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ForumsShowcase → Stargate Preview Mod For JK Released!
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Stargate Preview Mod For JK Released!
2004-03-06, 6:47 AM #41
Quote:
<font face="Verdana, Arial" size="2">Originally posted by forgone_light:

btw, can i use your p-90 3do or is that totally unuseable for my mod?
</font>

not to be a bother, but still awaiting answer, so i posted on next page
jus makin things convenient


------------------
When will you learn? It's not a game, It's real!!

[This message has been edited by forgone_light (edited March 06, 2004).]
When will you learn? It's not a game, It's real!!
2004-03-06, 10:31 AM #42
I loved it, now i cant wait for the final version. And omg i thought there would be lagg evan in single player but surprisingly it went fine. I mean totaly fine.

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Nightfire Mod
Spoting an error in post will result in a $100 reward.
Offer expires on 6/6/06. Valid one per customer, per day.

Rangi
2004-03-06, 5:14 PM #43
i am in love w/ the weapons from this mod....just one main question: does this mod include the base/gate? i unzipped the file, put it in patch commander, and all that works is the weapons..and from the previous image attachments, i assumed the base would be included. the P-90, Zat, and Staff play exclent in SP mode. i was wondering if the file included the surroundings that were on the images. keep up the exclent work. -Fras
2004-03-06, 5:51 PM #44
Um, guys, I *did* set a third fire button. But it doesn't work for me with the staff. Meh. Maybe I'm doing something wrong...

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[Insert witty anti-signature here.]
Nouveau Vintage
2004-03-06, 8:43 PM #45
I noticed a couple of errors. In 3rd person, when changing weapons, the players arm seems to jump back to far for a second, and the player model doesn't seem to have a surface for the soles of his feet (you can see this in 3rd person when crouching). Apart from these very minor issues it's great models, great effects, totally awesome!

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"I'm here for a good time, not a long time."
"I'm here for a good time, not a long time."
2004-03-06, 10:26 PM #46
I *love* it. The models are of the highest standard possible. Only thing I'd like to see is a more explosive sprite for the staff, and for the staff projectiles to be a little more 3D.
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2004-03-06, 10:40 PM #47
The only way I can think of improving this is on the zat having it so that the blue energy goes around the body for a while like in the show.

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I always have an opinion.
2004-03-07, 7:04 AM #48
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Milhouse:
I noticed a couple of errors. In 3rd person, when changing weapons, the players arm seems to jump back to far for a second, and the player model doesn't seem to have a surface for the soles of his feet (you can see this in 3rd person when crouching). Apart from these very minor issues it's great models, great effects, totally awesome!

</font>



The engine doesn't let you put textures on the bottom of the feet. Look at the Kyle player model, they don't have it either.

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"The future is not determined by a throw of the dice, but is determined by the conscious decisions of you and me."
I am addicted to ellipses!!! AHHH!!! ...
2004-03-07, 8:02 AM #49
When will the final mod be released?? this is such a great mod and i would like to see a lot more great work from u Ruthervain! =)

[This message has been edited by Fras (edited March 07, 2004).]
2004-03-07, 8:46 AM #50
Quote:
<font face="Verdana, Arial" size="2">Posted by Cool Matty:
The engine doesn't let you put textures on the bottom of the feet. Look at the Kyle player model, they don't have it either.
</font>

WHAT?!? Since when? My Kyle does have soles on his feet.

[http://blargh.mine.nu/test/169/2.jpg]

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I am Darth Slaw.
The Dark Lord of the Sith,
And part of the Nightfire mod team

[This message has been edited by Darth Slaw (edited March 07, 2004).]
May the mass times acceleration be with you.
2004-03-07, 9:07 AM #51
I have found a little bug or at least it is for me, when I play with this teaser, other people;s weapons do not fire, I mean I hear the sound, but no graphics for the bullets, I just see their weapon, and hear it fire, but nothing comes out of it.

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I always have an opinion.
2004-03-07, 12:02 PM #52
yeh ok a few bugs here and there...

WHat u must understand is that to achieve the graphics and effects I have I had to bend unwritten rules here and there, and subsequently it wont work in mp in its present form.

Other bugs, just a manifestation of my occasiocal lameness [http://forums.massassi.net/html/tongue.gif]
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2004-03-07, 12:34 PM #53
Insider Info: The zat actually does make the blue glowy energy stuff course over its victim's bodies. But the victims will eventually be Jaffa, not Grans/Stormtroopers. Ruthven has already accomplished the effect for the proper enemies.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2004-03-07, 2:10 PM #54
Actually, I created all the effects and the basis for the system, but it was Cyber Aeon who fixed the cog to allow it to work. <3
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2004-03-07, 2:52 PM #55
so ruthervain, when will the final mod be released??
2004-03-08, 12:08 PM #56
Quote:
<font face="Verdana, Arial" size="2">Originally posted by clan ruthervain:
WHat u must understand is that to achieve the graphics and effects I have I had to bend unwritten rules here and there, and subsequently it wont work in mp in its present form.</font>



If you're speaking of templates not showing up or synching in MP, there is a fix for that over at Millenium.

http://millennium.meekstreet.com/tutorials/?Custom

Not sure if that's your problem, though


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-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

-Tazz
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2004-03-08, 4:51 PM #57
And more praise...

I love the little orange sparks that appear when you activate the staff! I don't know how you did it but it's PERFECT.

And how the staff lights up orange when you fire!
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2004-03-09, 6:07 AM #58
well done, i love the effect the staff blast has on targets ,other than the targeting its a dead on for the show. of coarse i was trying to kill a ATST with it lol it dont work too well lol.
the zat gun is very cool, and right on the money, its too bad you cant do the first shot stun ,second shot kill, third disinagrate. [http://forums.massassi.net/html/smile.gif]
as for the 90 ,other than toning down the muzzle flash its good.
other problems ive had is the staff stuck in melee mode when ativating the 3rd fire to much.(cuz staff blast hurt close up.)
when switching from say st blaster to staff you get the st rifle continuely going into holster, till you change weapons again.
and sometime dieing is fatal, cuases jk to shut down.
I hope this helps on making a one of the best mods for jk .

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"Do or do not there is no try."

QPAN
"Do or do not there is no try."

QPAN
2004-03-09, 8:58 AM #59
Reviewed

[http://forums.massassi.net/html/biggrin.gif]

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-=I'm the wang of this here site, and it's HUGE! So just imagine how big I am.=-
1337Yectiwan
OSC Returns!!
10 of 14 -- 27 Lives On
-=I'm the wang of this here site, and it's HUGE! So just imagine how big I am.=-
1337Yectiwan
The OSC Empire
10 of 14 -- 27 Lives On
2004-03-09, 1:44 PM #60
Quote:
<font face="Verdana, Arial" size="2">Originally posted by forgone_light:
[B
btw, can i use your p-90 3do or is that totally unuseable for my mod?
[/B]</font>


I hate to sound annoying but jus say yes or no, just simply state it so i can know, I don't care what the answer is just answer. and again, sorry for annoying

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When will you learn? It's not a game, It's real!!
When will you learn? It's not a game, It's real!!
2004-03-09, 2:04 PM #61
ok sorry yeh... erm lemme think...

Initial answer to u forgone... is...

no...
then a maybe...
with a but.

basically, you may have a p90.
By which I mean you can have an older version that looks almost as good.

I'll try and find it and get back to u k mate?

and now... DYNAMIC LIGHT!!
[http://ruthven.sorrowind.net/pics/dynamic.jpg]

WHy JK didnt use dunamic light more often I dont know... But me and *secret person* are using loads in our new levels.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2004-03-09, 2:10 PM #62
Why do the fingers look like crap in the top left picture? They didn't look like that when I played it. Odd... ??!

------------------
I’m not going to die, I’m going to see if I was ever alive. - Spike
It's not your right to decide whether they live or die. They deserve a chance! - Vash
BABIES EVERYWHERE!!!
Think while it's still legal.
2004-03-09, 2:10 PM #63
alright thanx, I know i can never make a
p-90, to complicated, so thanx

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When will you learn? It's not a game, It's real!!
When will you learn? It's not a game, It's real!!
2004-03-09, 2:12 PM #64
cos of excess dynamic lighting and its angle.

------------------
"It was a slap in the face, how quickly I was replaced".
"Do you remember telling me you'd hold me until you died (until you died)... well you're still alive"

"I just love it when you stick your tongue in my brain, darling"
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2004-03-09, 2:18 PM #65
Quote:
<font face="Verdana, Arial" size="2">WHy JK didnt use dunamic light more often I dont know... </font>

Quote:
<font face="Verdana, Arial" size="2">Why do the fingers look like crap in the top left picture? </font>

Quote:
<font face="Verdana, Arial" size="2">cos of excess dynamic lighting and its angle.</font>


You answered your own question [http://forums.massassi.net/html/smile.gif]

------------------
I’m not going to die, I’m going to see if I was ever alive. - Spike
It's not your right to decide whether they live or die. They deserve a chance! - Vash
BABIES EVERYWHERE!!!
Think while it's still legal.
2004-03-10, 4:56 AM #66
there is one more thing ive noticed which is neat but odd, is there a reason why the zat takes arms off??

also the detail of the sg team skin is very good.

i havent been this excited over a jk mod since the release of SBX . so whens the next installment due? [http://forums.massassi.net/html/smile.gif]

------------------
"Do or do not there is no try."

QPAN
"Do or do not there is no try."

QPAN
2004-03-10, 9:30 AM #67
the zat uses saber damage. The damage needs to be a unique type in order for the 3 stage zat kill cog to work (stun kill vapourise) for the levels.

Me and -person- are working very hard on the levels right now, and I'm working hard on the final weapons.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2004-03-10, 9:50 AM #68
Again, if you are having trouble with mp projectiles (if that's not what's working in MP) then check out the tutorials at Millenium. They work around a lot of JK's kinks, plus most are resource friendly (including decreasing bandwidth)

------------------
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

-Tazz
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2004-03-11, 1:26 PM #69
well all your hard work looks great . i thank you in advance

------------------
"Do or do not there is no try."

QPAN
"Do or do not there is no try."

QPAN
2004-03-11, 3:21 PM #70
Now I want to signal some bugs that you should fix before releasing your mod:

1- When crouching, there's no soles
2- Your guns are entering the walls when we are near them
3- with your zat (i remarqued the bug with it), when you're aiming an enemy, the aim moves but the gun doesn't (sometimes), and sometimes you may make it disapear from the screen by going too much far from the position of the gun...

I only remarqued that... it's a little annoying...

And by the way, a totally awesome teaser mod!!!

------------------
Goldor...

the one who controls everyone and everything!!!
Goldor...

the one who controls everyone and everything!!!
2004-03-12, 6:21 AM #71
Goldar, the weapon bugs are present because of the use of Seifer's POV view cog to handle the weapon rendering. Without that cog, high poly weapon models in JK arent possible, or at least, look like crap.

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The future is here, and all bets are off.
And when the moment is right, I'm gonna fly a kite.
2004-03-12, 10:04 AM #72
Yes; the surfaces won't be rendered correctly and some will appear behind the gun instead of in front where they're supposed to be, for example. Speaking of examples, lookie here.

btw, where can I find that cog?

------------------
I am Darth Slaw.
The Dark Lord of the Sith,
And part of the Nightfire mod team

[This message has been edited by Darth Slaw (edited March 12, 2004).]
May the mass times acceleration be with you.
2004-03-12, 8:35 PM #73
Besides the fact that this rocked, only thing I want to add is that you should only work the bolt to chamber the round if you expend the entire clip, otherwise you'd eject the chambered round, so you'd waste a bullet and precious time by doing something that didn't have to be done. I hope you understand what I'm saying. Only thing I'm saying fix. 1337 l33t w00tage mod all the way.

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.

The 2 riddle!
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2004-03-13, 2:51 PM #74
i unzipped the weapons w/ Winzip...i put them in patch commander...where do the base/dhd/stuff files go?? i unzipped them but i have no idea where to put them so i get a bunch of yellow lines through the map...do i put it in patch commander or what?? i could really use the help...thanks
Fras
2004-03-14, 5:12 AM #75
does no one know what Im talking about?? [http://forums.massassi.net/html/confused.gif]
2004-03-14, 11:25 AM #76
Sorry, kinda lost there. Sounds like a JO/JA file heirarchy, not JK.

Just open the Zip directly with Patch Commander's "Add Patch" command and see what happens.

------------------
I am Darth Slaw.
The Dark Lord of the Sith,
And part of the Nightfire mod team
May the mass times acceleration be with you.
2004-03-14, 8:48 PM #77
what I'd like to know is WHY you have my DHD stuff and maps??? The only thing anybody should have is the mod. You better not have been downloading my resources from my webspace PUNK!!! :P No seriously delete it you shoudnt have it.

I'll have to lock my webspace or delete everything.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2004-03-15, 10:32 AM #78
sorry man, didnt know i wasnt suposed 2 get that...i have it deleted so dont worry.
2004-03-16, 7:34 PM #79
Can't wait to see the finished version. Played it on SP and yes there were some bugs but that's to be expected for just a teaser. LMK if you want me for any more testing. Also, did Sharl's bro build you that comp? I noticed that the screens looked good.

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Cower before my blades as I manipulate time to slaughter your pitiful, mortal body.

sHRiKE or Mith
Cower before my blades as I manipulate time to slaughter your pitiful, mortal body.

sHRiKE or Mith
2004-03-17, 9:38 AM #80
Holy crap! *faints*

I was just thinking about writing a massive article about the eternal spirit of innovation in the JK community and how gaming on the whole could benefit from taking JK more seriously. This embodies everything I want to talk about. Bloody good show! [http://forums.massassi.net/html/biggrin.gif]

"I Can't Believe it's JK!" (TM)
"A child of five would understand this. Send someone to fetch a child of five." (Groucho Marx)
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