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ForumsShowcase → Sprites and particles, or sprite particles?
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Sprites and particles, or sprite particles?
2004-12-23, 10:38 AM #1
Due to the no thing limit, we can make our own particle systems out of sprites and 3dos :D Heres some stuff we are working on for tdir.

[http://www.hellraiser64.com/tdir/screenshots/Screenshots/dust_test.gif]

Here is HR testing out my dust sprite/particles in game. When these "die" they will spawn smaller ones.

[http://www.hellraiser64.com/tdir/screenshots/Screenshots/new_beam.jpg]

And testing out the new beams!
Jedi Knight Enhanced
Freelance Illustrator
2004-12-23, 11:07 AM #2
wow...
wow...
wow...wow...
wowow...
:eek:
"i've seen alot of kids (i'm 35) come on here and ask for advice about girls. look at potato here. he makes a tape and sings to a girl. some girls will laugh in your face, some behind your back and then some might love you for it. potato is a man. a man with a girl. -Darth Evad
2004-12-23, 2:27 PM #3
Thats looks really kick ***... keep up the awesome work, if the explosion you showed ealier is half as good as these... nice.
The Gas Station
2004-12-23, 3:27 PM #4
Quote:
Originally posted by The Mad Hatter
wow...
wow...
wow...wow...
wowow...
:eek:



Quoted for truth.
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2004-12-23, 4:05 PM #5
Love the smoke!

On the other hand, the transission from beam to end of beam is a bit too obvious to see at the moment. (not that I'd be able to do any better. >.>;;)
Seishun da!
2004-12-23, 4:28 PM #6
:eek: O.M.G. :eek:
Sweet!!!!!
May the mass times acceleration be with you.
2004-12-23, 6:48 PM #7
So much new JK technology is coming out of this mod. I love waiting for updates. How do the transparent sprites affect the framerate?
</sarcasm>
<Anovis> mmmm I wanna lick your wet, Mentis.
__________
2004-12-23, 11:52 PM #8
Not at all because they're a triangle face. (helps with transparency clipping too!)
-Hell Raiser
2004-12-24, 12:10 AM #9
Quote:
Originally posted by The Mad Hatter
wow...
wow...
wow...wow...
wowow...
:eek:
America, home of the free gift with purchase.
2004-12-24, 12:52 AM #10
[http://www.hellraiser64.com/tdir/screenshots/Screenshots/coughcough.jpg]

And this shows the dust particle-3dosprites acting more like kickup from an explosion, expanding in every direction randomly. :) There's well over 400 of them in that particular screenshot, all transparenty with nary a clip, and no signs of framerate loss what so ever.

Gets kinda thick don't it? :D

[It actually only takes about 100 to create that thick of dust, I was just repeatedly firing out 100 at a time to see how much FPS I could loose :o At 10000 viewable, JK slowed to about 15FPS]
-Hell Raiser
2004-12-24, 1:17 AM #11
I love you. Why all the sudden is everything looking so much better? New models and sprites or what you call these? And what is this no thing limit, what does it mean to a non-JED editor?
America, home of the free gift with purchase.
2004-12-24, 1:24 AM #12
Quote:
Originally posted by drizzt2k2
I love you. Why all the sudden is everything looking so much better? New models and sprites or what you call these?


Because Shred went to college. :D

Quote:
And what is this no thing limit, what does it mean to a non-JED editor?


:eek: You've no idea about the no thing limit? It's rather long and a bit of a read.

What do ya mean by non-JED editor? Someone who makes levels in JKEdit?
-Hell Raiser
2004-12-24, 7:21 AM #13
And now it shrinks away! (except for the file size of this gif :o )

[http://www.hellraiser64.com/Pics/dustshrink.gif]
-Hell Raiser
2004-12-24, 8:08 AM #14
As much as I hate DBZ, I'll be playing this :D


THE ONLY TC THAT WILL ACTUALLY LIVE!




...Someone make a JK RTS or something with this guy's cursor...
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2004-12-24, 10:08 AM #15
Quote:
THE ONLY TC THAT WILL ACTUALLY LIVE!


I'll have to disagree with that. :)

How exactly did you prevent the clipping, Hellraiser?

I've always seen trouble with any more than two tranparencies on top of one another...
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2004-12-24, 10:27 AM #16
Is the engine making it transparent, or did you do the black pixel trick in the mat itself?
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2004-12-24, 11:01 AM #17
Black pixel trick?

When I originally made the 3do, it was 2 faces (a square) What happened what that one face would dissapear randomly when it tried to render the one behind it, which would cut the sprite in half. So I mapped it onto one triangle. The "flicker" still remains, but since its rendering the whole thing or not its not noticeable.
Jedi Knight Enhanced
Freelance Illustrator
2004-12-24, 12:01 PM #18
The black pixel trick was used by spiral for his lab hud I think.

Basically, since the JK engine can be told to not render the black pixels, if every other pixel is black then the image looks transparent.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2004-12-24, 2:09 PM #19
But what is a THING? Is it a model?? An animation??
America, home of the free gift with purchase.
2004-12-24, 2:34 PM #20
eh? the 3do
Jedi Knight Enhanced
Freelance Illustrator
2004-12-24, 10:12 PM #21
A Thing (when refering to JK) is an entity, aka, player, weapon projectile, explosions, ect.
-Hell Raiser
2004-12-25, 5:03 AM #22
That looks damn good for JK.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2004-12-25, 11:48 PM #23
The shrinking away looks a bit like bubbles...The blending isn't additive is it?
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2004-12-26, 12:18 AM #24
Yea, the bubbles dont look too great but other than that it is awesome.
America, home of the free gift with purchase.
2004-12-26, 1:08 AM #25
If I can coax Shred into it, I'd like to have another model or two with a different texture, so I can animate it a little better. ;)
-Hell Raiser
2004-12-26, 2:34 PM #26
Emon, no way to control blending. It's just JK's basic translucency. The algorithm for which I haven't been able to figure out. It seems to be a form of averaging. 50% gray I'll note (128), in JK's translucency is practically invisible (useful for glass).
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2004-12-28, 2:01 PM #27
[http://www.hellraiser64.com/tdir/screenshots/Screenshots/newaura3.jpg]

Our new auras. We're trying to make them look more like the shows, the spikes are animated.
Jedi Knight Enhanced
Freelance Illustrator
2004-12-28, 2:41 PM #28
I've found that if you use the _ghoststruct parent template, flag each 3do surface to 'blocks light' AND give them all and EXTRA LIGHT of 1, then in JED, add the THINGFLAGS value (default add value) and uncheck all and then check 'Prelit', you can have as many trans as you want with no flickering. This doesn't matter rather you use transparency, trancluceny, or a combination of the two.

(PS, the EXTRA LIGHT thing is optional, if you want it to react to dynamic lights, choose another value between 0 and 1. I can't remember off the top of my head as to rather it's supposed to be flagged as archi. or not...I'll check on it when I get home.)
Math is infinitely finite, while the universe is finitely infinite. PI = QED
2004-12-28, 5:06 PM #29
Interesting..
I cant seem to get it to work. what is the "blocks light" flag for 3do faces? I can only find it i adjoin flags.
Jedi Knight Enhanced
Freelance Illustrator
2004-12-28, 5:23 PM #30
I would assume not architecture Friend14. From my tests, I've found that the architecture flag causes an HOM effect in translucent 3do's. Removing the flag removed HOM. (Though interesting to note if you wanted to say, create a predator character :) )
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2004-12-28, 7:17 PM #31
I always use the decor flag for stationary transluscent 3DOs...

JediKirby
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2004-12-29, 4:51 AM #32
Quote:
Originally posted by LKOH_SniperWolf
I would assume not architecture Friend14. From my tests, I've found that the architecture flag causes an HOM effect in translucent 3do's. Removing the flag removed HOM. (Though interesting to note if you wanted to say, create a predator character :) )


Actually, the only difference is rather the shadows get rendered flat or smooth. I think if you flagged it, it's shaded flat; and if you don't flag it, it's shaded smooth. I didn't get a chance to test it last night, but tonight I should.

Quote:
Originally posted by Shred18:
I cant seem to get it to work. what is the "blocks light" flag for 3do faces? I can only find it i adjoin flags.


Yes, it's under Adjoin Flags.
Math is infinitely finite, while the universe is finitely infinite. PI = QED
2004-12-29, 7:49 AM #33
Quote:
Actually, the only difference is rather the shadows get rendered flat or smooth. I think if you flagged it, it's shaded flat; and if you don't flag it, it's shaded smooth. I didn't get a chance to test it last night, but tonight I should.


No, it causes HOM. I've double-checked. It only causes HOM within the translucent faces of the 3do. Architecture flag (0x8), it seems was never meant to be used on translucent objects. It affects how objects are rendered behind a translucent object though (Check DM). For a while I assumed it was an error with Jed (translucency HOM). But from testing I've found the cause to be the 0x8 flag. It's not exactly the regular HOM, but more a shimmering/fading type, if that makes much sense.
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2004-12-29, 7:57 AM #34
I've haven't worried about it since I never use it (so that the shadowing is smooth). It's the same for non-trans objects.

Quote:
Originally posted by LKOH_SniperWolf
It affects how objects are rendered behind a translucent object though (Check DM).


Use the 'Prelit' +THINGVALUE flag and 'Blocks Light' +Adjoin flag. I haven't extensively tested it yet, but so far, using two solid sphears encased in slightly larger trans sphears, I can look through the edge of the first sphear and see the second sphear set rendered perfectly (no flickering, clipping, or anything of that nature). Not sure what it is about those flags (they're the least likelies to fix this problem) but they do the trick perfectly.
Math is infinitely finite, while the universe is finitely infinite. PI = QED
2004-12-30, 5:42 PM #35
Quote:
There's well over 400 of them in that particular screenshot, all transparenty with nary a clip.


1 word question, how? The more detailed, how did you get it so they didn't have any transparency clippings, because the archi flag (thingflag 0x8), as you said, removed the HOM, but does it also remove teh clipping if it is not present?
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2004-12-30, 9:27 PM #36
If you could make a short tutorial on this, I might be able to include nebulas when I get my ship cog finished.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2004-12-31, 1:26 AM #37
Descent, you mixed posts there.

I mentioned the 0x8 Archi flag. I've found that when applied to translucent objects, it causes a form of HOM.

As for the nonclipping, that was Hellraiser. According to Shred, it was done by having the 3do's as a single triangular face.
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2004-12-31, 9:24 AM #38
I know it's already been redone once, but those ground textures are about the only thing in the shot that tell me this is for JK. Not to mention how pointy the ground is. If you did the grounds in higher polys, and maybe scaled down the textures, it'd look a bit better, and would fit the player models as well.

JediKirby
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
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2004-12-31, 10:58 AM #39
well, yeah..

But thats the old version. Hr just uses it for testing. see :)

[http://www.hellraiser64.com/tdir/screenshots/Screenshots/newsky.jpg]
Jedi Knight Enhanced
Freelance Illustrator
2004-12-31, 12:50 PM #40
yay!

*shuts up*
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
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