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ForumsShowcase → What do you think of my level?
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What do you think of my level?
2005-11-09, 3:31 PM #1
Hello, I am new to Jedi Knight editing, and this is my first level. I was wondering if anyone could tell me what they think.

[http://www.massassi.net/ec/images/16468.jpg]

[http://www.massassi.net/ec/images/16467.jpg]
2005-11-09, 3:33 PM #2
No offense, but my first level was better. You're using JED, correct?
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2005-11-09, 3:36 PM #3
Welcome to Massassi!

Looks like you're learning quickly. It's recommended to read the tutorials on the main site toolbar. You'll find that we have all sorts of tips and tricks for advanced architecture that can be done very easily.

Also, I'd just use this level as a learning level. Do all sorts of crazy stuff with it and learn how to use the editor for the level you really want to make. You'll be glad you did.

Gosh -- I remember my first level. Actually, I remember 95% of the really early levels that came with JK.......


Anyways, glad to have you here. Keep at it.
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2005-11-09, 3:39 PM #4
If you are using JkEdit, stop now, use JED. Sure it's not as easy, but it's incredibly INCREDIBLY powerful. It just takes a few minutes to read the tutorials here to learn how to use it also.

Anyway, it looks like a first level. Don't release it. Just screw around with it, see what you can do, learn how to do stuff. Make a few levels. Once you've gotten fairly well familiarized with it, go ahead and showcase again.

Right now, there's really nothing to say about it. :/

It's justa couple hallways with some boxes in it. Not exactly good gaming material. But mess around for a while. Do some stuff, learn, then start anew, and make a great level.
2005-11-09, 3:45 PM #5
Thank you very much for the responses everyone. I am using JED, and I think I will read some of these tutorials. They sound very helpful.
2005-11-09, 4:08 PM #6
I read some tutorials on Massassi. They were quite helpful. Here's my progress on a new area.

[http://www.massassi.net/ec/images/16469.jpg]
2005-11-09, 4:11 PM #7
Oh, good good, eh wot? I like it, for a first! I doubt many first-timers actually make a curvy cieling. :)
DO NOT WANT.
2005-11-09, 4:39 PM #8
Amazing improvement. Me likey
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2005-11-09, 4:44 PM #9
Not bad, not bad.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2005-11-09, 6:52 PM #10
You seem to have a good eye for design. I can't wait to see you after you gain some more experience. :)
Naked Feet are Happy Feet
:omgkroko:
2005-11-09, 8:55 PM #11
Yeah man, you look like you could really go places if you keep at it. :)
2005-11-09, 11:04 PM #12
Well don't get ahead yourself guys, he has a long way to go.

However it is impressive for the first try.. Keep up at.
"Nulla tenaci invia est via"
2005-11-09, 11:22 PM #13
yeah, it's a good improvement.

And Glyde, don't be an ***.

And for the record, that archi's about as complex as JK's original levels. :p
If you choose not to decide, you still have made a choice.

Lassev: I guess there was something captivating in savagery, because I liked it.
2005-11-10, 12:35 AM #14
Great improvement between the first shots and the second. Keep up with the practice.

I've found the most useful technique to be the "perfect polygons" technique (and all its related "Perfect X" tutorials). I really suggest you learn, and more importantly, understand that one. It can be applied to good effect in almost any architectural situation in some way, I've found. Perhaps that's the way I build my levels though. It just seems natural to me.

Also, don't forget about the Hub. It's a little off-shoot of Massassi geared specifically towards JK/MotS editing. You'll find a lot of people there willing to help you out with any problems you might run into.
2005-11-10, 5:00 AM #15
So far your level is crap on toast... but I like toast, so you have potential.
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2005-11-10, 12:44 PM #16
Very decent start, keep it up. My main problem with the last picture is the choice of textures, which can sometimes be one of the hardest parts of editing.
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2005-11-10, 12:56 PM #17
The new pics are much better...

but your taste in texturing sucks. Either find some better textures, or download whole new ones and use them. (Again, there are tutorials on how to do this)
2005-11-10, 1:19 PM #18
Sure the textures don't look great, but that's because they're old and outdated and we've grown completely sick of them after years of editing. I actually think your choices aren't that bad, and your texture alignment is close to perfect - a quality many 'complex' levels neglect. Good job and good luck developing your skills.
Dreams of a dreamer from afar to a fardreamer.
2005-11-10, 1:33 PM #19
Could use more little details in the archi, but not a bad start. Needs different/better textures through.

2005-11-10, 4:02 PM #20
Thank you again for the comments everyone. I am working on a new level at the moment. I was wondering, how do you make the resolution look clearer? I am trying to say that, from a distance, my level looks blurry at the moment. Is there some option in JED that gets rid of the blurriness?
2005-11-10, 4:29 PM #21
It must be the textures' lower mipmaps. Textures switch to lower resolution versions of themselves at fixed distances. You can change these distances by modifying the level header in JED (I think it's tools->level header but I haven't opened JED in a few years).
Dreams of a dreamer from afar to a fardreamer.
2005-11-10, 4:31 PM #22
Thank you, this will make my level look much better.
2005-11-10, 4:32 PM #23
I would adjust your mip maps. The textures in the second shot are blurring when they're too close to the player.

I would increase the mip map distances to about 2x what they are now.
2005-11-10, 5:11 PM #24
I read some more tutorials, and decided to try some lighting on my new map.

[http://www.massassi.net/ec/images/16473.jpg]

[http://www.massassi.net/ec/images/16474.jpg]
2005-11-10, 5:15 PM #25
Wow. I never tried creating levels so I dont know what a normal learning curve is for JED, but the difference between the first few Screenshots and those last few is huge. I am impressed with your rapid improvement.
Admin of Narshaddaa.net's dedicated server. For more information on about the dedicated server: http://jkdf2.net/
2005-11-10, 9:46 PM #26
he might have experience with other editors. it's just a matter of learning what all you can get away with in jed, plus learning sector-based editing.
Current Maps | Newest Map
2005-11-10, 9:54 PM #27
I have to agree, you're improving at a rapid pace, and I honestly really like this last stuff.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-11-11, 9:04 AM #28
Indeed. You've gone from n00b to average in just 2 days. I'm afraid.

I agree with the others that have suggested using alternate textures. Not that you've used them improperly, your texturing skills are fine. But JK textures are cartoony and unrealistic. Therefore your level will also look cartoony. You see, good texture selelction is very important because your levels will rarely appear to surpass the quality of your textures, no matter how good you architectural skills are. Just look at great levels like 'Deep' by by Nebula (MLP2) or 'Leaky Bucket' by JM (MLP4). Just imagine how beautiful these perfectly cleaved maps would look if the textures matched the caliber of the editor's archi skill.

Also, try experimenting with these ridicu-simple techniques to add sex to your level. These techniques have been commonly used for eons by the greats like MaDaVentor and Daft_Vader. I think you'll be quite pleased with the results.
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2005-11-11, 10:38 AM #29
Your improvement is astounding. Great work so far.
the idiot is the person who follows the idiot and your not following me your insulting me your following the path of a idiot so that makes you the idiot - LC Tusken
2005-11-12, 8:20 AM #30
When I saw that last picture my jaw dropped. Not because it's the most amazing thing I've ever seen, but because your progress you've made is outstanding. Keep it up and you really could be designing really impressive levels.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2005-11-12, 10:11 AM #31
Indeed. Keep up the good work, you're showing a LOT of promise. :)
-=I'm the wang of this here site, and it's HUGE! So just imagine how big I am.=-
1337Yectiwan
The OSC Empire
10 of 14 -- 27 Lives On
2005-11-13, 9:29 PM #32
Wow...that is astoundingly awesome improvement. Make us a deathstar (NO I'M KIDDING)
D E A T H
2005-11-14, 3:50 PM #33
I did try a Death Star, but sadly it seems to be beyond my current abilities.

[http://www.massassi.net/ec/images/16482.jpg]

[http://www.massassi.net/ec/images/16483.jpg]

[http://www.massassi.net/ec/images/16484.jpg]
2005-11-14, 3:53 PM #34
You DEFINETLY have potential. Seriously, keep working at it. You should consider entering into the JKHub level contest.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-11-14, 4:12 PM #35
:eek:

You're getting ready to kick my butt... if you get good ideas and keep improving at this speed you will be amazing! Keep it up!

(Love the hangar btw)
2005-11-14, 5:04 PM #36
Incredible work! Those last screenshots are awesome compared to the first few ones. Keep up the good work! :)
Wes Darklighter
|Theed|
2005-11-15, 9:28 AM #37
I think I remember worse death star levels that even where released.
My levels
2005-11-15, 1:45 PM #38
Honestly, I'm not fond of the JK textures. Rarely are they put to good use. But you seem to have made excellent use of them so far. It looks quite good. There's a couple of lighting skews that could be fixed up. If I remember there's a tutorial which suggests a method for fixing them. Advanced Lighting I believe. Also, one of the floor surfaces isn't stitched properly. It's near the edges of the two pits.
_ _ _____________ _ _
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Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2005-11-15, 2:43 PM #39
You lot sure are gullible. At least when slug did this, he had the foresight to use the previously-known Stress as an alias. This guy has nothing.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2005-11-15, 2:58 PM #40
Originally posted by Freelancer:
You lot sure are gullible. At least when slug did this, he had the foresight to use the previously-known Stress as an alias. This guy has nothing.


eh?
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
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