Don't know why I feel like posting these...but I do. They've been done for quite some time (probably a year and a half). Just recently did a quick touch-up job.
Tatooine Door, meant to be used with a very short arch-way in front of it(The first is a base texture, the second is an example of a weathered version. Blaster marks, scratches, nicks, dents, ect. are all good for these doors. If you do deep nicks, I suggest making them grey. The third is the basic bumpmap for the texture. To achieve the effect of the first base texture in PSP, simply create a new layer, floodfill the color of your choice and change 'Normal' to 'Multiply'):
The side texture should cover the short arch-way.
Use them if ya want. Give me credit if ya want(as with all of my work, it isn't required).
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Try not, do; or do not.
[This message has been edited by Friend14 (edited December 06, 2003).]
Tatooine Door, meant to be used with a very short arch-way in front of it(The first is a base texture, the second is an example of a weathered version. Blaster marks, scratches, nicks, dents, ect. are all good for these doors. If you do deep nicks, I suggest making them grey. The third is the basic bumpmap for the texture. To achieve the effect of the first base texture in PSP, simply create a new layer, floodfill the color of your choice and change 'Normal' to 'Multiply'):
The side texture should cover the short arch-way.
Use them if ya want. Give me credit if ya want(as with all of my work, it isn't required).
------------------
Try not, do; or do not.
[This message has been edited by Friend14 (edited December 06, 2003).]
Math is infinitely finite, while the universe is finitely infinite. PI = QED