61
I think the reason he chose JK is because it has far more edibility than most games, including Outcast.

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Restless 2

Sanctum de la Mort
2003-07-19, 12:10 PM #62
Quote:
<font face="Verdana, Arial" size="2">Originally posted by phoenix_9286:
As much fun as a MP RPG would be...

Even I, with no background knowledge at all of JK editing, have to say that this sounds impossible. Unless you move to a different engine, or you make your own game.

However, the single player idea I like. Sure, it'd be a one person RPG, but if you're going to have multiple senarios and outcomes, it could be quite interesting. I know for a fact, that reguardless of how large it was in the end in terms of file size, I'd love to be among the first to d/l it.

I've a quick idea for the multiple senarios and a suggestion as to how it oculd be layed out for SP. What if you made it into multiple levels, centered in a single city or something. Before you even play, you could have some level type thing where you set up your character (skin, job, residence, etc.) perhaps like the Barons Hed RPG did it. Each level after that could be like, a week or something, of your character's life. Then, when you want to have a certain senario happen, you plug it into one of the weeks/levels. From there, you progress depending how the player gets through it.

I'm willing to bet what I'm saying is overly ambitious as well, right?

And how come no one's suggested working in Outcast as opposed to Jedi Knight? Or is that a major bad idea too?
</font>


1. I really do think this is going SP

2. There's no need for any of that. We could have MASSIVE levels, with 100s of planets, and there'd be no lag. It'd be morrowind, basically.

3. Outcast is all too young to handle any of this. It will one day be possible in JO, but until then, it's JK.

JediKirby



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Epic: Episode I TC, Epic: Podracing Mod MP/SP, Epic: Starbattles Mod MP/SP
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2003-07-19, 12:36 PM #63
Okay for the lag, let me see, since I'm guessing that almost all of you who have posted about the lag aren't very cog litterate. Haven't any of you heard of the 0x240 flags for a cog? Making a cog run locally on a persons computer = no lag for that cog process, no data is sent over the internet. That is also the basis of why you should use C/S, reduces lag to a single trigger. Which isn't very much at all, just 5 numbers.
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The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.

The 2 riddle!

[This message has been edited by Descent_pilot (edited July 19, 2003).]
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2003-07-19, 12:37 PM #64
Massive levels are an unfortunate no-no. Sector limits.

Descent_Pilot: Haha. Hahahahahaha. Hahahahahahahahaha. Ahaha. Hahaha. Aha. Ha.

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[This message has been edited by Jon`C (edited July 19, 2003).]
2003-07-19, 2:44 PM #65
Quote:
<font face="Verdana, Arial" size="2">Originally posted by jEDIkIRBY:
2. There's no need for any of that. We could have MASSIVE levels, with 100s of planets, and there'd be no lag. It'd be morrowind, basically.
</font>


I've never played Morrowwind and only heard of it at the most, 5 times (I'm not an avid gamer like I once was. I spend more time doing graphics now.). So I've little idea what you mean here.

However, with massive levels, which have already been discounted as not being THAT massive, and hundreds of planets, am I correct in assuming that it would be more of a "wandering about to a story-line" than an actual preconcived sequence of events that will be the same each time the level is played? Like, the events are there, yes, but you could be in a different place each time it happened?
"In the beginning, the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - Douglas Adams
Are you finding Ling-Ling's head?
Last Stand
2003-07-19, 2:46 PM #66
Quote:
<font face="Verdana, Arial" size="2">Originally posted by phoenix_9286:
I've never played Morrowwind and only heard of it at the most, 5 times (I'm not an avid gamer like I once was. I spend more time doing graphics now.). So I've little idea what you mean here.

However, with massive levels, which have already been discounted as not being THAT massive, and hundreds of planets, am I correct in assuming that it would be more of a "wandering about to a story-line" than an actual preconcived sequence of events that will be the same each time the level is played? Like, the events are there, yes, but you could be in a different place each time it happened?
</font>


Basically, the world is happening, you can be part of it, or just kill innocent ugnuats.

JediKirby


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Epic: Episode I TC, Epic: Podracing Mod MP/SP, Epic: Starbattles Mod MP/SP
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2003-07-19, 3:13 PM #67
So... it's gone from a JK engine MMORPG to a JK engine Morrowind?
...You're on the right track (namely the one leading downward). I'll give you that much. Keep going and eventually you'll hit a reasonable goal.

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[This message has been edited by Jon`C (edited April 1, 2003).]
2003-07-19, 5:00 PM #68
Some of the lag issues many of you brought up are a joke... lets take one example:

Quote:
<font face="Verdana, Arial" size="2">
3. Drivable vehicles online. First off, this is going to be hell on earth for every player, since the location of the vehicle will have to be reported to other players all the time. That's just added lag. Then you have multiple people flying. That'll cause even more.
</font>


Perhaps our unnamed poster forgot the fact that the players position is synced all the time.

You could work a dedicated server for jk, but you would need each client to connect individually to the server, and have it thinking there are no other players in the game. Thats alot of work though... However this would also remove the 32 player limit.

Anyways I say give it a shot, you edit for fun dont you? Not for what people want as much. Everyone told me Team Battle would never happen... I got the "it will lag to much" etc and now I have a functional version of it. (Still not released though)

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Team Battle.

[This message has been edited by Hellcat (edited July 19, 2003).]
Team Battle.
2003-07-19, 5:51 PM #69
Yeah, but if you want anything cool like attaching the player to the vehicle so you can have multiple players on it and stuff, instead of just changing the player model, it is added lag.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-07-19, 5:58 PM #70
Descent_pilot, we know what the 0x240 flags do. We know what triggers do and what C/S is. It doesn't matter! You still have to sync an incredible amount of data, to 31 other people. JK's peer to peer code is crap, so instead of sending your position to one node, a server, and downloading all other info from this server, you have to send and recieve individually to each player. The idea behind a true client and server system is that the server is a powerful machine with a big fat pipe, and all the clients can have a low upload rate (only transmitting them), and a high download rate (receiving others), which is ideal for common broadband connections like DSL and cable. JK's peer to peer netcode makes this impossible.

We are COG literate. You are not network literate.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-07-19, 6:24 PM #71
just a little something i wrote in #UR earlier today

[00:19:47] <Shadow89> i have an idea
[00:20:10] <Shadow89> probably a bad one but hell i'll give it a shot
[00:20:16] <Shadow89> ok
[00:20:31] <Shadow89> make the TC or MOD or whatver a complete TC
[00:20:42] <Shadow89> make a SP which will be the main game
[00:20:48] <Shadow89> then make a MP
[00:20:50] <Shadow89> but this time
[00:20:57] <Shadow89> only make it like a quest or something
[00:21:02] <Shadow89> or just a deathmatch
[00:21:09] <Shadow89> in the beginning you choose your class
[00:21:18] <Shadow89> then you choose your weapon class
[00:21:36] <Shadow89> you get those weapons and items in your quest
[00:21:43] <Shadow89> the quests can be huge
[00:21:46] <Shadow89> well
[00:21:53] <Shadow89> within the boundary limits but still
[00:22:07] <Shadow89> i personally think it would really rock

you can bash it or critisize it.

i really don't care just a suggestion.

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"Anyone who talks about martial arts on the internet is a weakling geek fool. I took karate, does anyone else take any martial arts?" -James Saibot

"i can get my beast going as hard as it will go, but when i go to play my games it cant handle all the action." -scared little monkey talking about his computer
All your bacon are belong to me

< robT> Name ONE thing that your windows comp can do that my MAC cant
< bawss> Right click.

http://www.bash.org/?462310
2003-07-19, 7:13 PM #72
Soulely what it will become, with a few changes.

JediKirby

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Epic: Episode I TC, Epic: Podracing Mod MP/SP, Epic: Starbattles Mod MP/SP
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2003-07-19, 8:16 PM #73
Quote:
<font face="Verdana, Arial" size="2">
Yeah, but if you want anything cool like attaching the player to the vehicle so you can have multiple players on it and stuff, instead of just changing the player model, it is added lag.
</font>


Not really you would only ever need to send one trigger... and that would be to say the player is driving, or he has jumped out. The rest could be calculated from the player position and LVec which are sent to each player. (Such as attachments etc)

I cant really see that causing massive amounts of lag.

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Team Battle.
Team Battle.
2003-07-19, 8:17 PM #74
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Hellcat:
Not really you would only ever need to send one trigger... and that would be to say the player is driving, or he has jumped out. The rest could be calculated from the player position and LVec which are sent to each player. (Such as attachments etc)

I cant really see that causing massive amounts of lag.

</font>


Hellcat should help us...

JediKirby



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Epic: Episode I TC, Epic: Podracing Mod MP/SP, Epic: Starbattles Mod MP/SP
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2003-07-19, 11:23 PM #75
Perhaps. Still, the other problems exist.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-07-20, 12:40 AM #76
Heh. Go for it. If you need any help or out of the box cogging ideas, you know where to reach me...

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-Blessed Be-
Nothin says lovin like somethin from the Coven
DBZ: The Destruction is Real
-Hell Raiser
2003-07-20, 2:23 AM #77
If you were doing a MMORPG, you'd need enemies to fight. That would be where the majority of the triggers were. Ever played Neb's coop level? It was horribly laggy and glitchy..
2003-07-20, 3:46 AM #78
Sorry, I cant really help. I am just to busy with university + the current mods and things I'm doing.

But your very right Emon, there are many large obsticales that "prevent" the idea from being implemented. I was just alittle amused that some people were screaming 'lag' when alot of the time they had very little idea themselves.

Though I am quite interested in seeing how hard a network connection such as a server could be implemented for jk.

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Team Battle.
Team Battle.
2003-07-20, 4:17 AM #79
Just wait til JK becomes abandonware and then hack jk.exe :-/

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PetroRock
WLP
MDS
PetroRock
WLP
MDS
2003-07-20, 1:42 PM #80
ok, im just here to offer support.
why not trying to use a free engine?
http://www.truevision3d.com/html/
that program works well. It still leaves you with work to do, but now you have more freedom to do your own coding.

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I love the smell of dflt.mat in the morning
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
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