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ForumsShowcase → One very detailed box
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One very detailed box
2003-08-07, 11:28 AM #1
I thought I would bust out my copy of JkEdit (don't laugh) and start practicing for this 'Jed vs. JkEdit' contest. I don't think this will be the final entree, but this is pretty close to what I want. I'm also toying with carving the textures to make them stick out, so a pipe in the MAT will actually be part of the world geometry. It kinda looks like bump-mapping, and it's get tedious doing all that cleaving, but it looks cool and different.
[http://wehlema.mystarband.net/coolroom1.jpg]
Sorry if it looks to bright, that's my stupid computer's fault. It's really bright in-game.
[http://wehlema.mystarband.net/coolroom2.jpg]
It's a lot of adjoins, trust me.
[http://wehlema.mystarband.net/coolroom3.jpg]
It's sticks out!
[http://wehlema.mystarband.net/cooledit.jpg]
JkEdit ownz joo! Also, that's 1500 surfaces and counting. IN ONE ROOM.

Comments, suggestions? Could it hold it's weight in this contest?

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"I'm afraid of OC'ing my video card. You never know when Ogre Calling can go terribly wrong."
2003-08-07, 11:33 AM #2
Looking good. It reminds me of a competition we had over at DF-21. Every contestand had to make the most interesting area within a 32X32X32 space.

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2003-08-07, 1:21 PM #3
1. Looks very nice.
2. The contest hasn't started yet, so you're basically cheating (flaw in the contest, making people start from scratch, 'cause they can never know).
3. You act as if 1,500 surfaces is a lot...

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Bassoon, n. A brazen instrument into which a fool blows out his brains.

[This message has been edited by Emon (edited August 07, 2003).]
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-08-07, 2:24 PM #4
I agree for the most part with Emon, lol. Oh, but I hate the textures... I hate all JK textures... and 1,500 isn't that much... It's when you start worrying about too many that it is... like 4500 or more... (JK starts getting confused around there... particuarly after hitting 5,000 poly's being rendered at once...)

------------------
_ _________________ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2003-08-07, 2:45 PM #5
I agree for the most part with Emon, lol. Oh, but I hate the textures... I hate all JK textures... and 1,500 isn't that much... It's when you start worrying about too many that it is... like 4500 or more... (JK starts getting confused around there... particuarly after hitting 5,000 poly's being rendered at once...)

------------------
_ _________________ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2003-08-07, 2:53 PM #6
I have to agree with that. JK texures are extremely ugly, and there's very little variety.

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2003-08-07, 4:50 PM #7
Yeah, I know that the textures are fugly. I never use them anymore on any other projects, but we're supposed to be doing "pure arux". Texturing and cogging isn't important in this contest (not too important). And 1,500 surfaces is a lot for a 3x3x3 (somethin' like that) JKU cube.

I also said that I'm practicing for this contest, so I'm not cheating *cough*Emon*cough*. Also, Emon is right, the rules are f***ed up and I wish someone would fix them up (please MysteriousSith). I hope more people sign up, it will be a fun little competition. We haven't had a contest since...I dunno, the Massassi CTF pack?

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"I'm afraid of OC'ing my video card. You never know when Ogre Calling can go terribly wrong."
2003-08-07, 5:05 PM #8
DO NOT throw this away though... you should expand tihs one room into a whole map sometime

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Eat Right, Exercise, Die Anyway.
eat right, exercise, die anyway
2003-08-07, 5:34 PM #9
Your sectors will never compare in raw number of surfaces to Naythn's mighty Jed-created UBER SECTOR. THE UBER SECTOR IS MIGHTY!

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Ω of 14
New! Fun removed by Vinny :[
2003-08-07, 5:41 PM #10
UberSector > all

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-08-08, 4:11 AM #11
the lighting is pretty skewed... and when i say pretty i mean quite.

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2003-08-08, 6:43 AM #12
it dosn't matter if the textures are ugly. its an architecture contest.

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"if a nobody is still somebody
than that means that every one can't be some one because if every one is some one then no one can be any one..."
"if a nobody is still somebody
than that means that every one can't be some one because if every one is some one then no one can be any one..."
2003-08-08, 6:59 AM #13
However, certain textures more than other compliment the architecture better. For example, I think he would have a better change with what he has here than if he submitted it in DFLT....

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2003-08-08, 7:14 AM #14
The textures seem off....
2003-08-08, 7:29 AM #15
Use custom textures. And the lighting is pretty iffy.

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2003-08-08, 7:34 AM #16
Lighting should actually be part of the architecture contest, since poorly constructed architecture will result in poor lighting.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-08-08, 9:24 AM #17
Oh, as for getting more than 1,500 polys in a 3x3x3 room... just add a non-3do spiral staircase in an open area... If you can with JKEdit. Architecturally, it's not that impressive. A few beams and recessed areas, and a couple bars... nothing else really... As for texturing and 3do placement, (Ignoring actual look of textures) I consider those an equal part of what an editor is capable of, as well as lighting.

------------------
_ _________________ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2003-08-08, 11:49 AM #18
Where have you been all this time? Your work in JkEdit is pretty good. We need more people like you to show off the ability of JkEdit. Look real nice and detailed. Oh, and a nonspiral staircase in the middle is possible with JkEdit and judging by the wireframes, there is room in the middle where there arent any sector splits to screw up the creation on the staircase. Welly, you should turn on adjoin rendering and give us a screenshot then so we can see ALL those adjoins.

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"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"
-Michael Kyle

[This message has been edited by MysteriousSith (edited August 08, 2003).]

[This message has been edited by MysteriousSith (edited August 08, 2003).]
2003-08-08, 6:43 PM #19
Um... you got 1,500 faces and acheived no effect what so ever. It's a wall with doorframes that stick out. I'm sure you're capable of more, but this level certainly doesn't show that. Since this is pure 'Arux' (That'll never get old) you should get some good elevated platforms going, perhaps some nice anti-camp congestions, some movement places, etc. It's very bland for a JKEdit showing off contest. JED could make the above easy.
___________
*Cleave, x*

Try to get some archi that effects the level itself, as this is not only a competition (Or shouldn't be) for arux, but also for gameplay value, and use of the engine's lighting. The level needs work, is all I've got to say.

JediKirby

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Epic: Episode I TC, Epic: Podracing Mod MP/SP, Epic: Starbattles Mod MP/SP
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2003-08-08, 6:51 PM #20
Yes, it does look like glorified extrusions.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-08-09, 5:08 AM #21
Yea, but JkEdit could make that easy too. I'm sure he didn't spend that much time on it.

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"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"
-Michael Kyle
2003-08-09, 11:58 AM #22
It took about 1 1/2 hours to make this whole thing, texturing and all. How long could it take on JED?

Also, it's your guys job to tell me how to improve it, not to mope about how disgusting the JK textures are (well, maybe that's your job as well). Also, the lighting is screwed up because I updated the vertices, which makes the lighting "skewed". I got lazy, sue me. Just tell me how to make the architecture better! *Ahem* please. [http://forums.massassi.net/html/wink.gif]

One more thing, how can I make the arch. good without making many extrusions? What makes architecture, that is the question...

JediKirby: It's not a level. It's a box showing off "glorified extrusions" [http://forums.massassi.net/html/tongue.gif]
I have a weird gut feeling you guys are a little biased. *sigh*

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"I'm afraid of OC'ing my video card. You never know when Ogre Calling can go terribly wrong."
2003-08-09, 12:01 PM #23
It could be done faster in JED, or could take more time, depending on the user.

Anyway, the lighting is skewed because JK's lighting sucks, and you need to properly cleave surfaces for the light to display correctly.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-08-09, 12:33 PM #24
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Emon:
you need to properly cleave surfaces for the light to display correctly.</font>


*Translates JED lingo into JkEdit lingo*
you neen to probably split the surfaces for the light to display correctly.
LOL


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"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"
-Michael Kyle
2003-08-09, 1:02 PM #25
Er... yeah. Really funny.
DO NOT WANT.
2003-08-09, 1:56 PM #26
I've listened to your comments and added a second floor, more pillars... uh, that's it. For some reason, I tried to take screens ingame, but kicked me out right when it loaded fully. No errors in the level it says, or so it seems. Any ideas? Man, I'm a noob...
[http://wehlema.mystarband.net/room1.jpg]
[http://wehlema.mystarband.net/room2.jpg]
I also fixed the lighting, but it is not apparent here. You don't really have split (aka cleave) to fix lighting all the time though. Thanks for all your comments everybody, keep them coming. I'll try to get some ingame shots if anybody cares.

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"I'm afraid of OC'ing my video card. You never know when Ogre Calling can go terribly wrong."
2003-08-09, 3:25 PM #27
Ummm... Do you have a walkplayer in you level?

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"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"
-Michael Kyle
2003-08-09, 3:26 PM #28
Quote:
<font face="Verdana, Arial" size="2">
2. The contest hasn't started yet, so you're basically cheating (flaw in the contest, making people start from scratch, 'cause they can never know).
</font>


He said that he was doing this in order to practice FOR the competition.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2003-08-09, 5:03 PM #29
Quote:
<font face="Verdana, Arial" size="2">Originally posted by oSiRiS:
Your sectors will never compare in raw number of surfaces to Naythn's mighty Jed-created UBER SECTOR. THE UBER SECTOR IS MIGHTY!

</font>


Okay, what is this ubersector, and where can I get it? I keep hearing about it, and I can never find anything about it...

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"Math is like love – a simple idea but it can get complicated." - unknown
Stuff
2003-08-09, 5:17 PM #30
It looks good, but - unfortunately - you can still tell that it was just built off of a square room. That's the big problem with JKEdit - no matter how good you are with it, it still looks like it was extruded from a box.

The ultimate goal for 3D graphics is to prevent the user from being able to visually dissect the scene.

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[This message has been edited by Jon`C (edited April 1, 2003).]
2003-08-09, 6:08 PM #31
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Emon:
UberSector > all
</font>


65,106 surfaces of pure, spheroid love [http://forums.massassi.net/html/biggrin.gif]

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This Space Intentionally Left Blank.
This Space Intentionally Left Blank.
2003-08-09, 6:38 PM #32
Dang, what version of JKEdit are you using?
That doesn't look like the newest version, I suggest you download the newest one and compare to see which one you like better [http://forums.massassi.net/html/smile.gif]

I would also suggest that you move your grid button bar to the side and the one on the side to where the grid button bar is. That way you can see the features that are below the status bar. (It all fits better that way)

Also, are you using any cogs? (Try making sure that the JKEdit startup and goal cogs are off. If they're messed up, it might crash the game)

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Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2003-08-09, 8:04 PM #33
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Whelly:
It took about 1 1/2 hours to make this whole thing, texturing and all. How long could it take on JED?

Also, it's your guys job to tell me how to improve it, not to mope about how disgusting the JK textures are (well, maybe that's your job as well). Also, the lighting is screwed up because I updated the vertices, which makes the lighting "skewed". I got lazy, sue me. Just tell me how to make the architecture better! *Ahem* please. [http://forums.massassi.net/html/wink.gif]

One more thing, how can I make the arch. good without making many extrusions? What makes architecture, that is the question...

JediKirby: It's not a level. It's a box showing off "glorified extrusions" [http://forums.massassi.net/html/tongue.gif]
I have a weird gut feeling you guys are a little biased. *sigh*

</font>


Uh... your latest screenshots show more of what I was talking about. Arux. :-D

JediKirby



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Epic: Episode I TC, Epic: Podracing Mod MP/SP, Epic: Starbattles Mod MP/SP
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2003-08-10, 9:30 AM #34
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Jon`C:
It looks good, but - unfortunately - you can still tell that it was just built off of a square room. That's the big problem with JKEdit - no matter how good you are with it, it still looks like it was extruded from a box.

The ultimate goal for 3D graphics is to prevent the user from being able to visually dissect the scene.

</font>


I did this in JkEdit and it doesn't look like and extruded box, so there, I proved you wrong.
[http://www.massassi.net/ec/images/12208.jpg]
[http://forums.massassi.net/html/smile.gif] I extruded nothing in this particular screenshot. Its just a lot of sector spliting. [http://forums.massassi.net/html/smile.gif]

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"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"
-Michael Kyle

[This message has been edited by MysteriousSith (edited August 10, 2003).]
2003-08-10, 10:57 AM #35
http://www.massassi.net/levels/files/428.shtml
http://www.massassi.net/levels/files/1512.shtml
http://www.massassi.net/mlp2/
http://www.massassi.net/mlp3/
http://www.massassi.net/mlp4/


How does JED not win this contest?

The levels shown here do look good, very good. But this contest isn't right for a number of reasons, but I'll stick with the main reason being that a number of good JED editors are long retired. I'm sure Slug or NorthChaos could out perform anyone in JED. I just wonder how well the JED side will be represented in the contest because it seems some of the best JK Edit editors are involved, but I highly doubt the best JED editors will be.

Anyway, I'm not going to turn this into a flamewar, and this level does look very nice. [http://forums.massassi.net/html/smile.gif]
2003-08-10, 1:52 PM #36
Ingame shots... fixed lighting, but I'm not changing the textures. I could easily, but it's a waste of time. I'm not submitting this anyway.

I got it running. I was an idiot and forgot to put in the walkplayer. *slaps forehead*

[http://wehlema.mystarband.net/ingame1.jpg]
[http://wehlema.mystarband.net/ingame2.jpg]

Rejoice, for I have reached 3,500 surfaces.

Jon`C: JkEdit is very much like JED, and they're working with the same engine; have you investigated JkEdit thoroughly? JkEdit can do anything JED can do, and if it looks like a box, it's my fault.

SG-fan: I'm using an old version, 2.59 or somethin' like that. It works good, and 3.00 version screws up my computer. I also took those shots in 800x600 resolution on purpose, because I'm too lazy to resize. [http://forums.massassi.net/html/smile.gif]

JediKirby: Give me a freakin' example, I don't get what you're saying.

Jedi Legend: ...Am I one of those best JkEdit'ors? [http://forums.massassi.net/html/smile.gif]

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"I'm afraid of OC'ing my video card. You never know when Ogre Calling can go terribly wrong."
2003-08-10, 2:20 PM #37
Now, knock me out with your mad skillz with water and outside architecture.

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2003-08-10, 3:41 PM #38
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Whelly:
JkEdit can do anything JED can do, and if it looks like a box, it's my fault.
</font>



Then do this

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This Space Intentionally Left Blank.
This Space Intentionally Left Blank.
2003-08-10, 3:45 PM #39
JkEdit can do that and I would be willing to show you but I dont have the time sorry, and thats not just an excuse. I have many projects to work on not to mention moderating this contest thing.

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"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"
-Michael Kyle
2003-08-10, 4:00 PM #40
Naythn: That would be easy to do, but would take time. Just split the circular sector like a pie, and carve, carve, carve. Also, show us the mighty UberSector. I wanna see this...

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"I'm afraid of OC'ing my video card. You never know when Ogre Calling can go terribly wrong."
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