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ForumsShowcase → A little bit of Nightfire stuff
12
A little bit of Nightfire stuff
2004-11-27, 8:25 AM #41
This reference speaks louder than description. And don't try to tell me that I'm unable to hold a gun properly, even a child can hold a gun.

I'm just trying to help, as always. :)

-PA
2004-11-27, 8:27 AM #42
I see only SpongeBob.
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2004-11-27, 8:34 AM #43
Spongebob OWNS.

:D
2004-11-27, 9:15 AM #44
I love how mike keeps trying to prove how cool my gun is. That makes me feel good.
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2004-11-27, 9:17 AM #45
Shh! Who's Mike? ;)

-Mike
2004-11-27, 9:46 AM #46
Pro's right though. The grip is off. If you tried holding it that way, well, first off, you'd be lucky if you managed to hold it at all. Second, once you fired, you'd lose the weapon cause it'd almost certainly go flying outta your hand...
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2004-11-27, 11:29 AM #47
It's the structure of the hand which concerned me, the structure has to be right before the 'hold' can be right. That hold isn't even possible unless your hands are 'unique' (I tried, lol). Should be pretty easy to 'fix', not that it looks BAD, just, inaccurate ;)

Done any animations on it yet?

-PA
2004-11-27, 12:10 PM #48
Heh I love Spongebob... check out what I got.
2004-11-27, 3:41 PM #49
Quote:
Originally posted by Darth Slaw
As far as I can tell, the model itself [p99] is pretty accurate. My texturing job is not all that great though :(

That little line thing extruding from the barrel was supposed to be the laser site that's there in the video game.

Okay, it just happens to be that the only 07 game I've played for any serious length of time is the original GoldenEye, where Bond is still using the PPK, instead of the P99. So, I haven't really had a chance to take a look at the P99 he has in the newer 007 games.

[edit: gah! two full typos in one post, and I didn't notice them for days!]
Wake up, George Lucas... The Matrix has you...
2004-11-27, 9:19 PM #50
I loved this game, I own it on both GameCube and PC. It's fun. I love these models and I really have no criticism of any kind. I just really want to know, is it going to be singleplayer,multiplayer or both?

Thanks,

Diego

P.S. GO KIRBY!
All is fair in love and war.
2004-11-28, 12:10 AM #51
Quote:
Originally posted by saberopus
the gun is ugly.


Fixed
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ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-11-29, 3:23 PM #52
Well, since other's are showing some work from NF, I'll add to it. My current work of texturing KIRBY's AWP. It's still an early WIP, but it's getting there.
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2004-11-29, 3:28 PM #53
^^ Looks good so far :)

To my understanding it will be both SP and MP.
(It better be because otherwise I'm making the c/s crap for nothing! Besides, MP is t3h roxor!)

Sorry, I probably won't get anything in today. Yesterday and today (and for the next week) I was (and will be) busy with a danged english research paper (in APA format! grrr).
May the mass times acceleration be with you.
2004-11-29, 3:53 PM #54
That AWP model is teh sex, but it could be better...it looks like polys were put in places where it didn't matter, and polys weren't placed where it does matter.
Think while it's still legal.
2004-11-29, 5:19 PM #55
No, that's just the renderer. It's actually a very low polygonal gun.
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2004-11-29, 7:11 PM #56
I should note, for some reason, that renderer was acting a little funky, flipping some of the faces around and stuff... Some reason it seemed to have trouble figuring out the z locations. Doesn't normally happen but was with that model. Eggh, maybe something between the model conversions I did to try and map the textures better. Those textures are really only a day or two's worth of effort, honestly, so not done. :)
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2004-11-29, 7:16 PM #57
I've since figured out how to make MS3D render how I want it. Multiselect everything, and uneweld it all. Now reweld the verts on the rounded edges of a model. Now go to smoth shade in the 3D preview. Everything will look beautiful and flatshaded where it should, and smooth where it should. Note, this shouldn't be how it's saved, and it should all be welded when you export, though.

JediKirby
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ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-11-29, 9:06 PM #58
Looks impresive. I like the q-specs alot. High poly bond looks good we just need to give it better textures.

The AWP looks great so far. Also the mod will be sp and mp.

Quote:
Very impressive!

-Slaw: Are you guys looking for help? I'm interested in editing JK again (it's be about 4 years)


Yes definatly. Any field you can help in would be great. Send me an email.[/quote]
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Rangi
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