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ForumsShowcase → Teaxture Enchantment Project...
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Teaxture Enchantment Project...
2005-03-12, 11:19 AM #1
So, some of you might have noticed me mentioning a project about upgrading the base textures of JK... And yes, I have started, BUT! Its a large thing to do, and if it is going to be finished before the apocalypse, it better have some more modders helping me out with this.

But hey, this is the showcase area of the forum, so I made a quick sample...

Old: [http://img206.exs.cx/img206/4004/00crtesdold5mo.jpg]

New: [http://img206.exs.cx/img206/6782/00crtesdnice1fg.jpg]

Is anyone here happy to help? If you are, there is one simple way to do it. Get yourself something like photoshop, and post your interest here!
Nope, I'm not french.
2005-03-12, 11:21 AM #2
Nice improvement, but make it 16-bit with no color map (if you haven't already) and preferably 256x256. JK can handle, it, and the improvement in detail and visual quality is noticeable. ;)
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-03-12, 11:29 AM #3
Ooh really nice... though it would be better if you made it 256x256... so yeah, what Daft_vader said.
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2005-03-12, 11:52 AM #4
It's generally understood that the only way to visually improve a simple texture is to make it larger. Make it 256x256 or 512x512 and then we'll be talking. ;p Though it is a nice texture.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2005-03-12, 12:08 PM #5
Correct me if I'm wrong, but JK maps the textures by actual texel coordinates, so changing the size of the texture would just make the texture look bigger and misaligned. I'd love to help though, maybe when spring break starts and I've got some time. Nice sample.
2005-03-12, 12:39 PM #6
I'd love to help. Just PM me.
Think while it's still legal.
2005-03-12, 1:02 PM #7
Yeah, increasing texture size will cause the textures to be larger in game. But, you could have a simple program or something of that sorts go through and scale the texture coordinates.
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2005-03-12, 1:09 PM #8
Hey! Sounds like a good plugin project. ;)
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2005-03-12, 1:21 PM #9
hrm... i dunno. i think the old one looks better, personally.
2005-03-12, 1:40 PM #10
If you'd like to make textures that fit better models, I could model any of the level-models that you'd need done. Just PM me with a list of about 10, I'll finish those, and then send me another list.

JediKirby
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2005-03-12, 1:48 PM #11
Quote:
Originally posted by Cazor
hrm... i dunno. i think the old one looks better, personally.


Okay, but could you please say whats better with the old, so I can make the new better?

Is SAJN_Master the only one interested? Its good you are, SAJN, but we need even more people!

Oh, and the textures have to be original size, or else it wont fit with the levels.

Jedikirby, I wonder if Shred is doing anything about other models except player models and weapons...
Nope, I'm not french.
2005-03-12, 1:53 PM #12
We're teamed up on that project, so it's ok if I help :-P He's doing organics, I'm doing inorganics.
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2005-03-12, 1:54 PM #13
Quote:
Originally posted by Mort Rouge
Oh, and the textures have to be original size, or else it wont fit with the levels.


Not with a fairly easy-to-make plugin. You could make them any size you wanted.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2005-03-12, 1:57 PM #14
Quote:
Originally posted by jEDIkIRBY
We're teamed up on that project, so it's ok if I help :-P He's doing organics, I'm doing inorganics.


Maybe we should fuse this project with that to, then...?

Quote:
Originally posted by Freelancer
Not with a fairly easy-to-make plugin. You could make them any size you wanted.


Sounds nice... Its a shame that I dont know much about JK editing in general, Im just the guy who does the graphics ;)!
Nope, I'm not french.
2005-03-12, 2:00 PM #15
Bare in mind that JK only supports 256x256 in hardware mode. This is fixable with a rendering wrapper like Sige did, perhaps. So make all textures 2-3x the size for futureproofing. They would also be usable outside JK that way.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-03-12, 4:09 PM #16
[Edit: Nevermind]
Think while it's still legal.
2005-03-12, 4:18 PM #17
http://shamusworld.gotdns.org/cgi-bin/textures.cgi?page=1

Heh, looks like someone beat us to it :P Except they are remaking them for JA. Check out the door and crate retextures especially. Awesome stuff. (Give the pages some time to load)
Think while it's still legal.
2005-03-12, 5:00 PM #18
Personally, I do like the old texture better too. THe new one looks like chrome shapes cut out into the shape of the protrusions on the old texture, then placed on top of a different chrome background. I swear I can even see a shadow. What you need to do is make it look less like hat by having some sort of transition to the background, so the protruions actually look like protrusions. Also, round the edges on the bars on top out some. They're just rectangles right now. The old texture had rounded edges, if you look close.
DO NOT WANT.
2005-03-12, 7:30 PM #19
I think the new ones much improved!
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Rangi
2005-03-12, 10:20 PM #20
nice concept, but i think you'll be running into a few walls with this project... like the sheer number of textures that jk has, paired with very few people here who can texture; some of which will want nothing to do with it. but i do hope you can get this idea off the ground.
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2005-03-13, 2:44 AM #21
Quote:
Originally posted by SAJN_Master
http://shamusworld.gotdns.org/cgi-bin/textures.cgi?page=1

Heh, looks like someone beat us to it :P Except they are remaking them for JA. Check out the door and crate retextures especially. Awesome stuff. (Give the pages some time to load)


Damn... That really makes me sad... Maybe I should just wuit and ask for their permission to use those textures... :(
Nope, I'm not french.
2005-03-13, 2:45 AM #22
It looks like an open project...anyone can submit to it. So you could probably just use theirs.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-03-13, 2:49 AM #23
Horay, its not finished... that means that I can join them :P!
Nope, I'm not french.
2005-03-13, 5:52 AM #24
Quote:
Originally posted by Sige
Yeah, increasing texture size will cause the textures to be larger in game. But, you could have a simple program or something of that sorts go through and scale the texture coordinates.

I actually wrote one a few reformats ago. Very simple.
2005-03-13, 7:37 AM #25
Quote:
Originally posted by Mort Rouge
Okay, but could you please say whats better with the old, so I can make the new better?


The new one looks like it is covered with frost.
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2005-03-13, 8:07 AM #26
Quote:
Originally posted by Echoman
The new one looks like it is covered with frost.
¨

Okidokey!
Nope, I'm not french.
2005-03-13, 6:49 PM #27
I also like the old one better. First of all, the new one wont tile well at all.
2005-03-14, 6:51 AM #28
Quote:
Originally posted by Emon
They would also be usable outside JK that way.


Takes cover from the upcoming copy right flame war.
Math is infinitely finite, while the universe is finitely infinite. PI = QED
2005-03-14, 6:57 AM #29
Quote:
Originally posted by Raoul Duke
. First of all, the new one wont tile well at all.


Erh...?

It does tile right... Im no newbie.
Nope, I'm not french.
2005-03-14, 6:57 AM #30
I suggest using an easier standardized naming system. Like simply adding an -Enh suffix to the texture names. This'll make it easier for me to copy-n-past 'em in the new versions of the levels I'm redoing. :D :cool:

BTW, can someone point me to a good snapshot freeware prog that'll take shots of JK cutscenes without it degrading the picture quality?
"The solution is simple."
2005-03-14, 7:49 AM #31
Yeah put all those mats and Shreds models into a giant JKandvanced
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2005-03-14, 8:48 AM #32
Quote:
Originally posted by Raoul Duke
I also like the old one better.

Are you sure you're not just saying this because you like JK? I mean, the old one has that certain videogame charm, while the new one actually tries to look realistic (and does quite a better job at it than the old one).
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2005-03-14, 12:15 PM #33
The new one is worse for many reasons.
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2005-03-14, 12:22 PM #34
Well, the new one is nice in that it isn't using a 256 color palette, but other than that, I agree with Zully.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2005-03-14, 12:22 PM #35
I find it enchanting.
2005-03-14, 12:35 PM #36
Quote:
Originally posted by Zuljin
The new one is worse for many reasons.


Yay for constructive criticism... /end sarcasm :rolleyes:
Math is infinitely finite, while the universe is finitely infinite. PI = QED
2005-03-14, 12:50 PM #37
PLEASE, constructive critisism is NEEDED!

Or else I dont know what to make better...
Nope, I'm not french.
2005-03-14, 12:55 PM #38
I like the old one better. :/

New texture just looks like some weird type of grating on top, and the bottom has too much depth and color contrast.

2005-03-14, 12:56 PM #39
Here, I'll help ya out with a constructive list of the things I dislike:

1. the duplicative makeup of the texture, which includes
a. the bottom half of the texture, which almost looks like it was mirrored
b. the grooves

2. lack of shadows that doesn't make sense, which can be seen in the grooves in the top right

3. the blatant dodging effect

To be honest, though, it's not bad.
2005-03-14, 1:01 PM #40
http://img.photobucket.com/albums/v392/darrenrw/nar1.jpg
TAKES HINTS JUST FINE, STILL DOESN'T CARE
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