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ForumsShowcase → Robots, Hobbits, and Dragons
12
Robots, Hobbits, and Dragons
2006-06-24, 10:09 AM #1
Robots:

[http://www.jkhub.net/project/screens/project-242-byRHsSw8zU.jpg]
[http://www.jkhub.net/project/screens/project-242-Pv4guWlMZ9.jpg]
[http://www.jkhub.net/project/screens/project-242-flBdMz6MyI.jpg]
[http://www.jkhub.net/project/screens/project-242-wBMywW1MIs.jpg]

Hobbit:
[http://www.jkhub.net/project/screens/project-242-5EALw6S43X.jpg]
[http://www.jkhub.net/project/screens/project-242-1yUoSu5zNK.jpg]

Dragon:
[http://www.jkhub.net/project/screens/project-242-PfFLA3Ow6S.jpg]
[http://www.jkhub.net/project/screens/project-242-hL1DopQz6I.jpg]
[http://www.jkhub.net/project/screens/project-242-2xKhkKP4IK.jpg]
Jedi Knight Enhanced
Freelance Illustrator
2006-06-24, 10:12 AM #2
You're a machine. I hope you never run out of oil.
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2006-06-24, 10:13 AM #3
you're a beautiful human
2006-06-24, 10:13 AM #4
Wow, those look great! Good job.
2006-06-24, 10:43 AM #5
I like them, but the textures look weird to me.
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2006-06-24, 11:09 AM #6
Make love to me. Dude that is some sweet ****.
2006-06-24, 11:19 AM #7
Awesome work.
2006-06-24, 11:26 AM #8
Wow, very nice.

How's the resource limit problem?
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2006-06-24, 11:47 AM #9
I'm loving the teeth and red eyes on the Mailoc. It looks like something out of a modern FPS, maybe a monster from Doom 3. Excellent work! :D

The AT-ST is very good too, the model looks superb, but I don't like some of the textures. In the in-game screenshot, it looks too pale a grey with not enough variation in color across the surface. Maybe add some more dirt and grime, and add different colored "patches" of metal, to make it look like the surface has dad hull repairs made to it. The sentry droid looks spot on though!

The Ugnaught is also good, but definately not one of my favorites from your model creations. It doesn't quite look right, something about the face maybe? It seems a bit wide? Still, very, very good. Looking forward to more! :v:
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2006-06-24, 2:12 PM #10
Shred I love it all except one thing, the ATST windows that people look through in the cockpit are solid black on your creation. It makes little sense to have them be completely black like that. Look at this picture for reference.

[http://liberty.warp1.net/unsorted/ATST.jpg]

If you look in that picture, it is dark, but you can also actually make out some of the inside of the cockpit, and I believe you can see a human as well. Since when you blow up ATSTs in JK and the pilots come out of them anyways, I think it would be neat if maybe you could see the pilot inside the ATST (but still keep it dark). If that's too much work, or you don't feel like messing with it anymore, then by all means keep what you have.

The rest of it all looks incredible, keep it up!
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2006-06-24, 2:21 PM #11
Absolutely MARVELLOUS! I can't believe how consistent you are!
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2006-06-24, 3:31 PM #12
It's good. The only thing is the Ugnaughts, which were already weird in JK (same as the Tuskens). I dunno about that. Maybe make the faces and hair grayer to make it more like the original.

-Or not, they look good either way.
2006-06-24, 4:55 PM #13
@ Emon: I've gotten past the resource limit. I'm running the mod on top of res2.gob, so I can even run other mods with it, and all custom levels :D The problem, is that the world material count in the levels needs to be updated to a higher number, so I need some sort of external application to distribute with the mod that will update that number for all the levels in the episode folder. :psyduck:

anyway, I've been making LOD's for the stormtroopers, and they've definately improved framerate!

[http://www.jkhub.net/project/screens/project-242-eU4eEfhiMp.jpg]
Jedi Knight Enhanced
Freelance Illustrator
2006-06-24, 4:58 PM #14
Ah jedi knight. The one game [that anyone plays no adays] where battles aren't limited to 2 super high poly enemys and a grav gun. Instead we have UBAR STUPAR! high poly stormies infinitly spawing and attacking.

Oh and one thing..

Can you fix the annoying spinning gun\item thing?
2006-06-24, 5:28 PM #15
Incrediable work Shred, as always. :D

As for the item spinning, that would require some template tweaking, and I don't think Shred wants to do that.
-Hell Raiser
2006-06-24, 5:50 PM #16
Wow, I'm loving those mynoks.... I can't wait for the kell dragons.
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2006-06-24, 8:25 PM #17
Personally, I LOVE that AT-ST. I like the model, and the texturing as well.
I had a blog. It sucked.
2006-06-24, 10:43 PM #18
Awesome stuff. In the last shot, though, the backpack on the far right stormtrooper looks like it's either very large or floating behind him. This is probably due to the angle and his bending backwards, but does look awkward. Keep up the good work, though!
Why do the heathens rage behind the firehouse?
2006-06-24, 11:15 PM #19
I really like the AT-ST model. I was hoping that would come out well. :)
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2006-06-24, 11:55 PM #20
Excellent.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2006-06-24, 11:59 PM #21
The lack of contrast in the tin can textures ruin the model.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-06-25, 7:38 AM #22
Dark_Knight,
The ATST looks better with black "windows" where you cant see anyone inside
Otherwise when it dies and a driver is spawned, you will still be able to see someone inside. In other words, it doesn't need to be changed and good work! :cool:
This is retarded, and I mean drooling at the mouth
2006-06-25, 1:19 PM #23
Yeah, fix the stormtrooper backpacks, maybe told to meld it onto the stormtrooper better. And also they're a lil bulky.
2006-06-25, 2:39 PM #24
Originally posted by F-Body:
Dark_Knight,
The ATST looks better with black "windows" where you cant see anyone inside
Otherwise when it dies and a driver is spawned, you will still be able to see someone inside. In other words, it doesn't need to be changed and good work! :cool:


Well even so, they shouldn't be completely solid black. Some contrast would make them look a little better, I think.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2006-06-25, 3:22 PM #25
Originally posted by Shred18:
The problem, is that the world material count in the levels needs to be updated to a higher number, so I need some sort of external application to distribute with the mod that will update that number for all the levels in the episode folder.

Well, updating the JK episodes is as simple as a bsdiff patch, but it's more difficult for other levels. Not even so much difficult, as is a problem when the user adds new levels. Are there no memory hack solutions so you can change the resource limit at run time?
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2006-06-25, 4:19 PM #26
Nice Models! I love the storm trooper LODs!
I agree that the textures on the ATST could have a bit more variation. I would like theme better if they were also more photorealistic.

The Ugnaught looks great in my opinion. I think what others have said about the face not being as good as it could is because it doesn't have enough facial hair. I don't mind it how it is though. It would be cool if you made a transparent facial hair texture. It could be pretty cool. Maybe a bit too buggy though.

You did a superb job of recreating the Mailoc. It always bothered me how huge they were though. If you really got "stung" from one of those huge bugs, you'd die from being impaled on the spikes before the poison even hit you.
If curiosity killed the cat then perhaps Curious George killed the cat.
But Cat's do have nine lives so who knows?
2006-06-25, 4:58 PM #27
Shred does it again!
'Cept I agree that the ATST needs texture adjustment.

Ugnaught looks alright to me though.
[http://www.sorrowind.net/imagecorner/249/6.png]

And the Mailoc and Sentry Droid are, of course, superb
May the mass times acceleration be with you.
2006-06-25, 5:26 PM #28
Jedi I said he wanted it to be dropped, and frankly I do as well. Every time he posts, whether he line breaks or not, either read it or ignore it, but stop commenting on it. He said he'd stop posting like that, so let it go.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2006-06-25, 5:51 PM #29
Alright, sorry for that. I did not have to insert "Crappy" into that. But I was a bit surprised, because that was just his style. I didn't read the thread where he said he'd stop doing it, I'm sorry I missed it. And this is the first time I've said a thing about it, I'm not one who generally torments someone continually. But I deleted my original post, if you would be so kind as to edit or delete yours as well, I'd be happy.

Continue with the thread, sorry for the short de-rail.
I had a blog. It sucked.
2006-06-25, 6:00 PM #30
Fixed. Also, I hope you didn't take that personally, though. I know you're a good guy (kid) Zloc :P , but I just thought that was a bit harsh. You're okay though, and yeah, back to Shred18's awesome goodness :)
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2006-06-25, 9:11 PM #31
sex for the eyes
Holy soap opera Batman. - FGR
DARWIN WILL PREVENT THE DOWNFALL OF OUR RACE. - Rob
Free Jin!
2006-06-26, 5:37 PM #32
'nother dragon
[http://www.jkhub.net/project/screens/project-242-zCxKJhGn1Q.jpg]
Jedi Knight Enhanced
Freelance Illustrator
2006-06-26, 5:46 PM #33
!!!!!!!!!!!!!!!!!! <3

He still looks a little blocky compared to your other models, but I guess once he's textured we may not notice the difference.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2006-06-26, 6:15 PM #34
They look very good for the most part, but the Ug's hips look really awful :X

It's like from the waist down is from a different model or something.
2006-06-26, 6:27 PM #35
The legs on that Kell dragon look... unnatural. Like it wouldn't be able to support that body with the way those legs jut straight out from it. Is that really how it looks?
DO NOT WANT.
2006-06-26, 7:19 PM #36
That's how the original Kell Dragons stood... although I might agree in the respect that those front legs could stand to be much beefier. As it is, they seem to resemble human legs more than a giant lizard's...

You might just as well throw a beefy arm on him for good measure.... and maybe consummate V's. :ninja:
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2006-06-26, 7:26 PM #37
This is the Kell Dragon from Dark Forces, I don't know if maybe that helps any, but I figured it was worth a try :)

[http://www.julesarts.com/darkforces/df/enemies/dragon2.jpg]
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2006-06-26, 8:56 PM #38
man, that sprite is uglier than I remembered. Here're some textures.
[http://www.jkhub.net/project/screens/project-242-aF3Bm4WOYh.jpg]
Jedi Knight Enhanced
Freelance Illustrator
2006-06-26, 9:03 PM #39
RED SPIKES WANTED
Holy soap opera Batman. - FGR
DARWIN WILL PREVENT THE DOWNFALL OF OUR RACE. - Rob
Free Jin!
2006-06-26, 9:05 PM #40
Looks pretty nice, but I agree about the legs. Could we see some more angles?
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
12

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