The lights (textures) are very repetative, but I really have no idea how you'd solve that. The textures on the door are very smooth, and feel very rounded, while all the strait lines on the floor and lights detract quite a bit from that feel. For the lights, maybe you should pull the pill-shape out, and make the light stick out some, to give it depth, and simply give a much smoother texture to the floor, and other portions containing massive amounts of lines.
Oh, and I think that the railing looked better to begin with. As far as realism goes, I doubt anyone would A: Put massive black portions that bubble out in the middle of their railings, B: use that much metal in such a simple place. The rest of the level feels very... industrial, and built solid. Perhaps crisscross beams, or triangles would do a bit better there.
Blood Asp had that blue level a long time ago, that was really smooth as far as textures went. Maybe you could seek that textureset?
JediKirby
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"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
Oh, and I think that the railing looked better to begin with. As far as realism goes, I doubt anyone would A: Put massive black portions that bubble out in the middle of their railings, B: use that much metal in such a simple place. The rest of the level feels very... industrial, and built solid. Perhaps crisscross beams, or triangles would do a bit better there.
Blood Asp had that blue level a long time ago, that was really smooth as far as textures went. Maybe you could seek that textureset?
JediKirby
------------------
"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
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