I agree in part with Cazor, I was inspired from Joint Operations mainly, but there was something awhile ago about driveable vehicles. Note, I dunno about that one, however, in this, there is no model changing of the player. And I believe JK is the easiest game to edit. Those are my beliefs.
Put a 50cal on a truck you get a technical.
This was incorperated into my bordom mod, I might be able to extrapolate it into a stand alone addition, but it will need at least one weapon cog currently. *shurgs* Well, heres a test, to find the vehicle, go to the warehouse level. Use forward/backward, slide left/right to navigate my simple weapon selection menu, then select the pistol (replaces fists at #1) to leave the menu. Go up and activate the guns or the vehicle. Press crouch or select another weapon to disengage. Note, the technical has some physics problems in that its uneffected by gravity. And a 2nd person also has some difficulting joining, if anyone could figure out why please tell me and you will be rewarded. And well, lets jsut say there are multiple problems when multiple people are in game.
And please try not to copy too many of my ideas in here.
Firearms Alpha .5 at JK Hub
Hmmm that accually sounds like fun.... but I want to get Aliens TC (yes I dare), JK Pistol Mod, and Firearms working before I do somethin else.