Do the math, it's impossible. Run the calculation based on a view distance of 600m * 360(degrees) [at 600m, with a single poly size of 1m, 1m = 1 degree], multiply that number by 763kb (average size of a 512x512 texture applied to each poly). [And this isn't taking into consideration anything else you might have in the game world, but that's made up for by the polies that are inverted to the camera and thus are not rendered]
Terrain poly reduction (LODing), reduces the number of polies. It also scales the texture applied to it, to a smaller size. To have open terrain that runs on a 1ghz system (considered low-end), then you must have these things (not that they could run on a 3ghz system without them).
1) I have edited XvT, Rebellion, XWA, JK (MotS), JO, and Battlefield 1942. And to claim that I've only touched JK is just...so wrong.
2) Depending on the game, game assets are loaded on the fly. Some games have levels that have a file size that surpasses the total available memory space. Thus while playing those games, you'll see the HD LED light flash. This doesn't apply to most first person games.
Though I may of mentioned that I was tired when I typed it (as I am right now and many times when I post, which tends to lead to grammical errors...which is what I was pointing out when I mentioned that), I was, and still am, correct.
...And is the only way to have open terrain in JK.
And as there is nothing else to contribute to the actual discussion to the thread, this is where I'm ending the debate.
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Try not, do; or do not.
[This message has been edited by Friend14 (edited August 08, 2003).]
Math is infinitely finite, while the universe is finitely infinite. PI = QED