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ForumsShowcase → Echo station 3T8 we've spotted imperial walkers
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Echo station 3T8 we've spotted imperial walkers
2004-08-07, 11:27 AM #41
galactic conquest???
my map is far from that their hoth was crap to be honest no offense to the fans

ok here's a new feature thats going into my map

at-st's and at-at's that can turn their heads

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Life's a game...
...So start playing!!
2004-08-07, 9:51 PM #42
I like it alot... But my thoughts think that it is still a little to empty. Try to make some more stuff in it. Try to make some models of frozen rebels and stormies. Because the level is a fight between 6 and 6 or a little more. In a real movie there are much more fighting people (like 100 against 100. Make it so. Add some blaster sounds in the back. Just some more fighting stuff. It needs to be a battlefield

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So...
"007...Whats your name"
"The name is bond...James Bond"
"No, i mean your other codename"
"Dont tell this any further. Its need help"
2004-08-07, 10:20 PM #43
My only request is that you make the snowspeeders handle like they did in Shadows of the Empire on the N64. Man I remember zooming around with those things. The tow cables were a ***** though. [http://forums.massassi.net/html/mad.gif]

And need help--a good 16 on 16 will make it seem lifelike enough.

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There is no signature
D E A T H
2004-08-08, 12:03 AM #44
wel the map is huge but dont forget that there are also npc's running around
plus npc's thaty are dropped by shuttles as reinforcements for the empire
i would love to make those models but i would much rather have a model of a hoth rebel trooper to make it more real

the snow speeders handle like any other ship in the game i cant change that also the tow cable for the snow speeders is gonna auto target the legs so no need for a player rear gunner how ever i wish i could make it so that the snowspeeder cant hit the ground like in the rogue squadron games

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Life's a game...
...So start playing!!
2004-08-09, 7:30 AM #45
here's a new screenshot update

here's the early forward lookout post
(still need to make the texture)

http://www.imagedump.com/index.cgi?pick=get&tp=106508

http://www.imagedump.com/index.cgi?pick=get&tp=106509

main hanger north view from the secondary command center

http://www.imagedump.com/index.cgi?pick=get&tp=106510

flight command control room
(its above the falcon)

http://www.imagedump.com/index.cgi?pick=get&tp=106511

flight command control coridor

http://www.imagedump.com/index.cgi?pick=get&tp=106512

enjoy

P.S. if anyone knows any ways to decrease the compile time feel free to tell me

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Life's a game...
...So start playing!!
2004-08-09, 7:36 AM #46
Quote:
<font face="Verdana, Arial" size="2">Originally posted by darthALEX:
P.S. if anyone knows any ways to decrease the compile time feel free to tell me</font>
Er...are you using detail brushes?
2004-08-09, 8:25 AM #47
yep
also any tutorials on hint brushes and area portals are mroe than welcome
------------------
Life's a game...
...So start playing!!

[This message has been edited by darthALEX (edited August 09, 2004).]
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