I personally have imported some JK 3dos ships into XWA... like Goz studios Corellian Corvette and General Ramos Carrack Cruiser.
Sometime ago Spaceboy from Goz Studios used some opts converted into 3ds (using the opt to 3ds program) to import them as a 3do for JK... and worked well, he released the Razorback some time ago. It shouldn't be hard to import the Valiant into JK using the correct editor's tools.
And as you can see on those screenshots of JK Tactical Assault MOD:
http://jkhub.massassi.net/project/show.php?projid=140§ion=screenshots
Importing XWA and XWAupgrade models into JK is quite straight forward...
The limit of XWA's engine is even thinner than JK's engine, i think, as the limit per mesh is usually at 200 triangles to avoid crashes to desktop while ingame, and a max of 256x256 pixels fo a 256 color texture.
Sometime ago Spaceboy from Goz Studios used some opts converted into 3ds (using the opt to 3ds program) to import them as a 3do for JK... and worked well, he released the Razorback some time ago. It shouldn't be hard to import the Valiant into JK using the correct editor's tools.
And as you can see on those screenshots of JK Tactical Assault MOD:
http://jkhub.massassi.net/project/show.php?projid=140§ion=screenshots
Importing XWA and XWAupgrade models into JK is quite straight forward...
The limit of XWA's engine is even thinner than JK's engine, i think, as the limit per mesh is usually at 200 triangles to avoid crashes to desktop while ingame, and a max of 256x256 pixels fo a 256 color texture.