Thanks for the ideas. I'll work on something and post screenshots later.
-Snootle
This is the static archive of the Massassi Forums. The forums are
closed indefinitely. Thanks for all the memories!
You can also download
Super Old Archived Message Boards
from when Massassi first started.
"View" counts are as of the day the forums were archived, and will no longer increase.
# Jedi Knight Cog Script # # activesector2.cog # # Changes a thing's model upon entering/leaving of a sector # # zagibu@gmx.ch # # ======================================================================================== symbols sector room model off model on thing structure message entered message exited end # ======================================================================================== code entered: if(GetSectorPlayerCount(GetSenderRef()) == 1) SetThingModel(structure, on); return; # ........................................................................................ exited: if(GetSectorPlayerCount(GetSenderRef()) == 0) SetThingModel(structure, off); return; end