Ok these are probably some of the only pics you have ever seen of my attempt at level making. Only started about 3 months ago.
For those of you asking - "OI RUTHVEN, WHERE THE BLUDY HELL IS THE MOD THEN?"...
...well, it was completed. Unfortunately, 130 megs unzipped, with 1300 files, Jedi Knight exe didnt like it. A little something called the resource limit. Its being worked on by Sige and Hell Raiser, hopefully a patch will be made so my mod can work.
I COULD upload the mod right now, but you wouldnt be able to play it, since it'll either crash, or 70% of it wont work due to the JK limits.
I continued with the levels anyway, and a smaller more efficient mod can be added into the project, with more chance of working, with or without the special patch for removing limits.
Anyway, less talk. More action.
Here's what you want.
HARDCORE NUDITY
(psyche)
Still got lots of mechanical models to add. The Gate Base and the extra power boxes.
Close up of the Chevron. Close ups will be visible only in cutscenes.
Beginning the corridors. The Archi became more complex than i expected.
Full gate Area (incomplete)
Gate Power system models. Full LOD working thanks to ZEQ
CALL ME ON THE TELEPHOOONE.
I may add the red light beam effects when the alarm is sounding.
The bottom chevron you can see is currently using the locking animation, complete with sounds and light.
For those of you asking - "OI RUTHVEN, WHERE THE BLUDY HELL IS THE MOD THEN?"...
...well, it was completed. Unfortunately, 130 megs unzipped, with 1300 files, Jedi Knight exe didnt like it. A little something called the resource limit. Its being worked on by Sige and Hell Raiser, hopefully a patch will be made so my mod can work.
I COULD upload the mod right now, but you wouldnt be able to play it, since it'll either crash, or 70% of it wont work due to the JK limits.
I continued with the levels anyway, and a smaller more efficient mod can be added into the project, with more chance of working, with or without the special patch for removing limits.
Anyway, less talk. More action.
Here's what you want.
HARDCORE NUDITY
(psyche)
Still got lots of mechanical models to add. The Gate Base and the extra power boxes.
Close up of the Chevron. Close ups will be visible only in cutscenes.
Beginning the corridors. The Archi became more complex than i expected.
Full gate Area (incomplete)
Gate Power system models. Full LOD working thanks to ZEQ
CALL ME ON THE TELEPHOOONE.
I may add the red light beam effects when the alarm is sounding.
The bottom chevron you can see is currently using the locking animation, complete with sounds and light.
Code:
if(getThingFlags(source) & 0x8){ do her} elseif(getThingFlags(source) & 0x4){ do other babe} else{ do a dude}