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ForumsShowcase → Canyon Oasis: Source
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Canyon Oasis: Source
2005-09-05, 8:50 PM #1
Howdy.
Not a regular here, but I used to visit this site a lot waaay back when :)

Anyway, I'm getting into mapping for Half-Life 2 and I decided, what better way to learn then to re-create my favorite Jedi Knight level; Canyon Oasis.

As a direct port it's mostly finished, aside from a few small details. Hopefully I can add some nice, extra detail to it though and bring it succesfully into the 21st century :D

Enjoy.

[http://myweb.cableone.net/honeyjo12002/images/untitled0001.jpg]
[http://myweb.cableone.net/honeyjo12002/images/untitled0002.jpg]
[http://myweb.cableone.net/honeyjo12002/images/untitled0003.jpg]
President of the Kakle Fanclub
2005-09-05, 9:14 PM #2
Not bad, but update it. Glad to hear it's WiP. Just remember, don't remake the mesh poly for poly, update it. Also, don't use JK's textures. They look horrible in HL2.
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2005-09-05, 9:18 PM #3
Holy crap that looks great, better than Sith2 I might add. ;) I'm not gonna compare em tho, because the HL2 engine was a far larger project than Sith2 I'm sure. ;) Too bad Sith2 dosen't look that nice tho.
2005-09-05, 9:18 PM #4
I plan on updating the textures completely, I just imported JK's as placeholders for reference. Forgot to mention, this is my first level for any game, so I'm learning lots of stuff :)
President of the Kakle Fanclub
2005-09-05, 9:34 PM #5
Wasn't there already a CO:Source somewhere? I could have sworn that I remembered seeing it...
Stuff
2005-09-05, 10:01 PM #6
Well it sure looks like what it's supposed to look like
2005-09-05, 10:24 PM #7
Originally posted by ReT:
Holy crap that looks great, better than Sith2 I might add. ;) I'm not gonna compare em tho, because the HL2 engine was a far larger project than Sith2 I'm sure. ;) Too bad Sith2 dosen't look that nice tho.


*scowl* It's not done yet!! Sith2 will pwn HL2's engine. Sige hasn't even gotten the lighting done yet... and once you see the bumpmaps, you'll crap your pants! :)

Kyle90... that HL2 map that you remember was a map loosly based on CO, while this one is a scale remake.

Anyway, this looks sweet! I can't wait to test it out, and see if the flow is comparable to JK's... and maybe that HL2 JK mod will actually be done by then, too.... doubt it.
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2005-09-05, 10:35 PM #8
He'd probably have to scale down the size of the level to componsate for HL2's movement speed.
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
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2005-09-05, 10:38 PM #9
Originally posted by ReT:
Holy crap that looks great, better than Sith2 I might add. ;) I'm not gonna compare em tho, because the HL2 engine was a far larger project than Sith2 I'm sure. ;) Too bad Sith2 dosen't look that nice tho.
I don't want to derail this thread, but I would like to hear how CO:Source looks better than Sith 2. The major differences, as far as I can tell, are that the Source engine washes out textures and Sith 2 has the reflective water.
If you have a concern like this, feel free to comment on it in the Sith 2 forum.
2005-09-05, 10:53 PM #10
There already was a CO remake for Source.. this is more loyal to the original, yes, nice work. The other was still quite cool.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-09-06, 5:11 AM #11
And Jon`C's not just saying that because Sith2's his project.... :) Here's a link to Sith2's render of CO:

Clicky

Notice how HL lowers the saturation level of it's textures, while Sith2 leaves them true to the original. Also, S2's water has sex in it.
dream of breezes through broken trees, and whisper back with equality in thought.

****JediKirby****
2005-09-06, 6:32 AM #12
Originally posted by Gnostica:
Also, S2's water has sex in it.


I think I just spilt MD all over my keyboard laughing.
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2005-09-06, 8:52 AM #13
Thanks for the compliments.

As a side note, I did this completely by memory. After installing JK to get the textures, I noticed there's still a few scaling issues I need to take care of. After that, I plan to start redoing textures and adding lots of architectural detail, though not to disturb the overall theme and feel of the classic map :)

So, Sith 2. Hadn't heard of it until now. I took a look at the screenies and info and stuff and, well.. No offense, but imho it doesn't hold a candle to Source. It definately makes JK based stuff look tons better, don't get me wrong, but from what I can tell from the screenshots it doesn't come close to the complexity of current game standards. Of course I am going by screenshots, so I have no idea as to what the current state of the engine is.

Anyway, the reason things look so dull in my map is partly due to the way I lit it and partly due to quality of JK's textures, not to mention the simplicity of the map itself. It's like taking a go kart (canyon oasis) to the indy 500 (source engine) and expecting it to perform like the rest. Doesn't work too well :p
President of the Kakle Fanclub
2005-09-06, 10:49 AM #14
The Source engine is a pile of crap consisting of licensed libraries (such as Havok) glommed together with the over-extended, reanimated corpse of Quake 1.

And as far as "current game standards" go, you have no idea what you're talking about. No offense.
2005-09-06, 10:52 AM #15
Dzipt, you can't use the JK textures in HL2. First of all, they're either ugly or too repetative depending on how you scale them. Second of all it's not legal. I suggest you keep an eye on zully, he's remaking JK's textures into higher-res versions, which I imagine you would be free to use.

Also the architexture needs alot of work. Yours is far more boxy than the real Canyon Oasis. I recommend opening CO in JED and using it as a reference to properly scale and shape your level.

You describe it as a port... ports are poly-for-poly conversions. You're remaking it. Don't call it a port, because it's not. KTHX.

2005-09-06, 11:40 AM #16
mzzt:
Originally posted by Dzipt:
I plan to start redoing textures
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2005-09-06, 12:03 PM #17
Originally posted by Jon`C:
I don't want to derail this thread, but I would like to hear how CO:Source looks better than Sith 2. The major differences, as far as I can tell, are that the Source engine washes out textures and Sith 2 has the reflective water.
If you have a concern like this, feel free to comment on it in the Sith 2 forum.

The CO: Source has nice shadows, though. I'm pretty sure Sith2 will own them, but they aren't present in the current shots.
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2005-09-06, 12:10 PM #18
Source still uses lightmaps. Q3Map2 is capable of creating far superior lighting in any Q3 based game.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-09-06, 12:12 PM #19
It looks just like CO, but I remember a kid who made this updated CO for HL2. My god was it sexy.
Think while it's still legal.
2005-09-06, 12:21 PM #20
Well its a good start for your first map, mate, and welcome to the life of the editor.

Work hard.

Listen to people whine.

And work harder to try and please them. :P

Can't wait to see it with new textures and more detail man!
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2005-09-06, 1:11 PM #21
Originally posted by Jon`C:
I don't want to derail this thread, but I would like to hear how CO:Source looks better than Sith 2.

I dunno, maybe the lighting? It just looks really smooth. Don't get me wrong though, the screenshot of Sith2 rendering Canyon Oasis looked good.
2005-09-06, 1:26 PM #22
No offense guy, but whether you wanted to derail the thread or not, you have. This isn't a war between source and Sith2, its about his level. So seriously, comment on it or start a new thread about youor engine war.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2005-09-06, 2:28 PM #23
This isn't a war between Source and Sith2, any more than there's a war between men and maggots.

-Sorry, just love that movie.
2005-09-06, 2:46 PM #24
There def was a source remake, but it wasn't a direct port of the original. For what it is, this is good :).
</sarcasm>
<Anovis> mmmm I wanna lick your wet, Mentis.
__________
2005-09-06, 3:11 PM #25
If you people could read, you'd notice he said CO: Source, the remake (or port perhaps, I don't know) of CO to the Source engine. I don't think there's any contest that Source is capable of looking far better than Sith 2 at the moment. Since, you know, it's a complete engine and Sith 2 is quite new.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-09-06, 5:06 PM #26
Still Jon, I'd rather play a map like http://www.turtlerockstudios.com/de_tides/de_tides0018.jpg
which runs beautiful with 32+ people on the Source engine, rather then play Sith2 which might eventually have a fan base of several hundred at its peak.

It's your project though! By the time you finish it, Source will already be using the HDR stuff Valve is working on it now.

On the thread: I say keep up with it and definitely change the textures like you said. If you only could remake the weapons... :)
2005-09-06, 5:39 PM #27
JKR is remaking the weapons....
2005-09-06, 6:29 PM #28
[QUOTE=Xzero Phoenix]JKR is remaking the weapons....[/QUOTE]

He means for the Source engine. However, I'm perfectly willing to offer MY models for the source engine. [Don't know about shred] That is, for someone ELSE to impliment.

I say you should release that [with legal textures] just for gameplay sake.
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ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-09-06, 6:45 PM #29
Originally posted by Jepman:
No offense guy, but whether you wanted to derail the thread or not, you have. This isn't a war between source and Sith2, its about his level. So seriously, comment on it or start a new thread about youor engine war.


Originally posted by ReT:
Holy crap that looks great, better than Sith2 I might add. ;) I'm not gonna compare em tho, because the HL2 engine was a far larger project than Sith2 I'm sure. ;) Too bad Sith2 dosen't look that nice tho.


Did you even read my original post? Maybe you shouldn't jump to conclusions.

For one, I did comment on it. Also, starting a new thread simply saying I think Canyon Oasis looks better in those pictures than the single picture the public has seen of Sith2 rendering Canyon Oasis is pointless. You seem like the one who is derailing the thread. ;)
2005-09-06, 6:49 PM #30
I like the direct conversion.

Just make sure you get the scale right so it's as fast paced as the original.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2005-09-06, 7:01 PM #31
Originally posted by ReT:
Did you even read my original post? Maybe you shouldn't jump to conclusions.

For one, I did comment on it. Also, starting a new thread simply saying I think Canyon Oasis looks better in those pictures than the single picture the public has seen of Sith2 rendering Canyon Oasis is pointless. You seem like the one who is derailing the thread. ;)


Obviously, numbnut, I wasn't just talking about you :P
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2005-09-06, 8:13 PM #32
Originally posted by Jepman:
Obviously, numbnut, I wasn't just talking about you :P

Hahaha I wonder how often that happens here at massassi...See I concluded you were talking to me, because, it is massassi. :rolleyes:
2005-09-06, 10:19 PM #33
http://www.geocities.com/inzanetortillasnark/canyon.html
*insert some joke about pasta and fruit scuffles*
2005-09-07, 12:34 AM #34
Originally posted by Demon_Nightmare:
Still Jon, I'd rather play a map like http://www.turtlerockstudios.com/de_tides/de_tides0018.jpg
which runs beautiful with 32+ people on the Source engine, rather then play Sith2 which might eventually have a fan base of several hundred at its peak.

It's your project though! By the time you finish it, Source will already be using the HDR stuff Valve is working on it now.

On the thread: I say keep up with it and definitely change the textures like you said. If you only could remake the weapons... :)

A) Better a couple of hundreds that belong to an elite than millions of morons
B) Your crappy computer won't be able to handle HDR
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2005-09-07, 3:04 AM #35
Heh, such hostility.

I completely redid the pool in my map to match JK's version more closely, I also added HL2's "expensive" water. </subtley competes with sith2 :cool:>
Have a look-see!

[http://myweb.cableone.net/honeyjo12002/images/untitled0004.jpg]

As far as architecture goes, all I need is the curved ramp area and I'm done, then I can start work on redoing textures. So I don't suppose anyone knows anything about making curves in source? :D
President of the Kakle Fanclub
2005-09-07, 3:31 AM #36
Well in Q3 you'd make it using patches. Not sure how Source does it.

2005-09-07, 4:14 AM #37
who pee'd in the pool?
Holy soap opera Batman. - FGR
DARWIN WILL PREVENT THE DOWNFALL OF OUR RACE. - Rob
Free Jin!
2005-09-07, 7:19 AM #38
Originally posted by zagibu:
A) Better a couple of hundreds that belong to an elite than millions of morons
B) Your crappy computer won't be able to handle HDR


A) Actually, the CS:S community and servers I play on are actually very well behaved, play tough, and aren't hostile. CS got a very bad rep for a period as the community did turn to ****. For CS:S, and the right servers, it's not bad. However, lots of people insult it because that's what they've done for so long. And any game has morons. Hell, there's people on Massassi who are just as immature and all they want is to recreate that same nogastalia feeling with a game over 10 years old.

B) Do you know anything about my computer? I have the 3.2 Ghz requirement met, the RAM, and everything else. The only thing is the video card - but comparing it to the time when Sith2 is done - I'll probably update before it's released and thus will be able to play HLR quite well while you guys can eventually play CO with translucent water. I'm interested to see how Sith2 comes out - but some of you act like it's the second coming of Christ.
2005-09-07, 8:43 AM #39
Good start, but I think you need to make the rock walls a bit more rocky. You are modeling the map from the foundation of JK's CO but that doesn't mean that it has to look as bland and simple.
2005-09-07, 9:23 AM #40
And perhaps choose a less boring sun location. It seems to be straight up in the middle, making that the shadows aren't very spectacular.
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
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