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ForumsShowcase → Gone back to mapping...but not for long.
123
Gone back to mapping...but not for long.
2003-09-07, 10:42 AM #41
Godly, But why use just a single surface? Why not create a .05 JKU thick sector of water with moving water textures?

And I don't recall what that last group of shots is, so please, enlighten us.

JediKirby

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"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2003-09-07, 10:55 AM #42
[http://12.220.251.111/eventhorizon.gif]

gate water.
Made it from scratch..not a photo rape.

That thing is the iris. It covers the gate water above to stop things from coming through we dont want to.

Its part of the story line for the levels.

[This message has been edited by clan ruthervain (edited September 07, 2003).]
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2003-09-07, 11:21 AM #43
*hypnotised*

puuuuuuuurty

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Work like you don't need the money
Love like you've never been hurt
Dance like nobody's watching
<spe> maevie - proving dykes can't fly

<Dor> You're levelling up and gaining more polys!
2003-09-08, 4:40 AM #44
Major respect to me main man Friend 14 for this tree. We're gonna change it a bit, I desaturated the textures a tad but so far I need more realism.
ANd perhaps less dense foliage.

http://www.massassi.net/ec/images/12623.jpg

http://www.massassi.net/ec/images/12624.jpg

------------------
"if first you dont succeed, try try again..."
"then quite, no use being a dammn fool about it"

[This message has been edited by clan ruthervain (edited September 14, 2003).]
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2003-09-08, 4:48 AM #45
Now THAT'S what I call nice work


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People who get murdered are victims, people who get killed in war are casualties and people who don't get killed at all are just plain boring. -Said by me-

In my dream world people wear trenchcoats and piss on sanity's grave.
Yeah, you stay here and take life seriously. I'll go and have some fun.
2003-09-08, 4:48 AM #46
Lookie, a tree!!

*grabs a chainsaw*

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The law doesn't want you to steal. Because the government doesn't want any competition.
2003-09-08, 10:01 AM #47
Everyone should use one of those trees in their JK level!

Random Massassi Mapper: "But I'm making a Star Destroyer level, it would be devoid of any vegetation..."

Bah... Excuses, excuses!

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Television is my only friend.
[Insert the wittiest, most cynical thing you will ever lay eyes on here.]
2003-09-08, 11:01 AM #48
http://hellcatproductions.freeservers.com/photo.html

^ that's what it looks like with blocks light implimented, so that the trunk is visible between the gaps (no holes). (Note: those shots were taken before the texture saturation modifications, I over saturated it at one point).

Btw, I just completed what I have now come to call "Aaron's peek" [http://forums.massassi.net/html/wink.gif] It actually ended up being much taller then I originally had estimated. It comes in at around 270ft (or ~49.9m)

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Try not, do; or do not.

[This message has been edited by Friend14 (edited September 08, 2003).]
Math is infinitely finite, while the universe is finitely infinite. PI = QED
2003-09-09, 4:27 AM #49
hmph...

------------------
"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2003-09-09, 5:03 AM #50
Yes, I can say it officially, Friend 14 is whipping out his terraining skills and cooking us up a rather good map.
Two very different level themes in one story.

Part #1
SGC on earth. To stop the jaffa infiltration of the sgc and prevent them from detonating the mountain.
Part #2.
P3X - something something something.
Travel to the source of the inflitration, finding the remains of the bodies of your earth scientist killed for their knoweldge of a new;y discovered weapon [of ancient ferling design] Motherships, Death Gliders, Armies of jaffa, and more! [http://forums.massassi.net/html/tongue.gif]
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2003-09-09, 10:19 AM #51
LET US RISE AND EAT THE ARMIES OF JAFFA!

Wow.

------------------
'Pay attention to the cracked streets and the broken homes,
Some call it the slums, some call it nice.
I want to take you through a wasteland I like to call my home,
"Welcome to Paradise"'
Hey, Blue? I'm loving the things you do. From the very first time, the fight you fight for will always be mine.
2003-09-09, 5:31 PM #52
I thought Jaffa was a little orange-cream filled cake with chocolate lightly smattered on the top, but then I'm no expert on Star Gate terminology. [http://forums.massassi.net/html/tongue.gif] Nevertheless, I find the comparison between the two both absurd and highly amusing!

Who comes up with these Star Gate names anyway? I mean really, what's with zat'nik'tel? They're just asking for spoofs with a name like that... [http://forums.massassi.net/html/biggrin.gif]
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2003-09-10, 2:50 AM #53
all the names come from a different language.

All alien languages sound stupid...

I mean..."bonjour?"...hahahaha
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2003-09-12, 8:10 PM #54
have u done the beta testing for mod and lvl or do u need any...cuz i would sure as hell volinteir...

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[http://www.sithmercenaries.net/sigs/reapsig.jpg]
2003-09-13, 3:13 AM #55
Godlike. I can't believe how good you got the Iris to look.

For the Event Horizon - I assume that's the big burst of 'water' that flies out of the gate upon initiation? For that you could animate some 3dos like they've done in TDiR. Their auras use this technique to great effect - they look terrific.
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2003-09-13, 3:52 AM #56
We are. I think we're also using a particle effect with it. Same applies to the waterfall. [http://forums.massassi.net/html/biggrin.gif]

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Try not, do; or do not.
Math is infinitely finite, while the universe is finitely infinite. PI = QED
2003-09-13, 8:14 AM #57
yeh 12 models or so playing in sequence will create the main part of the gate water splash, but also a series of particle effects, vey smiliar to the smoke system I've used with the staff weapon. (cept it'll be layers of light blue stuff rather than grey smoke)

Beta testers....it'll be a while.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2003-09-13, 4:20 PM #58
u say when u touch the water u get instantly transported while watching the cutsence of the slide, 2 questions with this, 1 - as soon as u touch do u end up on the other side, while your watching which means your opponent has a free shot at u? or do u appear after watching it?

2. when it comes to touching the water, will u be able to do it as in the shows? i mean actually see your body slip through water? so it doesnt seem like u touch a solid or something

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2003-09-13, 4:58 PM #59
clan ruthervain and I have discussed this a little, but not in great detail. Ironically enough, I was just thinking about it a few minutes before I checked this thread.

I would like to first say that we are paying an awful lot of attention to detail and trying to incorporate as much detail as possible. A couple of the things we have to keep in mind are: How well the engine will support the detail (on low end machines), how many fps is lost due to the detail, is the detail practical, and is it necessary.

My thoughts on the matter at hand (and you should note that clan ruthervain might have different ideas or plans and he has the final say, so wait for him to reply before you pass judgement), is that, after the portal is open the following things happend:

1) You step up to the protal and you use the activate key. When you use the activate key, it makes your arm reach forward (as if to activate), passing through the portal (if close enough).
2) You are then teleported to another sector dedicated to the transportation between gates. You start at one end and we use animated mats a 3do's to stimulate the same things you see in the show. When you get to the end you are teleported to the destination sector (whether it's the heading out trip or return trip).
3) You appear on the other side.

I'm not certain we can make it so that you actually go through the portal before it teleports you, but I'll definitly research it more to be certain.

While I'm here, I would like to poll for anyone who has a video card with less then 32MB of memory. With one of the texturing methods we're considering for the terrain, it'll put a strain on the video memory.

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Try not, do; or do not.

[This message has been edited by Friend14 (edited September 13, 2003).]
Math is infinitely finite, while the universe is finitely infinite. PI = QED
2003-09-13, 6:29 PM #60
Instead of activating the gate use a sector and the entered message.

I have done this type of a stargate many times if you want to see an example cog.

------------------
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2003-09-13, 6:49 PM #61
You run into problems involving 3do's and multiple sectors. The other issue is the first person camera. Some small sacrafices have to be made.

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Try not, do; or do not.

[This message has been edited by Friend14 (edited September 13, 2003).]
Math is infinitely finite, while the universe is finitely infinite. PI = QED
2003-09-13, 7:15 PM #62
Actually there is a cog that fixes the 3do in multiple sector flicker problem.

As for the first person, just have special textures appear inside the sector whenever the gate is on. I wish I could show you my level but I don't have anywhere to upload it. I can post the cog somewhere if you want to see it.

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Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2003-09-13, 8:08 PM #63
Yeah, I know about the flicker cog. Constantly creating and destroying objects to force the templates is a by-pass to the engines efficient means of "cutting the fat." We want this to be able to run on low-end machines. In any case, we'll already be using a cog that creates and destroys 3dos based off range from the player. And modifying it to work with the each other...wouldn't be pretty. Personally, weighing the pros and cons, I would say that simply activating it would be sufficient. However, as I said before, clan ruthervain get's the final say. [http://forums.massassi.net/html/wink.gif]

As for your idea, it works good for going from the base to the planet, but not the other way around (the gate on the planet is in the middle of an open area). Good idea though, worth considering at least for the base->planet leg.

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Try not, do; or do not.
Math is infinitely finite, while the universe is finitely infinite. PI = QED
2003-09-14, 9:26 AM #64
As ive said beofre this isnt an mp level or and mp mod. ( unless a massassian wants to take my mod and convert it) but still the teleport system works like mp, sending the player to a secret sector whilst a cutscene is played.

We could have F14's activate system, or we could just ahev a cutscene that plays you walking up to it, or touch/get range thing (the event horizon is a thing, not a surface)

[http://www.massassi.net/ec/images/12732.jpg]

[http://www.massassi.net/ec/images/12733.jpg]

[http://www.massassi.net/ec/images/12734.jpg]

[This message has been edited by clan ruthervain (edited September 14, 2003).]
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2003-09-14, 6:16 PM #65
Unbelieveable! They look perfect!

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"Gotta love the part when 20 guys come out of that Jeep Wrangler." -THRAWN
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2003-09-15, 8:43 PM #66
ok now im kinda getten confused, can someone quickly make a list of everything that is being made here?

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2003-09-16, 12:39 AM #67
well look a long time ago this was meant to be a TC. But as someone has rightly told me, JEdi Knight has about 1 or 2 months left in it. (JA and HL2 will completely kill it).
So this is what the mod will have.

Weapons:[knife, p90, 2xberetta, grnade, c4, zat, orb, staff, ribbon.]
Enemy replacement:Mainly imperials into jaffa and other similar enemiesm like Serpent Guards.
Skills:Guaould technology & powers, and human attributes and military skills.

Level:
Gate Level...fight off jaffa invasion into base...
#2 Terrain level, retrieve info and survivors etc.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2003-09-16, 1:54 AM #68
Quote:
<font face="Verdana, Arial" size="2">Originally posted by clan ruthervain:
...JEdi Knight has about 1 or 2 months left in it.....</font>



Anyone else getting a feeling of deja vu?

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Farewell, dear lady...
And when the moment is right, I'm gonna fly a kite.
2003-09-16, 4:36 AM #69
I concur GBK.

------------------
"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2003-09-16, 6:25 AM #70
They said that 2 months ago.

------------------
Kedri:
Remind me, how many celebrities have managed to resurface at some point after their untimely demise?

Master Tonberry:
Jesus?
"For the love of carnage and discord, I swear that on this night, you shall dine in hell!!"
2003-09-18, 9:16 AM #71
Yea. The cool thing about the JK engine is, the editing is real easy, and for those who've learned how to do it, it's nastalgic and fun forever... hopefully. And by now, any machine can run JK, even with 24 bit textures... I think there's still some life left in it.

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"Question your answers. Truth has no anger." -Collective Soul
2003-09-18, 4:29 PM #72
I concur. Those weapon models are definitely something I would see in a modern game, and the effects are at least somewhat better than JK default. Strange... the real world guns in Fatal Resistance have all kinds of graphical glitches in first person (disappearing polys, you can see through some parts of the gun, etc.) but yours appear to be perfect. [http://forums.massassi.net/html/confused.gif]

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This randomness was brought to you by Generic Brand Dog Biscuits. Making Sparky puke all over the carpet since 1986!

[This message has been edited by Hard_Driver (edited September 18, 2003).]
[Insert the wittiest, most cynical thing you will ever lay eyes on here.]
2003-09-19, 11:27 AM #73
update:

I got a new computer, and started moving files and testing it on my new comp. omg...high frate, high res (1024x768) and everything is smooth. The berettas and staff look very nice now. Screens soon.

[edit] Btw. I shall be going away to uni very soon, in a couple of days, and editing will soon be almost out of the question, for about a month.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2003-09-19, 11:32 AM #74
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Hard_Driver:
I concur. Those weapon models are definitely something I would see in a modern game...
</font>


Yeah, The beretta is being used in TMU [http://forums.massassi.net/html/smile.gif] (to give you an idea of how good a game it can also be used in) Just gonna reskin it to make it less plastic like and more metal. I'm not sure if he will use the TMU skin for it, but i give him permission, if it matters. Wonderful models... they look sooo awesome in game. *hugs SG-1 mod beta* [http://forums.massassi.net/html/biggrin.gif] *waits to be killed*


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There are two asses in Massassi... and I'm one of them.

The Matrix Unplugged|The Valley of the Jedi Tower|Smaug's Lair
2003-09-20, 4:34 PM #75
september almost over, christmas will soon be here...if this comes out then, consider this clan ruthervain's christmas present to all or possibly an early one lol, nah take ya time with it dude we would all im sure like this to be one of the greatest mods/lvl ever created!

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2003-09-20, 4:47 PM #76
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Ganondorf:
They said that 2 months ago.

</font>


Hell, they said that months before JO came out, and JK is still going. It's like the Energizer Bunny...

Very nice weapons and everything else.

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Look for my current project, The Force in Your Soul.
Last week I cudn't evn spel grajuat, but now I is one.

*Takes out his blaster and fires shots at the wall, the blastmarks leave the words "S-TROOPER WUZ 'ERE!!!"
2003-09-20, 6:37 PM #77
Just wait until HL2 comes out. Its sad, but with JA and HL2... Jk is going to die for real this time :\


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There are two asses in Massassi... and I'm one of them.

The Matrix Unplugged|The Valley of the Jedi Tower|Smaug's Lair
2003-09-20, 8:04 PM #78
i dont rekon jk will perish for good, after the arrival of HL 2 people would tend to stary back to jk (after a while that is) but still the point is there, JK has still got a good chance of liven!

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2003-09-20, 11:12 PM #79
JK won't ever die till we die, cause all the level designers who are used to JED can't get away from it [http://forums.massassi.net/html/smile.gif]

some more screenshots pleeease!

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My levels

www.i.hate.matyy.de
My levels
2003-09-21, 10:45 AM #80
That I'd post some earlydevelopmental shots of the second level (outdoor level).

A top-down view. As you can see, it's currently 30x30 JKU's. It may expand beyond that.
[http://12.220.251.111/img/friend14/sg1dev03.jpg]
A side view. The flatter area of the mountain is evident of the stream leading to the waterfall (this'll be modified a little for variation later).
[http://12.220.251.111/img/friend14/sg1dev02.jpg]
The other side view. You can kinda see where the waterfall is suppose to be (this is the angle you'll see it from the bridge that crosses the stream leading away from the waterfall).
[http://12.220.251.111/img/friend14/sg1dev01.jpg]

[Special thanks goes to GBK for hosting these images]
[I appologize for the horizontal scrolling]

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Try not, do; or do not.

[This message has been edited by Friend14 (edited September 21, 2003).]
Math is infinitely finite, while the universe is finitely infinite. PI = QED
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