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ForumsShowcase → JK CTF is back!
12
JK CTF is back!
2003-07-24, 11:27 AM #41
Those textures were great in Higher Ground but now they just seem overused.

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In the land of the blind the one eyed man is king.
The music industry is a cruel and shallow money trench where thieves and pimps run free, and good men die like dogs. There's also a negative side.
2003-07-24, 2:13 PM #42
Quote:
<font face="Verdana, Arial" size="2">Wait... was Jk CTF ever in???</font>


Believe it or not, at one time JK CTF was quite popular. PC Gamer, in the volume where JO makes its first appearance even stated that CTF is what made JK so great. The Challenge At Nar Shaddaa is a masterpiece, which nothing to this date can compare with in my opinion (in any game). There are some great user-made maps as well (Fusion by Mormegil is probably the best of those). JK CTF is very unique (unlike CTF in other games where it's practically just deathmatch with flags). There are still some of us die hard CTFers out there, but it's become more of an elitist community as of late.

Quote:
<font face="Verdana, Arial" size="2">No, thanks to Microsoft who thought JK's maximum number of players was four. Pfft.</font>


If you really look at the LEC CTF levels such as The Challenge At Nar Shaddaa, the first thing that you'll notice is that the items were strategically designed for 2v2. Fusion on the other hand plays great for 2v2 and 3v3. Many people, such as myself, would argue that 2v2 CTF makes the game far more challenging and exciting.

Quote:
<font face="Verdana, Arial" size="2">Those textures were great in Higher Ground but now they just seem overused.</font>


Agreed. Higher Ground was a great map and the textures worked well with that type of architecture.

I'm happy to see that so many people have been working/releasing CTF maps as of late. I just wish that more people would use those elements that make JK CTF so unique (keys, keydoors, elevators, catwalks, high elevation, roofs, thrust tubes, forcefields, and an abundance of other things). Deathmatch with flags is fine and dandy, it's just nice to see maps that offer a new standard in strategy like Fusion and C@NS.



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http://www.napalmdeathsquad.com
2003-07-24, 6:04 PM #43
Well I've got forcefields and jumpads, and pools of scalding hot mercury. The most unique thing about my level is that it has conveyor belts. Has that been done before in a CTF level? I just thought it was a pretty cool idea, and definately adds a fair bit of dimensions to the strategies you can employ when assaulting the enemy base.

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You'll just have to accept that some days you're the pigeon, and others the statue.
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2003-07-25, 3:16 AM #44
I don't recall conveyor belts being in any JK CTF level so far (and I have over 30 JK CTF maps (more than Massassi). That would indeed be unique and a bit nifty may I add.

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http://www.napalmdeathsquad.com
2003-07-26, 6:06 PM #45
[http://blargh.mine.nu/test/70/5.jpg]

Here's a shot of the interior of the gold base, complete with ramps, catwalks,
conveyor belts, and scalding-hot pools of liquid mercury! [http://forums.massassi.net/html/tongue.gif]

Almost done now, I'm in the finishing stretch...


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You'll just have to accept that some days you're the pigeon, and others the statue.

"Though I frequently half-jest that there should be a Jesus film starring Sean Connery: 'Yesh, I am in fakt the shon of Godd. Hyou shell oll be shaved.'"

- Dormouse
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
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