Yes Isuwen, I know what frustum is... carefull dude, I'm one of the last who still respect you. Condescent has the power to change that.
My beef isn't really with viewing frustum so much as JK's occlusion culling anyway. For instance, say you're looking at a solid wall. This wall has sectors with 3dos beyond it. With cell-based occlusion culling, these 3do's should be culled.... but they aren't always. They are rendered just the same. You can distinctly see the drop in framerate.
Once again we're getting too far off the point. Poor Spiral just wants to know what he can do to up his FPS, and here we are bickering about visibility aglorithms and rendering behavior! Oh, the shame.
On this matter, I still say cleaving up the big sector is Spirals best option... even tho JK's occlusion culling sucks.