Well, I agree with that angle 100%, SG. If someone were to take the entire cog as-is, and put their name on it, that's just wrong. It may just be code, but the author's hard work should at least be acknowledged and respected. But no, I don't think that was the issue at all. If it was, someone needs to work on their communication skills.
I think you're reaching too far for that one, zag. I mean no disrespect to coggers... (in fact as a mapper, I depend on them!) but there's quite a big difference between a cog and a model. One is a series of code puzzled together to preform a task, while the other is a form of graphic art. One holds strictly logical properties, while the other holds both imaginative and creative elements. You really can't compare the two.
But if you must compare, look at it this way... say I made a kewl new BMW 3do from scratch. Now, if someone wanted to take that 3do and claim it as their own creation, that's just wrong. A model could be considered your intellectual property. If someone were to use this in their project, they should give the creator full-credit.
Now, if someone wanted to create a new BMW 3do from scratch based on ideas and techniques I used to create my 3do, they have every right to. You see, because you can't claim intellectual property on a method of creation, only the creation itself.
It's the same with cogs. We shouldn't steal DP's cog and claim it as our own... but on the same token, DP can't say "You can't key-trap the player's movements until I say so, `cuz I figured out how to do it first, and I called dibbs!!"
But you know what? This ENTIRE ARGUEMENT is a waste of time, because LEC's EULA makes it very clear that we do not own ANY of our JK related projects.