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ForumsShowcase → Kamino landing platform in...
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Kamino landing platform in...
2004-11-18, 4:03 PM #41
Wow, that bryar looks REALLY out of place. Great job.
2004-11-18, 5:42 PM #42
In all honesty, As I was scrolling down checking out thi images, I didn't really take any notice of the HUD's, and I honestly thought I was looking at JO or JA screenshots until I saw the pic with the kyle model in it. You fooled me, great job.
2004-11-18, 6:11 PM #43
*smites JediKirby* I really thought it was some level converted from JO to JA, untill later on down the line people were screaming "THATS JK?!?!?!" Real nice work Ortheza. :D Especially the waves, ingenious. :cool:
-Hell Raiser
2004-11-19, 5:43 AM #44
Looking very nice, especially the waves. Fantastic work.

jEDIkIRBY, get a proofreader. :(
2004-11-19, 2:17 PM #45
I feel so shameful :-(
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-11-19, 4:38 PM #46
Another "I cant beleive its not JA!"

lol
nice work btw
-Xizor
I was just petting the bunny, and it went into the soup can, and part of my hand went with it. - Red vs Blue
2004-11-19, 10:03 PM #47
Go get em Bucko!
2004-11-20, 6:34 AM #48
I am truly overjoyed to see Ortheza back in action, and even more pleased to see he makes his triumphant return with a kick-butt level. Keep it up!
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2004-11-20, 8:53 AM #49
Wow! You really have captured the feel of the place.

Do you have any other special features planned for the level (i.e. features that will require cogging) besides the rain and waves?

Do you want any assistance with the level (mainly so the level can be completed sooner)?

Thanks for showing the pics.

:)
2004-11-20, 4:35 PM #50
Are those waves -breaking-? Waves don't break out at sea, and those waves would look great rolling onto a beach, but not out in the middle of the ocean. Make them more whitecappy!
2004-11-20, 4:42 PM #51
in a way the waves would break on the supports, the back current from the tide washing against the pillar would cause the higher water to swirl and form a wave..not quite that big tho
2004-11-20, 9:55 PM #52
I guess this is a good place to post this since this showcase has to do with a JK 1. I have been experienceing some problems with JK involving the latest drivers from nvidia (forceware 66.93 and up) and ATI (cataylist 4.9 and up). On my nvidia machine the HUD disapears or flashes and also some geometry and 3dos start flashing or disapear. On my ATI machine, when i switch to 3d person there are pixalations around the lightsaber and some around the player model, also transpartent textures(glass) have some pixalations in third person. I was just posting this to find out if its just my 2 computers or are other people having the same problem. :)
2004-11-21, 1:00 AM #53
I know about physics and waves :-)
but with whitecaps waves looks nicier.
Btw around this place could exist some part of the city complex underwater, which makes waves to break.

I was thinking about particle splash when wave touch walls.
Waves are big and touching walls in many places at once.
I shoud add to all surfaces on sea level, cog which testing touching message. It could makes fps to go to low.
So i'm not sure about adding this feature.
-= Jedi Knight I forever =-
2004-11-21, 11:38 AM #54
Amazing, I didn't think you could do anything that complex (waves) with JK's engine, I've seen some sexy static stuff, but I have to say you take the cake for dynamic objects ;) Once this level comes out, I will reinstall JK for this level.

bugarBrain: Post it somewhere else, Showcase is for showing off work, not discussing problems. Try discussion or technology.
2004-11-23, 6:35 AM #55
I really like the atmosphere... I'm curious as to what the waves will look like in game ...
ORJ / My Level: ORJ Temple Tournament I
2004-12-04, 1:43 AM #56
So there is next step of work.
I start complex interior. It will be simple in this map.
textures not finished yet, only wall mat is done.

[http://force-crusaders.org/~ortheza/kamino/kam000.jpg]
[http://force-crusaders.org/~ortheza/kamino/kam001.jpg]
[http://force-crusaders.org/~ortheza/kamino/kam002.jpg]
[http://force-crusaders.org/~ortheza/kamino/kam003.jpg]
[http://force-crusaders.org/~ortheza/kamino/kam004.jpg]
-= Jedi Knight I forever =-
2004-12-04, 7:38 AM #57
Those corridors seem a bit high... but I won't make that a final opinion untill I've checked my episode II DVD. XD

And it needs Taun We in it!


Other than that, splendid. =D
Seishun da!
2004-12-04, 8:06 AM #58
Where were you 7 years ago, kakkit?!?! :(

2004-12-04, 8:18 AM #59
What's with the yellow on the wall in the last screenshot? (End of corridor)
2004-12-04, 9:59 AM #60
It's my buggy graphic card :-|
Just ignore this yelowish thing
-= Jedi Knight I forever =-
2004-12-04, 10:28 AM #61
Wow, very nice looking, I love the reflection in the glass. :D
Naked Feet are Happy Feet
:omgkroko:
2004-12-04, 3:07 PM #62
IS THAT A REFLECTION IN THE WINDOW!!! OMG!!!!

Nice work.

Hey, there are alot of people that still edit JK1, I mean, I still do.
2004-12-08, 12:07 AM #63
I just realized: Ortheza, if you're looking for a model of that tall skin necked guy on this planet from Episode II, you can get a model + textures for him at the Force Remap website - which is here !
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2004-12-08, 5:04 AM #64
Yeah there is a good looking model for the Kaminoan species. It's available as a skin somewhere... I think on Massassi. The only thing about it was that it looks weird when executing the typical JK movements lol....it doesnt seem to fit. You could always use it as a statue though...lol
ORJ / My Level: ORJ Temple Tournament I
2004-12-08, 12:02 PM #65
Maybe someone would make nice keys for this model ? :)
-= Jedi Knight I forever =-
2004-12-08, 3:38 PM #66
It's probably just the node positions.
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2004-12-08, 3:49 PM #67
If it has the same nodes as ky.3do, I could polish the Keyframe converter I have. It converts keyframes designed for (example) Ky.3do, into keyframes for a 3do that has the same meshes/nodes as ky.3do, but different proportions. ;) (aka, TDiR models :D )
-Hell Raiser
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