Cazor:
It all depends on your definition of "sweet". Being around here for a long time, I know that most of the showcase Massassians are pretty shallow when it comes to this definition. Believe it or not, this so-called elite ring of Massassians is among the minority (in mapping tastes). You encourage each other to release hyper-detailed DM boxes of death. The level gets an automatic affirmative rating as long as there's enough "eye-candy".
It could be a
box with sweet architecture, yet it could get
one hundred times better replies than hatchyack has gotten, who has all the basics of a good map in place (it's a beta, after all). Your comments are just unwarranted, and based on a very shallow definition of what a level should be.
I was especially horrified by these statements:
- I don't recall reading too many suggestions that could improve his level. Least of all from you, unless you can count
"The truth is that the textures ARE horrible and that they NEED to be changed if you want people to like the level." to be a suggestion.
- You mention that there exists a condition by which an author who posts on this forum can be legitimately flamed. You would be mistaken. Unfortunately, this rule has been broken multiple times on this thread.
- I've never been able to understand the mentality that you're making a level for 'ratings' and so other people will like it. I just.. don't see why if
you're making a level, you must bend your will to what everyone else thinks should be done. Two different mentalities, I guess.. But it's my personal opinion that that which comes from within is always of higher quality than that which has been unduly externally changed.
" . . . it doesnt matter what you think is cool, it matters what we think is fun and appealing." ![http://forums.massassi.net/html/eek.gif [http://forums.massassi.net/html/eek.gif]](http://forums.massassi.net/html/eek.gif)
I just.. gahh. I can't believe you said that.
Omicron88:
Hah, I can't remember the last time anyone said something like this; especially when the author has clearly stated it's a beta. At any rate, it's your loss.
gothicX:
So.. this isn't a real level?
![http://forums.massassi.net/html/confused.gif [http://forums.massassi.net/html/confused.gif]](http://forums.massassi.net/html/confused.gif)
By the way: I think he has more things to be concerned with at this point than how well his
showcase post will be received; that is, unless his only purpose in posting this thread was because he was looking for praise, like so many others here.. (OT: these are the people that never release anything, BTW) Being a little new, he probably didn't realize the ridiculous characteristics of what a "good" level is around here.
hatchyack:
I think the best suggestion you've been given so far was by SilentSavur I think, who said getting some terrain and some trees would be a good idea, if you haven't been planning on it for later compiles already. I like your progression through the shots, most of all the last one. Maybe you could scatter a few small "sub-bases" throughout the map like that, to break it up a little. Of course, as Naythn pointed out also, a lot of the texture problems will be fixed when you do a light compile. Keep us posted on the level! I'm interested in how it turns out.
[This message has been edited by Freelancer (edited October 21, 2003).]