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ForumsShowcase → Matrixy Unpluggy Stuff (omq png warning)
12
Matrixy Unpluggy Stuff (omq png warning)
2005-06-30, 4:14 PM #1
"Backyards" WIP trailer by BXpress


[http://mt-wudan.com/drg/dragon56.png]
[http://mt-wudan.com/drg/dragon57.png]

(Tazz should get on AIM and stuff) >.>
2005-06-30, 4:46 PM #2
omg nice pngs
2005-06-30, 5:36 PM #3
I'm online now... looks great!
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2005-06-30, 5:40 PM #4
Looks sweet, but neo's hair looks wrong, and he looks VERY frail beside that gun


SMITH on the other hand LOOKS AMAZINNNGGGG
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2005-06-30, 6:02 PM #5
the hair is just cause of the angle. salvy's done too many remaps of neo, it's done. haha.

and im sure he's gonna hold it in front of him instead of to the side, jesse ventura style. its just showing his hands are attached to the model itself.
2005-06-30, 6:14 PM #6
I heard somewhere that you guys are dropping this as a JA mod and making it its own game. That true?
2005-06-30, 6:29 PM #7
Quote:
Originally posted by Omicron88
I heard somewhere that you guys are dropping this as a JA mod and making it its own game. That true?


Why do you hate freedom?

>.>
2005-06-30, 6:38 PM #8
yeah, we're just finishing off what we had done for JA and then we're making it into its own game. people who dont have JA can play it too then. thought i made a thead about it here... hrmm... it's on the tmu site and it was in the massassi news.
2005-06-30, 6:42 PM #9
I must've missed it. Oh well, <3 anyway.

Good luck with that.



ps. just make sure it gets done. i wanna play :o
2005-07-01, 3:06 AM #10
Quote:
Originally posted by Cazor
yeah, we're just finishing off what we had done for JA and then we're making it into its own game. people who dont have JA can play it too then. thought i made a thead about it here... hrmm... it's on the tmu site and it was in the massassi news.


Aren't they going to sue your ***?
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2005-07-01, 4:23 AM #11
Quote:
Originally posted by Cazor
yeah, we're just finishing off what we had done for JA and then we're making it into its own game. people who dont have JA can play it too then. thought i made a thead about it here... hrmm... it's on the tmu site and it was in the massassi news.


I fail to see the sarcasm in that paragraph. Last I heard, making a game wasn't to terribly easy. Were you kidding?
America, home of the free gift with purchase.
2005-07-01, 7:20 AM #12
Quote:
Originally posted by ZOOIkes
Aren't they going to sue your ***?


i dont think it would be different than making a mod. it's still going to be free and such.

Quote:
Originally posted by drizzt2k2
I fail to see the sarcasm in that paragraph. Last I heard, making a game wasn't to terribly easy. Were you kidding?


from what ive seen so far its also very similar to making a mod. especialy with the darkplaces engine. apparently wudan's finding it very easy to get things done. and we can use all the maps we've made so far as well. we barely lose anything.
2005-07-01, 7:58 AM #13
Quote:
Originally posted by ZOOIkes
Aren't they going to sue your ***?

He has a point here. A mod is quite something different from a free game. To use a mod, you have to own the game the mod is for, AND bring along enough knowledge to install/activate the mod. This limits the potential userbase to the serious gamers.
A free Matrix game on the other hand could be installed by anyone smart enough to install generic windows software. It could grow to a hype.
So, there are two possible problems:
- If it will be bad, the respective copyright owner could see it as a sort of calumny (yey for online translators)
- If it will be good, the respective copyright owners could think they lost money

It could also be a chance, though, because they might buy it/you if it is really good.

Bad expression day.
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2005-07-01, 9:13 AM #14
Sweet!

(What's the Backyard's music?)
Skateboarding is not a crime.
2005-07-01, 10:11 AM #15
Quote:
Originally posted by Dominik
Sweet!

(What's the Backyard's music?)


I think BXpress said it was "Requiem" from the Collateral soundtrack, IIRC.
2005-07-01, 10:24 AM #16
You're all right, it is difficult. Nothing worth doing is easy.

Right now the focus has shifted towards making the JKA mod happen, before worrying about or moving on to other engines.
www.wudan07.com
2005-07-01, 9:11 PM #17
Well, I'm in Indianapolis at my parent's place working out the last of my wedding details (2 WEEKS!!!) so I won't be available until Tuesday. I do have some cool menu ideas to combine with the stuff I got from Thrawn.

In the meantime, the TMU staff might look at the thread below, talking about releasing a new gla with all the current new anims for all mods combined.

http://www.lucasforums.com/showthread.php?threadid=149773
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2005-07-01, 9:22 PM #18
That trailer :eek: I loved it, you should do something like that for every level and play it through in the begining or something. <3
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2005-07-01, 9:56 PM #19
Use "The Eyes of Truth" by Enigma for your biggest and most mindblowing level, if you do.

-Like, the Fields, or 01, or Government Building, or whatever it's gonna be. Don't use it on something dinky like the Dojo or the Rock Gargen or Seraph's Tea House. that would just b e a waste.
2005-07-02, 3:13 PM #20
Quote:
Originally posted by Tazz
In the meantime, the TMU staff might look at the thread below, talking about releasing a new gla with all the current new anims for all mods combined.

http://www.lucasforums.com/showthread.php?threadid=149773


No, this isn't a light-saber mod, or a mod set in the star wars universe. A unified .gla file does not suit TMU's needs at all, and would lengthen load times considerably.
www.wudan07.com
2005-07-03, 11:07 AM #21
Those pics were awesome, but the trailer was rather silly: the camera just panned in and out and flew around the same sparsely detailed, boring city streets.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2005-07-03, 1:50 PM #22
Path of Neo is screwed now.
"Whats that for?" "Thats the machine that goes 'ping'" PING!
Q. How many testers does it take to change a light bulb?
A. We just noticed the room was dark; we don't actually fix the problems.
MCMF forever.
2005-07-03, 10:07 PM #23
Man, I've got some really cool menu stuff going. It will take me a month or two to get it all the way I want (I'm getting married) but trust me when I say it'll do the mod justice. That also gives the guys time to do last-minute rigging of models/adjustments, etc.
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2005-07-03, 10:59 PM #24
[http://mt-wudan.com/drg/dragon60.png]
[http://mt-wudan.com/drg/dragon58.png]

Much Smith Love.

Tazz, get sorted with Cazor to get up on the TMU forums and whatnot. And hollar at me re: the menus.

Are you changing the fonts, as well? I wrote a program (it's an OJP release) to convert TTF to JKA's font format.
www.wudan07.com
2005-07-04, 7:18 AM #25
Nice Honeybunny^^
...moo!
2005-07-04, 7:24 AM #26
One thing about Smith, he *always* fired his Desert Eagle one handed. Doesn't look right for him to be firing it with both hands, but the duals look cool.
"Whats that for?" "Thats the machine that goes 'ping'" PING!
Q. How many testers does it take to change a light bulb?
A. We just noticed the room was dark; we don't actually fix the problems.
MCMF forever.
2005-07-04, 8:18 AM #27
Quote:
Originally posted by FullMetal
One thing about Smith, he *always* fired his Desert Eagle one handed. Doesn't look right for him to be firing it with both hands, but the duals look cool.


That is correct. Cazor made me whip up a 'one-handed' firing stance, and then said he needed to look more 'at-ease', so I gave him dual pistoles, and the classic mafia tilt, just for kicks. I was really just going for gags, but so far the response has been positive. I still would prefer a more 'serious' looking wield, but it does make for an amusing shot.
www.wudan07.com
2005-07-04, 9:05 AM #28
yah, dont worry. im making wudan use the two handed stance for one DE gun for everyone except agents.
2005-07-04, 10:19 AM #29
Quote:
Originally posted by Cazor
yah, dont worry. im making wudan use the two handed stance for one DE gun for everyone except agents.


Can you do that? Custom animations for certain models?
2005-07-04, 10:20 AM #30
psh, sure. just yell at wudan enough.

i mean, encourage him.
2005-07-04, 2:58 PM #31
Quote:
Originally posted by Thrawn42689
Can you do that? Custom animations for certain models?


Everything I have experienced to this point indicates this is possible.
www.wudan07.com
2005-07-04, 9:37 PM #32
Could you do a stance system, like with sabers? Except, you know, for guns?

-Because I have spent many hot, wet, naked nights dreaming of a feature like that.
2005-07-04, 10:15 PM #33
What's the point? The gun performs the same way no matter how you hold it. :s
2005-07-04, 10:15 PM #34
[http://mt-wudan.com/drg/dragon61.png]
2005-07-04, 10:35 PM #35
If you make this a stand-alone game, you WILL get sued/shut down. It might be free, but that still makes it competition for any official matrix games. They won't like that.
2005-07-04, 10:37 PM #36
Is that gun supposed to be like 5 feet tall?
Think while it's still legal.
2005-07-04, 10:42 PM #37
It looks only a few inches shorter than Smith himself. (Unless of course the gun is supposed to be that big. I know nothing about guns.) I took the length of the gun and put it next to Smith.
Attachment: 5848/smith.jpg (91,742 bytes)
Think while it's still legal.
2005-07-04, 10:43 PM #38
yeah i know, raoul duke. we can change all the names or something then. use actor's names... generic names for locations.

and i dunno, sajn. it's all to scale to real life (the gun's parts) and the handle looks to be to scale to fit with the hand... i dunno.
2005-07-04, 10:45 PM #39
I think the hugeness of the gun is at least partially due to the wide FOV that dragon uses, i.e. perspective-related.
2005-07-04, 10:48 PM #40
yeah, cause when it was ingame before (just the model, no real re-rigging like there is here) the scale was perfect... and it's the same model.
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