I was playing around with the new no thing limit, and made a mildly amusing level.
Check it out if anyone cares.
Check it out if anyone cares.
This is the static archive of the Massassi Forums. The forums are
closed indefinitely. Thanks for all the memories!
You can also download
Super Old Archived Message Boards
from when Massassi first started.
"View" counts are as of the day the forums were archived, and will no longer increase.



) This is because on the comp of the person who died, they did get hit. While on the others it seems that it missed. (FireProjectiles creation is synced, but not their effects (collisions, etc)) (The evidence of this is just in normal game, fire a rail at a running person, you see it explode hitting them, yet they get no damage, cause on their comp, it missed them...)
It's not so much external architecture, as solely 3do-based levels (ie, no sector architecture).)



