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WIP - Upcoming Map
2004-04-28, 5:13 AM #41
The lights (textures) are very repetative, but I really have no idea how you'd solve that. The textures on the door are very smooth, and feel very rounded, while all the strait lines on the floor and lights detract quite a bit from that feel. For the lights, maybe you should pull the pill-shape out, and make the light stick out some, to give it depth, and simply give a much smoother texture to the floor, and other portions containing massive amounts of lines.

Oh, and I think that the railing looked better to begin with. As far as realism goes, I doubt anyone would A: Put massive black portions that bubble out in the middle of their railings, B: use that much metal in such a simple place. The rest of the level feels very... industrial, and built solid. Perhaps crisscross beams, or triangles would do a bit better there.

Blood Asp had that blue level a long time ago, that was really smooth as far as textures went. Maybe you could seek that textureset?

JediKirby

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"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-04-28, 7:22 AM #42
yeah, well I did what blood said and took inspiration out of the glass I used. Dont ask how thoes came to my head they just did,
And Ill change the railings then. Ive also decided to get rid of the blue lights arroudn the oval windows and the lights that run above the top of the archways I think they look a bit stupid now. And ill see what I can do about the remaining lights, And the pill shape do you mean arround the doors or the archways ???

Blood what texture set you use with the blue ?? If you dint mind me asking.

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~

[This message has been edited by ScOrPiOn (edited April 28, 2004).]
2004-04-28, 8:33 AM #43
The last screens look a little better, handrails and lighting is ok now. The textures with the blue lights are kind of ugly though, try something else...
2004-04-28, 11:16 AM #44
Well here in this screeny I have got shut of some of the blue light and started thinking a bit more about textures, I think the railings are smart and go with the light though. But thats just my opinion.
I also think the like warning texture looks good and gives the darkness come colour and looks good. But again thats just what I think.

[http://www.angelfire.com/dragon/scorpionwlp/wip/shot0012.jpg]

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~

[This message has been edited by ScOrPiOn (edited April 28, 2004).]

[This message has been edited by ScOrPiOn (edited April 28, 2004).]
2004-04-28, 11:42 AM #45
I think it rocks.

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EvilMagic.net: Brian's Web Log
2004-04-28, 1:11 PM #46
Pills as in the blue textures for the lights. instead of just leaving it as a texture, by actually inverting, or extruding the pill-shape of the lights, you could get more depth with them, and it just wouldn't look like a flat light on a wrapped around surface.

Oh, and I still say [/\/\/] looking railings would fit in better here. As long as they were good and round in the corners, it'd work.

JediKirby

------------------
"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-04-28, 7:53 PM #47
that view of the railing looks pretty good. i suggest using about...2/3 of the vertical bars you currently have. see how it looks with a few less. it would be easer to get shots through also.

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2004-04-29, 6:17 AM #48
Kirby is this what you meant by the \/\/\/\/\/\/\/ ??

[http://www.angelfire.com/dragon/scorpionwlp/wip/shot0013.jpg]

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~
2004-04-29, 9:51 AM #49
Oh yeah in that screeny you will also noticed that I put a brish eachside of the blue lights so that they are hidden and have depth. Ill do some small lighting up it to give a little bit of a glue go out not much maby a light sized 5 or 10. Well see which looks best.

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~
2004-04-29, 10:25 AM #50
For someone who claims to have been mapping since early Q3, you don't seem to have much knowledge of the engine, or architectural design.
2004-04-29, 12:04 PM #51
Looks interesting (i use that term loosely), but there's an odd detail contrast: some elements are constructed, while others are painted on. They're in such close proximity, that it just looks... wrong somehow.

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"Iraqniphobia - The fear of non-existant weapons of mass-destruction."
50000 episodes of badmouthing and screaming like a constipated goat cant be wrong. - Mr. Stafford
2004-04-29, 12:26 PM #52
While your beams are cylinders, my beams are one solid mass, and resemble rectangular prisms. The reason why it only resembles rectangular prisms is due to the fact that it's actually rounded in the corners. I've provided a picture:

[http://www.zentatsu.com/trianglebeams.gif]

Your beams should include an industrial beam-texture with bolts on it, in order to show where the beams are bolted together.

I can model it out, if you need. It'll be a bit of a task, what with all the curves, but I'd certainly try.

Also: This is just my opinion, if you'd like to use simple beams, do it. If you do use simple beams, though, keep them simple, and don't go wild on them. And be sure, with whichever method, you keep gameplay in mind by providing ample room to duck and shoot through, yet low enough for some head-shots from below.

JediKirby

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"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin

[This message has been edited by jEDIkIRBY (edited April 29, 2004).]
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
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2004-04-29, 9:04 PM #53
Well, gothix you by now should have learnt I done give a flying _______ what you think, so just dont bother posting k mate.

Kirby allrighty ill give it a shot.

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~
2004-04-30, 4:46 AM #54
GothicX is possibly one of the greatest JA editors around, you might want to listen when he gives his opinion, because he never gives it unless he actually thinks you've got a chance to do something with his criticism. Just don't take his posts personal, but as more of a teacher telling you to work harder in his class :-P

JediKirby

------------------
"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-04-30, 6:21 AM #55
He whines at me for nothing, so I wont listen to what he says. Or says stuff others have said. Or just says garble no ones really cares about. Architectural design has nothing to do with how long one has been mapping it has to do with imagination and how extreeme you can think. Some people can think up really nice things others cant.

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~
2004-04-30, 2:46 PM #56
gothicX is a mapping LEGEND! [http://forums.massassi.net/html/rolleyes.gif]

he was a bit rude, jk.

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Saberopus: omfq musical genuis j00 >mozart
Thrawn42689: Mozart = n00b
2004-04-30, 4:11 PM #57
**** guys, stop flaming him to death. First and foremost, it's his map. What does anyone's experience have to do with anything? Let him find his own ****ing creative niche instead of forcing him to do what you guys want.

If ScOrPiOn is who I think he is, then he's someone who has been in the JK community for quite some time (WLP_ScOrPiOn, right?). He's a damned good player, and I'm sure he is capable of creating a map that has good flow and item placement.

I'm sick of this crap. Unless the map is something from a long time massassian or something great for a new guy, the person who posts the thread gets ripped a new one. I'm on hiatus for a while. All this negativity is destroying my motivation to read these threads.

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Current Maps | Inclusion | Restless Endeavor

There is a thin line between insanity and stupidity. I am that line.
Current Maps | Newest Map
2004-04-30, 9:41 PM #58
The fact that he doesn't seem to know about q3map_surfacelight and q3map_lightimage does make him a bit doubtable, no?
2004-04-30, 10:30 PM #59
And who the f*** cares about some q3_mappingcrap, if something looks good IT LOOKS GOOD.

Looks better with lighting. Thus, good.

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<landfish> FastGamerr > Satan
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2004-04-30, 10:30 PM #60
Because its the last thing I fiddle with matey. And yeah Blood I am the ScOrPiOn that you think. And well done you tell Gothix He needs someone to put ihm in his place. GJ man [http://forums.massassi.net/html/biggrin.gif]

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~
2004-04-30, 10:40 PM #61
Any ways why do I wanna go fiddle with the shaders of textures that are made by rave?? When I am perfectly happy with that they do, We are all not ***s like you gothix. And Somepeople might think you rock but well me the only thing you rock is the floor when you ****ing walk. SO gothix do us all a favour and dont post on my thread again.

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~

[This message has been edited by ScOrPiOn (edited May 01, 2004).]
2004-04-30, 11:41 PM #62
I never said you had to do anything with Raven's shaders.
2004-04-30, 11:42 PM #63
I think your map is getting better and better with each screenshot you post here. I like the new textures you have been applying: they bring in much extra detail and character. And I'm happy you took away many of those blue and white light shaders (especially around the windows).

Yet I think you might need to align and fit the bright white light shader below the windows. Now it's kind of clipped hard up and down, which doesn't look convincing.

Yeah, jEDIkIRBY is has a point with the forms he suggested. They might look great.

And don't disregard editing shaders just so easily. The time might come when you want to do that. You said Raven made them, and that's indeed the very reason you might need to change them: Raven made them to suit their own maps, but you are not remaking Raven maps, but creating your own. It's your imagination, like you said yourself - it would be shortsighted to restrict your efforts by building walls like that.

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Frozen by ICARUS
Frozen in the past by ICARUS
2004-05-01, 3:21 PM #64
Uh... anyways, can we see some new screenshots?

I don't know about the rest of you bickering bafoons, but I comment only when I think something is actually worth improving. Maps that are fantastic aren't worth my time to post, as well, maps that are horrible aren't worth anyone's time. The only time I'll post is when a map needs some work, but is pretty damn good otherwise. I don't post because I want to artistically block someone in. All of my posts usually carry with them a "But it's your map..." disclaimer. I never force.

JediKirby

------------------
"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-05-01, 11:40 PM #65
OK Kirby ill have some screenshots up for you soon. Just been a but busy with my b day celebrations. This weekend.

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~
2004-05-02, 1:08 AM #66
ok heres the new railings I think theyve come out preety well, I havent textures them yet like you said kirby, I couldnet find a good texture to go on them. Id you know of one please let me know Thanks. Ok enough garble here it is. I think it came out well.

[http://www.angelfire.com/dragon/scorpionwlp/wip/shot0014.jpg]

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~
2004-05-02, 2:35 AM #67
They look a little stretched out, height wise, to me. if it's possible, just drag the vertices of the top railing (Including the top rounded areas) and drag downwards til your triangles are more even. If possible, make your triangles have all sides evenly lengthed, thus you'll have the perfect shape.

Otherwise, it really isn't bad, at all. And really, if you just put any ole texture on it that was a bit darker, and maybe more matalic (Perhaps a shader?) on that area, it'll look just fine. You really don't want a rust look, so I think pretty much any texture will do.

[edit]Oh, and you should really lower the floor behind it. Maybe by lowering that as well as the top bar like I suggested, above, you can keep the rail's height on the player proportionate.[/edit]

JediKirby

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"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin

[This message has been edited by jEDIkIRBY (edited May 02, 2004).]
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
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2004-05-02, 3:34 AM #68
There are a lot of sparklies in that fence you created.
2004-05-02, 6:59 AM #69
Quote:
<font face="Verdana, Arial" size="2">Originally posted by gothicX:
The fact that he doesn't seem to know about q3map_surfacelight and q3map_lightimage does make him a bit doubtable, no?</font>


I've never heard of either of these, but I can make a map as freaking pretty as most people who do know about them. [http://forums.massassi.net/html/tongue.gif]

Anyway, updates updates updates! I really like how it's coming along.



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Saberopus: omfq musical genuis j00 >mozart
Thrawn42689: Mozart = n00b
2004-05-02, 10:56 AM #70
Quote:
<font face="Verdana, Arial" size="2">Originally posted by gothicx:

The fact that he doesn't seem to know about q3map_surfacelight and q3map_lightimage does make him a bit doubtable, no?
</font>

Quote:
<font face="Verdana, Arial" size="2">Originally posted by saberopus:

I've never heard of either of these, but I can make a map as freaking pretty as most people who do know about them. [http://forums.massassi.net/html/tongue.gif]
</font>


I do not know which one is worse: a man gloating over booklore or a man gloating over ignorance, but I do know that in the end they are both hurting themselves. It's a strange tendency of our times to hurt others and be proud of it. One can only hope it won't strike back one day. Sadly, I'm not free of this plague myself...

But anyway, I think the design of the railing is starting to be fine indeed. If you haven't taken care of it already, you should bear in mind that there mustn't be textured brushes behing patches to avoid the sparklies Gothix mentioned. Clip the brush just before the curve, so that you can leave the side under the patch mesh caulked. And also check very carefully that those curves and brushes are both really positioned spot on on the (same) grid, because I think I see a gap between them.

But good work! There's a remarkable difference between the early shots you posted and this last one.

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Frozen by ICARUS

[This message has been edited by lassev (edited May 02, 2004).]
Frozen in the past by ICARUS
2004-05-02, 11:19 PM #71
Thank you for pointing out the obvious mr Gothix that nobody likes. I allready spotted them but since everyone was nagging me to take a screenie I just took one to show how its comming along. And guy theres no patches in that thats all 100% brush.
Kirby the floor behind it has to be raised, trust me in game the riallings now reach up perfectly to the players hand level. And I cant lower it because of the pipes underneath. But ill try make them more even triangles and get shut fo the sparklies.


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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~
2004-05-03, 4:35 AM #72
Now uh... why can't you lower the floor and the railing? Like I said. If you lower both the rail and the floor up there at the same time, it'll stay at the same level, it just won't look so messed up. The fact that you can see the side of the floor through the triangles really detracts from the overall look. What you could do is raise the lower curve of the triangles up, so that at least the side doesn't show through, and then the triangles will even out.

JediKirby

------------------
"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-05-03, 4:40 AM #73
Quote:
<font face="Verdana, Arial" size="2">Originally posted by ScOrPiOn:
Thank you for pointing out the obvious mr Gothix that nobody likes.</font>


I'll just sit here and wait for an apology.
2004-05-03, 5:10 AM #74
Allrighty kirby I think this matches what you said. I re did the whole thing, I think its turned out better. All sides to the triangle's are more or less the same size now, given it a darker texture and taised the floor up.

[http://www.angelfire.com/dragon/scorpionwlp/wip/shot0015.jpg]

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~~~~~~~~~~~~~~Woo~~~~~~~~~~~~~~~~
2004-05-03, 6:20 AM #75
That really looks awesome. The only thing that bugs me is the sharp points created by the triangles, I think it would look nicer if you added another surface in there. But it's really small and probably only bugs people like me.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2004-05-03, 6:57 PM #76
I think the points make it interesting. It's like a superman crest over and over. [http://forums.massassi.net/html/biggrin.gif] Granted it does need more work, I think it's coming along nicely. I agree with kirb about the blue. It'd be nice to see some other color (not even red, try something that's not red, white, blue or green) lighting this level. Anyways, great work. Keep it up.

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10 of 14 -- 27 Lives On
2004-05-04, 4:44 AM #77
Perfect. Exactly how it should look. If you could add another surface, like Emon said, it might look better, but really, it looks fine, how it is.

Now, maybe you can experiment with textures. I mean, just throw a few texture scheams together, and you might like one more than another? All I know is that the odd grey textures on the side of the most recent shot really stick out to me.

JediKirby

------------------
"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-05-04, 5:45 AM #78
That looks more Imperial now. I don't know if that's what you were going for, but that railing now reminds me of the windows on a Star Destroyer bridge.

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Check out updates for my editing work at the Shadow Jedi Academy.
2004-05-04, 6:46 AM #79
Vast improvement Scorpian. Now if you can just make those trim sections at the side (make them brushes instead of details that are just painted on), i think you'd have something (i've circled the areas i'm talking about)

[http://www.massassi.net/ec/images/14081.jpg]

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"Iraqniphobia - The fear of non-existant weapons of mass-destruction."
50000 episodes of badmouthing and screaming like a constipated goat cant be wrong. - Mr. Stafford
2004-05-04, 11:11 AM #80
That's exactly what I was talking about. Either make that detail, or don't have the texture. The color really sticks out in the curret setup.

JediKirby

------------------
"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
123

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