Well zan's going to have to maker lower polygon versions of it for LODs (level of detail) so when the model is far away it isnt drawing so many polygons even though you cant tell... because its so far away. Thats the only lower poly model that going to be made for this. There's most likely not going to be cutscenes though... because we dont have anyone who knows how to do them, and we arent going to do SP.
[edit]and how the crap did you get the apu model before i did? zan's gonna have some spalanin ta do!!!
Oh and its somewhere around 4800 polys. Yeah, its high, but its also 2.5 times the size of the player model, and with the LOD it shouldnt be a problem. Its kinda bare bones as it is when you look at how detailed the real model is[/edit]
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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|The Valley of the Jedi Tower|Smaug's Lair
[This message has been edited by Cazor (edited November 29, 2003).]
[edit]and how the crap did you get the apu model before i did? zan's gonna have some spalanin ta do!!!
Oh and its somewhere around 4800 polys. Yeah, its high, but its also 2.5 times the size of the player model, and with the LOD it shouldnt be a problem. Its kinda bare bones as it is when you look at how detailed the real model is[/edit]
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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|The Valley of the Jedi Tower|Smaug's Lair
[This message has been edited by Cazor (edited November 29, 2003).]