I intend to disprove that statement, and so far I'm a good chuck the way there.
Is this what Massassi has become? I know you're suppose to leave your soul at the door but this is rediculous. Quit bashing and flaming the guy. He's doing something new. You also can't expect that everything that someone comes out with will be to the quality of JKR or for Sith2, people have to start somewhere, but people won't get anywhere if you just attack their self-esteem instead of incouraging him to continue with changes but positive changes, that is why it is called
constructive critism. And for the first time I am ashamed to be a Massassian. This site, by what I remember, was founded to promote editors of JK modding because modding is fun, not to make a small elite group. Now perhaps you did not mean it so maliciously, but it came off that way. Give him help, tips, ideas, and different approaches, not flames and your perfectionism. If I be banned for this then so be it.
SF_GoldG_01, I would like to apologize for my rant here. However, you did start going on a correct path with the arms but not going with the smooth cylinder tapered down. When I want to do an organic, I start with a cube and slice it up and move each vertex to the spot I want and add more when I need them, then to round it off some add a meshsmooth modifier. If I want a connected organic, I just use one cube and extrude off of and do 2 iterrations on the meshsmooth. This is how I prefer to do it, but how you do your modeling is up to you, there is no one right way to do it. You do have some potential because your arm/leg/torso proportions seem to be correct on a quick look. You have potential, it just takes time and many trials to get it right. I would urge you to keep at it, and you can always ask for help from me, just send me a PM through Massassi forums or AIM (if I ever can get on....) DPatMassassi , tho AIM might be the only way to reach me, but we will see. *shrugs*