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ForumsShowcase → WIP - Upcoming Map
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WIP - Upcoming Map
2004-04-25, 1:41 AM #1
Im gonna post early WIP Screenshots of a map I am working on,
NOTE!!! It is not properly lit yet!!
NOTE!!! Lighting is NOT final!!

[http://www.angelfire.com/dragon/scorpionwlp/wip/shot0000.jpg]
[http://www.angelfire.com/dragon/scorpionwlp/wip/shot0001.jpg]

[http://www.angelfire.com/dragon/scorpionwlp/wip/shot0002.jpg]

[http://www.angelfire.com/dragon/scorpionwlp/wip/shot0003.jpg]

[http://www.angelfire.com/dragon/scorpionwlp/wip/shot0004.jpg]



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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~
2004-04-25, 4:46 AM #2
Not bad, but the lower windows and the upper handrails in the first two pics are kind of ugly.
2004-04-25, 5:08 AM #3
And work on the lighting.

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Death awaits you with a pancake on its head.
2004-04-25, 5:50 AM #4
It looks kinda small, is it a duel map?

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[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2004-04-25, 5:57 AM #5
make the borders around the windows on the top of the walls a little thinner... i like where this is going, though.

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Current Maps | Inclusion | Restless Endeavor

There is a thin line between insanity and stupidity. I am that line.
Current Maps | Newest Map
2004-04-25, 6:35 AM #6
Read, Omicron88, READ.

Ugh, I hate it when people do that.
Or, lets hope it was just a very poor attempt at a joke...

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Call me Vedder.
Author of: A Pirate's Tale (Mots SP)
APT homepage
----
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<phantom> They're a bunch of socially inadequate <beep> whores who have little or no lives.
APT 1, 2, 3/4, 5/6
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DMDMD

http://veddertheshredder.com
2004-04-25, 7:02 AM #7
Looks great! How about, instead of rails, you replace them with the same kind of glass you're using in the windows. It would make it look more high-tech and less like a house. You could even make it a forcefield.

Also, are you going to add some doors. I think they might make it look even better.

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~ Vader's Corner ~
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2004-04-25, 7:05 AM #8
Quote:
<font face="Verdana, Arial" size="2">Originally posted by ZOOIkes:
Or, lets hope it was just a very poor attempt at a joke...</font>
Burn.


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Death awaits you with a pancake on its head.
2004-04-25, 8:20 AM #9
That's JA... right?

The lighting effects look too JAish, but the textures look too JKish. If it's JK, amazing job, if it's JA, it needs quite a bit of work.

JediKirby

------------------
"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-04-25, 8:53 AM #10
Yeah well as I said very early WIP if anybody actualy read the small chunk of writing I put before the screenies. It also notes

Quote:
<font face="Verdana, Arial" size="2">The Lighting is not final</font>


And yeah Kirby it is JA and I Have not even touched the lighting. So dont complain me to about too "JKish" textures because I did not make them go complain to raven about them. Their just default ones.
But they probably only look "JKish" because,
Quote:
<font face="Verdana, Arial" size="2">The lighting is not final</font>


And yes there will be doors eventualy, and not it wont be a duel map because its still WIP and is nowhere near beeing finished. very early.
and Omicron88, Read before you post hehe.


Thanks for the comments keep em comming,

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~
2004-04-25, 9:01 AM #11
The texture combinations don't really match, and don't seem really logical to me.
2004-04-25, 10:04 AM #12
You have some promising architectural design over there, but I think the texturing needs some work: Basic texture fitting (and alignment) and on the other hand I think you have overused a little bit the shaders with the white and blue light. You might also want to place here and there some textures with more character - those you have now are quite bland, and don't add much to details of the level.

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Frozen by ICARUS
Frozen in the past by ICARUS
2004-04-25, 10:21 AM #13
yeah they aint final textures some are maby, but ive changed a few by now, and added door's to make it better. I think when its properly light it would look nice. I just think im gonna have to fiddle with the textures and see what works well and what does not.

carry on commenting.

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~
2004-04-25, 10:30 AM #14
Fine. I'll take my jokes elsewhere. [http://forums.massassi.net/html/frown.gif]

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Death awaits you with a pancake on its head.
2004-04-25, 11:17 AM #15
I changed the white lights from the top to be something else I think it looks preety spiffy, I also changed some textures arround the place. Well enough talk more screenies!.

[http://www.angelfire.com/dragon/scorpionwlp/wip/shot0005.jpg]

added some grating to cover it make look look like it some sort of mechanics or something. Looks preety nice.

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~
2004-04-25, 11:20 AM #16
yea, I really dont like those railings, try to do something else with that.

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[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2004-04-25, 11:27 AM #17
It's already starting to look better with the succesful changes you made! Good work, but keep going.

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Frozen by ICARUS
Frozen in the past by ICARUS
2004-04-25, 11:34 AM #18
LIGHT!*HISSSSSSSSSSSS*
But looking good... JA? Nuts... When I get a good comp and JA, I think I'm going to download every JA level there is!!! *Runs to father and asks for a 60 TeraQuad hard disk...*

/Edward
Edward's Cognative Hazards
2004-04-25, 12:18 PM #19
Solid metal railings of that style would most likely be cast metal, so I suggest making them all one texture to simulate that appearance. What you have won't look bad when it's lit, but may look better as all one color. Maybe try making them lighter than the floor and walls, but darker than the columns of the rails.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2004-04-25, 1:58 PM #20
Heres a few more updates, I have changed the hand rails like someone asked, made them more interesting. And also I have started one side of the room's it aint much.
Its just a set of stairs and a floor. Which is basicaly going to be most of that room I think. And across the hall the other room is going to be some sort of com center I think,
anybody got any better idea???

Note The stairs aint 100% finished, Im just showing them as plans to let you all know whats happenind in that room.

[http://www.angelfire.com/dragon/scorpionwlp/wip/shot0006.jpg]
[http://www.angelfire.com/dragon/scorpionwlp/wip/shot0007.jpg]

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~

[This message has been edited by ScOrPiOn (edited April 26, 2004).]
2004-04-25, 2:03 PM #21
you're going bonkers with the textures now. keep them simple. the outside floor, for example, has way too much going on. try something a little less chaotic.

also, ditch the railings. maybe try and mimic the lines in the glass you're using for as inspiration for the rails.

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Current Maps | Inclusion | Restless Endeavor

There is a thin line between insanity and stupidity. I am that line.
Current Maps | Newest Map
2004-04-25, 9:01 PM #22
what outside floor now?? coz I dont have an outside. And Im gonna change the one on the wall with the glass on it. And the railings was jus a though. But as you said blood. I just got inspiration.

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~
2004-04-26, 5:41 AM #23
I changed the railing blood like you sugested too some inspiration from the glass, And changed some more textures.

[http://www.angelfire.com/dragon/scorpionwlp/wip/shot0008.jpg]

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~

[This message has been edited by ScOrPiOn (edited April 26, 2004).]
2004-04-26, 8:35 AM #24
I still think the map may need some better texturing. The handrails are better, but I think they need better texturing (maybe some darker, shiny textures). Keep going.
2004-04-26, 12:34 PM #25
Absolutelly nothing I commented on was because of the texture quality OR lighting. You've chosen a horrible texture theme, and on top of that, unless the lighting is rather dark, you've gone overboard with those lighting effect thingies. Don't blame everything else for your lack of good texture choice.

JediKirby

------------------
"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-04-26, 12:37 PM #26
kirby, the lighting can't really be too dark, it's on fullbright.

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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|My Portfolio|My Levels
2004-04-26, 12:40 PM #27
Well, the archi looks great, but you need new textures, I think that's the general idea here.

Keep up.

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* Seb goes around singing "I'm too sexy for my body"
* Wolfy goes around singing "I'm too sexy for Seb's body"
* Cave_Demon steals Seb's underwear (underwear stolen: 39)
"NAILFACE" - spe
2004-04-26, 2:52 PM #28
Ahem...

Quote:
<font face="Verdana, Arial" size="2">Originally posted by Daft_Vader:
How about, instead of rails, you replace them with the same kind of glass you're using in the windows. It would make it look more high-tech and less like a house. You could even make it a mag-sealed forcefield.
</font>




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~ Vader's Corner ~
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2004-04-26, 9:03 PM #29
Vader a force field would suck and make the map not play as well, you wont be able to shoot anybody running down below same goes for glass too. Kirby if you could read I might feel sorry for you, but because of your dumb comments I'm gonna hope the reason for them is because you like many otherd did not read the small chunk I 1st posted about. NOTE[/b}Lighting is not final!! I havent touched lighting so stop blabbering on about. And I also said WIP the textures arnt final im just working on the archi.

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~
2004-04-26, 10:03 PM #30
Why wouldn't you do a compile with proper lighting? It would certainly be very informative. And you can't really proceed indefinitely with your mapping, if you don't do it at some point. If you have no idea what your map looks like in good lighting, how can you choose the final textures anyway?

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Frozen by ICARUS
Frozen in the past by ICARUS
2004-04-27, 4:39 AM #31
OK, one last time:

I'm not commenting on the godamned lighting. I said "Unless the lighting is rather dark, it won't look good" meaning, unless you EVENTUALLY light it darkly, as in, not now, but some day light it darkly, it's going to look like crap.

Secondly, you need. new. textures.

If any of the above has anything to do with the current lighting, you can call me illeterate, but because I didn't choose to praise your level, and ignore the fact that you raped it with light beams, I think I can read just fine, thanks.

JediKirby

------------------
"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-04-27, 5:11 AM #32
Well I was planning when I eventually get round to it to make it darkly light, thats why I put the light beams there.
And kirby what texture pack should I use for a SW map?? thats inside a building? Korriban maby ?? yes Ill put rock textures inside on a whats suppost to be metal building. Great plan man. If we all thought like you who knows what the world would be like. *thumbs up* and if youd read I said thoes are not final textures, and I dont have to do lighting before I chose final textures.
But fine ill light that properly as it is and show ya what it looks like.

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~
2004-04-27, 8:16 AM #33
Those railings need a saving grace as far as textures. They just stand out way too much. Would it be possible to just texture them with a glass or something?

Either way, get some better textures in there, and try and maintain a better texture theme. And stairs should have different textures, they shouldn't match the regular floor, as far as I see.

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"The future is not determined by a throw of the dice, but is determined by the conscious decisions of you and me."
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2004-04-27, 9:16 AM #34
Recompile the map with the appropriate lighting instead of fullbright. That way we get to see how the textures mesh with lighting. Although I'm with the rest of them, you need to fix your textures. They hardly fit.

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2004-04-27, 11:45 AM #35
Ok I have done some lighting it may not be the best in the world, but its preety good I think.

[http://www.angelfire.com/dragon/scorpionwlp/wip/shot0009.jpg]

[http://www.angelfire.com/dragon/scorpionwlp/wip/shot0010.jpg]
[http://www.angelfire.com/dragon/scorpionwlp/wip/shot0011.jpg]

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~
2004-04-27, 12:42 PM #36
"I got this great map I just made guys! Tell me what you think. Unless of course you have an opinion on anything besides the archi, because that's the only thing done right now. So, thanks in advanced for only commenting on the aspects of the level I'd like you to comment on!"

I made a simple and nice comment. You simply decided I was lacking in reading skills because I didn't like all of the lightbeams, or the textures. My suggestion: Unless you can take the criticism, don't post a map till it's got more than one aspect of mapping. Maybe it's not a regular aspect of mapping, but I think that laziness in presentation to the public is something to consider when becoming a mapper.

And I think you can think of many creative texture scheams that don't involve textures that look 16 bit. Maybe try an indoor glass building? Or perhaps something less... blue. Too many blue JA levels, imho. Not enough RED. OH! BLACK!

Pfft, red AND black.

Just be a bit more presentable, and less critical of those who don't excuse the lack of presentation.

JediKirby

------------------
"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-04-27, 12:56 PM #37
Blue is nice, blue is a good colour it is a happy colour. Red is bad means danger theres no danger around so no need for red.
And I mean I aitn sitting here forcing you to look at it, I have not clamped your eyes onto it, you dont like it you dont look at it. And it might look like 16 bit mat's to me too if I had a lame PC.

And
Quote:
<font face="Verdana, Arial" size="2">when becoming a mapper</font>
been doing this since Q3 Came out buddo.
Just because I dont release much map's to massassi dont mean Im a n00by. I do it for fun. Not to be a glory seaker. And yet you still go on about the issue of textures. When yeah ok some of them suck nuts I aint arguing. But their quickly selected I havent done the final textures yet. If it will please you ill change the blue to red??
It wont bother me but It will turn it to be much darker.

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~

[This message has been edited by ScOrPiOn (edited April 27, 2004).]
2004-04-27, 3:17 PM #38
Texture quality is not based upon your computer when you're viewing screenshots...

Secondly, it's your level. Not mine. You can skip right over my posts and ignore them completelly. I will wake up tomorrow morning even if you don't. Or, you can take my opinion and incorporate it into your level. I probably wouldn't have posted a 2nd time had you not been so rude when you should be thankful you get criticism, good or bad. And my 3rd post was simply because you insulted my ability to read, when you yourself had not propperly understood my post.

Maybe, instead of arguing, you should ignore my posts, or we can simply agree that we both misinterpited eachother, and leave it at that.

As far as the level goes, I see now, that with lighting, the textures do seem a bit more smooth, but that's not to say the scheam still isn't annoying and repetitive. Also; it looks like the lightbeams aren't included in that compile. With lightbeams, I'd assume it'd look a bit worst. Like I said, unless this is got a dark, abandoned feel to it, then the lightbeams are way too much.

Oh, and the red and black can easily be pulled off without being evil or sinister. Red can be a symbol of pride and power, and black is a very classy color, signifying wealth and power.

JediKirby

------------------
"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-04-27, 3:27 PM #39
Quote:
<font face="Verdana, Arial" size="2">Originally posted by ScOrPiOn:
Blue is nice, blue is a good colour it is a happy colour. Red is bad means danger theres no danger around so no need for red.
And I mean I aitn sitting here forcing you to look at it, I have not clamped your eyes onto it, you dont like it you dont look at it. And it might look like 16 bit mat's to me too if I had a lame PC.

And "when becoming a mapper" been doing this since Q3 Came out buddo.
Just because I dont release much map's to massassi dont mean Im a n00by. I do it for fun. Not to be a glory seaker. And yet you still go on about the issue of textures. When yeah ok some of them suck nuts I aint arguing. But their quickly selected I havent done the final textures yet. If it will please you ill change the blue to red??
It wont bother me but It will turn it to be much darker.

</font>


Hi, you're *****y. Don't be surprised when you get constructive criticism when you showcase something here. That's what this forum is for. It is NOT for saying "OHHH" and "AHHH" to everything posted.

I like the architecture for the most part, but please lose those damn rails altogether. They don't flow at all and detract far too much from everything else. And no, I'm not talking about the textures. How about a smaller horizontal rail halfway up instead of a bunch of vertical ones? Try something off the wall. The textures look much better with more finalized lighting, I'm glad you finally did it. One problem I still see though is that the floor texture looks too stretched maybe? It looks very pixelated.

Keep it up.

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Truth is in the eye of the beholder.
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[This message has been edited by Crimson (edited April 27, 2004).]
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I'll never hear a word you say
2004-04-27, 9:19 PM #40
ok Kirdy we both misunderstooed eachother.

And the ground texture is suppost to look like that, because thats the texture.

Kirby so which of the textures do you think I need to change?? And yes I got rid of the light beams, thought it looked naff.

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~
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