...
Cos the engine is horrible.
JK that is.
I figured out that by creating far away polygons 1st, and create more as you get closer to the player, that such things as translucency clipping and glitches with transparent edges in textures stopped.
I rejoiced!!!
But then when I introduced it into my levels, it doesn't *always* work. Sometimes it works well, other times, no change to the usual errors.
But at least we can achieve some measure of graphical improvement.
More on that later.
Anyways, heres what I've been working on...
Waterfall area
http://www.massassi.net/ec/images/16986.jpg
Land pics
Even more!
http://www.massassi.net/ec/images/16992.jpg
SGC BASE
http://www.massassi.net/ec/images/16989.jpg
SGC BASE 2
Testing Guaould RIngs in the Labs
Cos the engine is horrible.
JK that is.
I figured out that by creating far away polygons 1st, and create more as you get closer to the player, that such things as translucency clipping and glitches with transparent edges in textures stopped.
I rejoiced!!!
But then when I introduced it into my levels, it doesn't *always* work. Sometimes it works well, other times, no change to the usual errors.
But at least we can achieve some measure of graphical improvement.
More on that later.
Anyways, heres what I've been working on...
Waterfall area
http://www.massassi.net/ec/images/16986.jpg
Land pics
Even more!
http://www.massassi.net/ec/images/16992.jpg
SGC BASE
http://www.massassi.net/ec/images/16989.jpg
SGC BASE 2
Testing Guaould RIngs in the Labs
Code:
if(getThingFlags(source) & 0x8){ do her} elseif(getThingFlags(source) & 0x4){ do other babe} else{ do a dude}