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ForumsShowcase → Killing Time
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Killing Time
2004-07-15, 2:53 PM #1
Killing Time is a JK multiplayer mod that I've been working on since SSR 4000 Pro. Featuring an all-against-one game type, one player will have the ability to toggle slow-mo and perform stylish maneuvers in third person, while handling double Desert Eagles, M4 Carbines, and Ingrams. All other players will have a first person shooter interface. For a longer and more detailed description, visit www.junkguy.tk

[http://www.nerdinside.net/~junkguy/killingtime800/maintime.jpg]
[http://www.nerdinside.net/~junkguy/killingtime800/deagles2.jpg]
[http://www.nerdinside.net/~junkguy/killingtime800/diving.jpg]
[http://www.nerdinside.net/~junkguy/killingtime800/deagle.jpg]
[http://www.nerdinside.net/~junkguy/killingtime800/m4.jpg]
[http://www.nerdinside.net/~junkguy/killingtime800/ingram.jpg]
[http://www.nerdinside.net/~junkguy/killingtime800/head.jpg]
[http://www.nerdinside.net/~junkguy/killingtime800/spin.jpg]
2004-07-15, 3:02 PM #2
Oh.My.God. That is freaking sweet. <3 Mac-10
Pants...soaked.

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I made a thread, that turned into the debate, so I made a second thread, that turned into a debate, then I made a third thread, that caught on fire, burned down, got flamed, crapped on, bashed, then turned into a debate...but the fourth one, the fourth one stayed on topic!

[This message has been edited by SAJN_Master (edited July 15, 2004).]
Think while it's still legal.
2004-07-15, 3:07 PM #3
The skin is unfinished, it's currently just the new head put onto Kyle's body. I'll probably remodel and/or retexture his body.
2004-07-15, 3:07 PM #4
<3

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Map-Review | My Portfolio | The Matrix: Unplugged

Blown away by the force of the word, woken up by the sound of the siren. It's genocide.
2004-07-15, 3:32 PM #5
Kyle Payne? Funny as hell... but it looks like a lot of fun. keep it rollin'

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2004-07-15, 4:06 PM #6
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Thrawn42689:
<3

</font>




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~ Vader's Corner ~
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2004-07-15, 5:34 PM #7
What the hell? I see reflections!!! [http://forums.massassi.net/html/eek.gif]

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What.
2004-07-15, 5:42 PM #8
Yes of course you do [http://forums.massassi.net/html/wink.gif]

BTW these levels aren't part of the mod. Pay no attention to them.

[This message has been edited by IDJunkguy (edited July 15, 2004).]
2004-07-15, 6:35 PM #9
Cool. [http://forums.massassi.net/html/smile.gif]
Looks fun.

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nytfyre m0d || f33l t3h p0w3r || t3h l0st c0gz || OMF > *
May the mass times acceleration be with you.
2004-07-15, 6:47 PM #10
his face terrifies me
those handguns look a bit big too.
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*

[This message has been edited by MBeggar (edited July 15, 2004).]
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2004-07-16, 12:21 AM #11
Quote:
<font face="Verdana, Arial" size="2">Originally posted by MBeggar:
those handguns look a bit big too.</font>


Not if the one holding them is called Vash.....

Looks nice!!!
Edward's Cognative Hazards
2004-07-16, 2:53 AM #12
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Delphian:
What the hell? I see reflections!!! [http://forums.massassi.net/html/eek.gif]

</font>


notice the "reflections" only contain the environment and not the player [http://forums.massassi.net/html/wink.gif]

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Do you have stairs in your house?
Do you have stairs in your house?
2004-07-16, 3:06 AM #13
WOWWWWW

That face really did work out! When I saw the first shot, I almost thought it was some photo pasted on top of Kyle's body.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2004-07-16, 4:05 AM #14
Why does that last pose remind me of Equilibrium? [http://forums.massassi.net/html/tongue.gif]

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2004-07-16, 6:04 AM #15
Quote:
<font face="Verdana, Arial" size="2">Originally posted by GBK:
Why does that last pose remind me of Equilibrium? [http://forums.massassi.net/html/tongue.gif]

</font>


Ditto. Great movie.

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There is no signature
D E A T H
2004-07-16, 10:01 AM #16
Face could use some work modelling wise. Also, scale down the DEs. And the detail in the DEs, and Mac 10 doesn't match up with the M4.
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2004-07-16, 10:07 AM #17
I'm confused -- how will one player be able to use slow-mo in a MP game? Wouldn't all the other players be subjected to slow-mo as well?

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2004-07-16, 10:59 AM #18
Remember in SSR? The host controlled the slow-mo for the whole game. In this Killing Time mod, the lone player controls the toggling of the slow-mo for everyone, so he can use it to his advantage.
2004-07-16, 11:32 AM #19
Will the slow mo player be sped up to give him an advantage? And any chance you'd consider using the blurry world effect on all map textures through cog to make everything seem even cooler?
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2004-07-16, 11:51 AM #20
I'm not really a fan of FPS's with slowmotion but thats just me, anyway thats some great stuff for jk. I'd leave the deagles the way they are, they look more deadly that way hehehe. Some things are bothering me though, like, I can't really tell, but it looks like the 1st person deagle doesn't seem to have moving parts(correct me if I'm wrong) and the M4 looks rough(textures are concretey!!!!), but it's definatly many steps up from anything normally expected to be made in JK, especially polygon wise. That face is just dang good, but one side is brighter than the other I dont know if thats good or bad because it seems to still look good.
Is that mac10 going into game??!!??!

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2004-07-16, 11:53 AM #21
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Dj Yoshi:
Ditto. Great movie.

</font>


???

It was an interesting concept, but the movie sucked. Unless you mean that it was a good comedy movie, then I agree.
(It had some cool action scenes though.)

---

As for coments on the screens, as of now the new head looks rather out of place, hurry up with that completely new model would you [http://forums.massassi.net/html/wink.gif]
Some very nice looking guns.


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Call me Vedder.
Author of A Pirate's Tale (Mots SP)& Co-Author of The Darkest Thing (JK SP)
----
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[This message has been edited by ZOOIkes (edited July 16, 2004).]
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TDT
DMDMD

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2004-07-16, 11:59 AM #22
Quote:
<font face="Verdana, Arial" size="2">Originally posted by ZOOIkes:
???

It was an interesting concept, but the movie sucked. Unless you mean that it was a good comedy movie, then I agree.
(It had some cool action scenes though.)

</font>


BLASPHEMER!!!

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Moo.
Moo.
2004-07-16, 2:42 PM #23
So... tempted... to... comment... but... must not... hijack... thread...

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Call me Vedder.
Author of A Pirate's Tale (Mots SP)& Co-Author of The Darkest Thing (JK SP)
----
<phantom> You're always going to be aloser if you attempt to aspire to massassi standards.
<phantom> They're a bunch of socially inadequate <beep> whores who have little or no lives.
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TDT
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2004-07-17, 7:57 AM #24
Shot 6 could be a good start-up screen.

-Or a simmilar shot.

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2004-07-17, 8:24 AM #25
!?!?! OH CRAP!!!

Its good

*me sweats 5 litres and runs upstairs to improve mod*
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2004-07-17, 10:42 AM #26
Woaha nelly..... Awesome.

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Major projects working on:
SATNRT
JK Pistol Mod
Aliens TC
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2004-07-17, 2:15 PM #27
Quote:
<font face="Verdana, Arial" size="2">Originally posted by IDJunkguy:

BTW these levels aren't part of the mod. Pay no attention to them.
</font>


[http://forums.massassi.net/html/frown.gif]

Just kidding, Junkguy. [http://forums.massassi.net/html/smile.gif] Lemme tell you, this project sounds incredible and is already looking excellent. Expect an e-mail from me.

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Space Colony Inc. Phoenix Suburban City Dereliction

[This message has been edited by Whelly (edited July 17, 2004).]
"I'm afraid of OC'ing my video card. You never know when Ogre Calling can go terribly wrong."
2004-07-17, 2:25 PM #28
Exceptional stuff. You always make some of the best mods, Junkguy. This one reminds me a lot of Cave_Demon's recently released one.

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~ Vader's Corner ~
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2004-07-19, 6:19 PM #29
The head looks icky X_X

The Desert eagle looks good in external view,but in internal view, the hands are to far forward making it look like there is no grip at all O_o

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<GothiX> Jenny = goddess
* GothiX <3 Jenny
----------
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2004-07-19, 6:44 PM #30
Very nice, kudos, but.. eh.. the DE's are bigger than his forearms...

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Member of the Minnessassian Council
2004-07-19, 6:52 PM #31
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Jenny_Kitty:
The head looks icky X_X

The Desert eagle looks good in external view,but in internal view, the hands are to far forward making it look like there is no grip at all O_o

</font>


I think that's 'cuz he's firing it on the internal shot, so the thingy would be sliding back

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Moo.
Moo.
2004-07-19, 8:07 PM #32
It's because the pistols are too big. They need to be scaled down more.

JediKirby

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jEDIkIRBY - Putting the Romance back into Necromancer.
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Live on, Adam.
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2004-07-20, 3:54 AM #33
But Desert Eagles are quite big, and the angles in the screenshots make them look especially big. [http://forums.massassi.net/html/tongue.gif]

Also, I am working on a new firing animation for the Desert Eagle's inside view so that the top will slide.

[This message has been edited by IDJunkguy (edited July 20, 2004).]
2004-07-22, 10:37 AM #34
wow!!!!!!!!!!!b.u.m.p!!looks good!

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2004-07-22, 1:28 PM #35
That doesn't excuse the fact that it's not even in his hands. It's like a toddler holding a 9mm. It just doesn't look right.

JediKirby

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jEDIkIRBY - Putting the Romance back into Necromancer.
Proud Leader of the Minnessassian Council

Live on, Adam.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-07-23, 1:11 PM #36
Ive got to agree with kirby. If you look at shot 2 youll notice how big the handle actually is compared to his hand. It wouldnt be possible to hold. Just scale it down a bit more length ways.

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~Nightfire Mod~
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Rangi
2004-07-24, 2:03 AM #37
[http://forums.massassi.net/html/eek.gif] great jo...job...junkguy

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2004-07-24, 2:10 AM #38
is that guy you?

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SpriteMod (JO 2003)
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2004-07-24, 4:44 AM #39
No that guy is not me. It is a random face I found on Google.

[This message has been edited by IDJunkguy (edited July 24, 2004).]
2004-07-26, 7:24 PM #40
man... eyes need to be more worked on.. like the last one where the skin is dark clothed.. I like how you use your gun models and let alone textures!

Intense is the word... Amoung other things me and my gf do lol...

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