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ForumsShowcase → Matrix Mod (JK1)
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Matrix Mod (JK1)
2005-09-26, 4:59 PM #81
Originally posted by Bill:
you need to listen to the likes of Z@N, Kirby, and myself. We know these things.


Hey what about me :(
2005-09-26, 5:07 PM #82
Thrawn makes dragons of AWESOME.

2005-09-26, 5:20 PM #83
And guns of killing people!
2005-09-26, 6:21 PM #84
This is why I didn't comment.


Another 'project' thrown away by him with a sad excuse.
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2005-09-26, 6:41 PM #85
Originally posted by SF_GoldG_01:
Well anyhow, this topic can die now I guess, I'll start a new one later on, with other aspects of the mod. If I choose to go to Jedi Outcast, please don't feel bad, but there is a 11% chance of me doing that. And I have modded before in JK, I never released anything, and now I don't have the chance to release my old work, unless I find an old back up on my old hard drives or something, because I've long erased them. Thats all that needs to be said I suppose, so there you have it.


Why 11%? :confused: Did your calculations return a decimal that you had to round off or something? ;)

Quote:
Another 'project' thrown away by him with a sad excuse.


Well, in his defense, it would seem most of the people were jumping up and down saying, "Don't do it."
2005-09-26, 8:04 PM #86
Originally posted by SithGhost:
Well, in his defense, it would seem most of the people were jumping up and down saying, "Don't do it."


Yeah. Whatever anyone posts on the forums, I think it's best to avoid browbeating as much as possible. You have to make a decision regarding whether you're trying to get somebody to make models or quit entirely. And some people here tend to give the impression of the latter...
2005-09-26, 8:09 PM #87
Originally posted by Bill:
There are people at my school majoring in computer animation who cannot model humans properly. It's a really hard thing to do. And stop thinking you're going to pull a mod out of your *** by yourself. You can't do it.


I intend to disprove that statement, and so far I'm a good chuck the way there.

Originally posted by Bill:
You are doing nearly everything wrong, and you need to listen to the likes of Z@N, Kirby, and myself. We know these things.

Originally posted by JediKirby:
Stop modeling Neo. Model a book. Then model a sword. Maybe a low poly handgun. Maybe a mallet. Try simple models and learn to make those WITHOUT primatives before you start making hands and bodies and point and click heads. I've been modeling for 3 years, I can't do a person. I can draw one that looks pretty damn good, so it really isn't my inability in the human figure: I'm telling you, human bodies are HARD. And REALLY shouldn't be what you start out with.

That is, you're working on a full blown mod before you've even done a single thing in the engine, so you're used to disillusioned concepts of ability.


:eek: Is this what Massassi has become? I know you're suppose to leave your soul at the door but this is rediculous. Quit bashing and flaming the guy. He's doing something new. You also can't expect that everything that someone comes out with will be to the quality of JKR or for Sith2, people have to start somewhere, but people won't get anywhere if you just attack their self-esteem instead of incouraging him to continue with changes but positive changes, that is why it is called constructive critism. And for the first time I am ashamed to be a Massassian. This site, by what I remember, was founded to promote editors of JK modding because modding is fun, not to make a small elite group. Now perhaps you did not mean it so maliciously, but it came off that way. Give him help, tips, ideas, and different approaches, not flames and your perfectionism. If I be banned for this then so be it.

SF_GoldG_01, I would like to apologize for my rant here. However, you did start going on a correct path with the arms but not going with the smooth cylinder tapered down. When I want to do an organic, I start with a cube and slice it up and move each vertex to the spot I want and add more when I need them, then to round it off some add a meshsmooth modifier. If I want a connected organic, I just use one cube and extrude off of and do 2 iterrations on the meshsmooth. This is how I prefer to do it, but how you do your modeling is up to you, there is no one right way to do it. You do have some potential because your arm/leg/torso proportions seem to be correct on a quick look. You have potential, it just takes time and many trials to get it right. I would urge you to keep at it, and you can always ask for help from me, just send me a PM through Massassi forums or AIM (if I ever can get on....) DPatMassassi , tho AIM might be the only way to reach me, but we will see. *shrugs*
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2005-09-26, 8:17 PM #88
No, DP, if you read the thread from the beginning, those of us with experience suggested he not start so big, and first, work on simpler models. Of course, with his track record, it's unlikelly we're going to give him an inch on his respectability. He's bluntly stolen work, not done his own, and lied quite a bit. I'd be a lot easier on a guy that was just starting out, and had bg plans because he doesn't know better. But SF_Gold knows he's not capable of a gigantic project, and instead, should take on something easy, learn, something a bit more challenging, learn, and keep going like that. Photoraping a texture on a model, then throwing together a few primatives an a plugin head does not make him qualified. He asked for suggestions, and from 3 long term modelers [4 if thrawn counts, haha] he got a simple "Start small." People can't be choosy about the constructive criticism they get unless they actually know what they're talking about. Zully, for instance, can tell people to not comment on a 'seem' when he is doing that on purpose. SF_Gold, however, can't expect people to ignore the blunt lack of ability and just tell him what he wants to hear. The truth is, that he needs to start over without a project title, and just try editing itself.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-09-26, 9:12 PM #89
Kirby, I say this with the highest regard, qfft.

Thank you, my friend.
>>untie shoes
2005-09-27, 12:45 AM #90
if you need reference images, i've got about a thousand screencaptures that I took from my DVD.
2005-09-27, 3:41 PM #91
I don't know what everyone's got their panties in a bunch for, but SF_Gold, you shouldn't scrap the model. You were making good progress. Every time I saw a new pic, it was much better than the last one you posted... so what's the problem? It seems to me that every step you take is a step forward. Don't listen to these *******s, just work on it the way you want to work on it.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2005-09-28, 12:46 AM #92
Come now SF_GoldG_01, don't give up. If you think you shouldn't listen to us, then don't. Do it your own way, thats how I got where I am. If you want, i'll give you my registry key for Milkshape 3d, if it will help you continue modeling.
2005-09-28, 12:57 AM #93
Try wings3d. It's GPL and its a damn good program.
2005-09-28, 5:04 PM #94
Originally posted by Jenny_Kitty:
Come now SF_GoldG_01, don't give up. If you think you shouldn't listen to us, then don't. Do it your own way, thats how I got where I am. If you want, i'll give you my registry key for Milkshape 3d, if it will help you continue modeling.

Erm... Do I need to point out why you should not post that?
>>untie shoes
2005-09-28, 5:21 PM #95
Save your strength Bill, it's obvious no one's going to listen to the experienced modelers of the community, but instead, to 3 or 4 people who haven't modeled a thing, or aren't consistantly and timely modeling a thing [coughjennycough] who seem to think the phrase 'I think I can' suddenly makes you a good modeler.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-09-28, 6:13 PM #96
He doesn't think....well he probably doesn't think, or at least shouldn't think, he's a good modeler...

But he's gotta improve somewhere and if failing in the creation of a massive TC/mod (coughThrawncough) doesn't teach him a lot of realities... what will?

BTW I sucks at modeling.
2005-09-28, 6:37 PM #97
Originally posted by JediKirby:
Save your strength Bill, it's obvious no one's going to listen to the experienced modelers of the community, but instead, to 3 or 4 people who haven't modeled a thing, or aren't consistantly and timely modeling a thing [coughjennycough] who seem to think the phrase 'I think I can' suddenly makes you a good modeler.


Maybe they haven't modelled, but it's not exactly about modelling. The same concept can be applied to most studies. You're suppose to take it in steps. We get that. There is nothing special about that advice. It's standard procedure for learning any skill. And that's why it's so damn boring. It can be more fun to go off and try your own thing than to follow someone else's written prescription for a liesurely activity.

Granted, saying "I think I can" does not make you good at anything. But if you believe it, you're going to get farther than the person who thinks he can't. And not to sound corny, but if you never step outside of your boundaries, you'll never know where they are.
2005-09-28, 7:19 PM #98
To everbody: I have not given up, no where near to doing it. I just got a lil sidetrack recently with a problem ith my home network, and haven't been able to connect to the internet. I'm currently posting from another computer in my network other than m y own, but believe me, this isn't stopping, and I'm not giving up. Oh, and another thing: I HAVE NEVER STOLEN WORK, SO STOP MAKING UP LIES! I'VE DONE MY SHARE OF WRONGNESS, DON'T ADD TO IT.
And that concludes my update.
Nothing to see here, move along.
2005-09-28, 7:24 PM #99
"omg I suck so i take my anger out on n00bs!111"
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2005-09-28, 7:25 PM #100
??? How is that related to the topic..
Nothing to see here, move along.
2005-09-28, 7:28 PM #101
oh, just paraphrasing kirbs..
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2005-09-28, 7:32 PM #102
My goodness, any bloody topic I post becomes a FORUM MASSASSI FLAME WAR, more or less.... can't we just stop it?


*waits for the first person to say no*
Nothing to see here, move along.
2005-09-28, 7:35 PM #103
just to everybody, I just fixed my networking problems, now on to modding again. :D
Nothing to see here, move along.
2005-09-28, 7:50 PM #104
Ok, looking forward to the progress you're making.

I don't see this mod getting finished, but I can see you making great things in the future at the rate you're advancing. :)
DO NOT WANT.
2005-09-28, 8:07 PM #105
Yeah well, tommorrow, its been a hard week, since I had to make some very hard decisions, and I'm gonna go watch my favorite comedian: David Letterman! Goodnight folks!
Nothing to see here, move along.
2005-09-28, 8:30 PM #106
Originally posted by SF_GoldG_01:
I'm not familiar with the JK poly limits, I only know the vertice per 3do..... unless there is something I'm not understanding here.


ok. what are the vertice limits? then tell me how many vertices your perfect cilinder arms and cheap plugin face have.
i know a vegan dairy farmer
2005-09-28, 8:35 PM #107
Originally posted by saxmanga:
ok. what are the vertice limits? then tell me how many vertices your perfect cilinder arms and cheap plugin face have.

wtf are you quizzing him in his showcase thread? ***
</sarcasm>
<Anovis> mmmm I wanna lick your wet, Mentis.
__________
2005-09-28, 9:07 PM #108
[QUOTE=Compos Mentis]wtf are you quizzing him in his showcase thread? ***[/QUOTE]

just letting him know his model is unrealistic for jk
i know a vegan dairy farmer
2005-09-28, 10:26 PM #109
Wow, unrealism in unrealistic game.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-09-28, 10:28 PM #110
Originally posted by FastGamerr:
Wow, unrealism in unrealistic game.


While that made me laugh, I believe he was talking about realism in terms of feasibility, not convincing graphics.
2005-09-29, 1:24 AM #111
Kirby, I couldn't model Pic or Gorc because i'm a perfectionist, not to mention I specialize in weapon modeling, which you also know. Sad, but true. I have a problem modeling something without the right reference images. That doesn't make me unprofessional. Coming from someone like yourself, I take no offence from what you say. Also, I wouldn't consider you any more "experienced" than the next guy to connect triangles, no offence. But its nice to see you V&F modeling rather than box modeling.
2005-09-29, 11:40 AM #112
2 things.

Originally posted by SithGhost:
Maybe they haven't modelled, but it's not exactly about modelling. The same concept can be applied to most studies. You're suppose to take it in steps. We get that. There is nothing special about that advice. It's standard procedure for learning any skill. And that's why it's so damn boring. It can be more fun to go off and try your own thing than to follow someone else's written prescription for a liesurely activity.

Granted, saying "I think I can" does not make you good at anything. But if you believe it, you're going to get farther than the person who thinks he can't. And not to sound corny, but if you never step outside of your boundaries, you'll never know where they are.

I used to think that. I went for about a year of just "doing my own thing" and then I took one bit of advice from my "mentor" and my skills grew ten-fold. I learned to boolean.

Quote:
"omg I suck so i take my anger out on n00bs!111"


I'm not sure if that comment is in reference to me, but if it is, I guess all I can do is laugh.
>>untie shoes
2005-09-29, 5:02 PM #113
Originally posted by saxmanga:
just letting him know his model is unrealistic for jk

Are you expecting one if his earliest models he's ever done to be the same quality that Shred or Kirby or any experienced modeler could do? That's unrealistic.

There's been a million and one lower quality showcases, but most the time they get constructive criticism. You guys are all just jumping on the "lol you suck" bandwagon, get a ****ing hobby. I'm pretty sure by page 3 of this thread he's gotten the idea that its not very realistic (considering it's 3 pages of "you suck that sucks go away do something else make something better don't make anything".

Instead, try telling him why. Just because you may not like him doesn't mean he doesn't deserve to be respected, or at least have people criticise him politely IN HIS OWN THREAD.

***
</sarcasm>
<Anovis> mmmm I wanna lick your wet, Mentis.
__________
2005-09-29, 5:03 PM #114
Originally posted by Bill:
2 things.


I used to think that. I went for about a year of just "doing my own thing" and then I took one bit of advice from my "mentor" and my skills grew ten-fold. I learned to boolean.



I'm not sure if that comment is in reference to me, but if it is, I guess all I can do is laugh.

ad·vice
n.
Opinion about what could or should be done about a situation or problem; counsel.
</sarcasm>
<Anovis> mmmm I wanna lick your wet, Mentis.
__________
2005-09-29, 7:20 PM #115
[QUOTE=Compos Mentis]Are you expecting one if his earliest models he's ever done to be the same quality that Shred or Kirby or any experienced modeler could do? That's unrealistic.

There's been a million and one lower quality showcases, but most the time they get constructive criticism. You guys are all just jumping on the "lol you suck" bandwagon, get a ****ing hobby. I'm pretty sure by page 3 of this thread he's gotten the idea that its not very realistic (considering it's 3 pages of "you suck that sucks go away do something else make something better don't make anything".

Instead, try telling him why. Just because you may not like him doesn't mean he doesn't deserve to be respected, or at least have people criticise him politely IN HIS OWN THREAD.

***[/QUOTE]

You must not have read any of the posts... at all. Agree with me so I don't have to go back and quote myself and others.

I'd give any other new modeler the same advice: considering a majority of fantastic modelers absolutelly suck at organic modeling.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-09-29, 8:14 PM #116
Originally posted by JediKirby:
a majority of fantastic modelers absolutelly suck at organic modeling.

*raises hand*
>>untie shoes
2005-09-29, 8:26 PM #117
Originally posted by JediKirby:
You must not have read any of the posts... at all. Agree with me so I don't have to go back and quote myself and others.

I'd give any other new modeler the same advice: considering a majority of fantastic modelers absolutelly suck at organic modeling.

I read em, just felt like being confrontational. You guys weren't exactly nice about it at first. Or supportive. Or even critical.

"I can't wait for this mod to become unfinished"
</sarcasm>
<Anovis> mmmm I wanna lick your wet, Mentis.
__________
2005-09-29, 8:33 PM #118
I wasn't mean*!

*on purpose
2005-09-29, 8:42 PM #119
by unrealistic i mean... it's not going to work well. too many polys and detail. the model is fine, just not the kind of thing you want for jk. look at most of the player models in the resource gob and the ones people make for mods (exception JKR). few look truly "realistic", as far as anatomically correct and smooth and proportioned. but this is because of trying to limit number of polys. not because they like simple models. soooo. just keep it simple, and go from scratch. instead of inserting a perfect cilinder, go surface by surface, making arms look muscular and shoulders broad and stuff like that.
i know a vegan dairy farmer
2005-09-29, 9:00 PM #120
Originally posted by saxmanga:
by unrealistic i mean... it's not going to work well. too many polys and detail. the model is fine, just not the kind of thing you want for jk. look at most of the player models in the resource gob and the ones people make for mods (exception JKR). few look truly "realistic", as far as anatomically correct and smooth and proportioned. but this is because of trying to limit number of polys. not because they like simple models. soooo. just keep it simple, and go from scratch. instead of inserting a perfect cilinder, go surface by surface, making arms look muscular and shoulders broad and stuff like that.

Say what you mean next time, not something mean. DUH

:-p ;)
</sarcasm>
<Anovis> mmmm I wanna lick your wet, Mentis.
__________
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