If that were implemented, I think that would really be able to show the good level designers who can craft 3-D worlds with the 2-D gameplay without giving it that Super Paper Mario look (which only works because the story allows for the appropriate suspension of disbelief). That, and making sure parts of the level never block the camera.
Speaking of camera, can you simulate the "lag" that's in the early Sonic games, where if Sonic goes fast enough, the camera has to catch up? It's not essential, but things like that and keeping the camera from going up at a certain point could help make it feel more like an old Sonic game.
We totally need to get the people on the music board to make some Sonic-sounding music tracks now.
The Plothole: a home for amateur, inclusive, collaborative stories
http://forums.theplothole.net