When showdown was being made, I believe I was playing spork a lot and wondering how all this cool JK stuff was made. Hmm.. Anyway, the camera used for fighting in tdir would work way better for a fighting game camera. It zooms in and out to keep 2 people in focus. My camera is actually stupidly simple... Ghost object attached to the player.
I've been working on a level, and it's actually turning out pretty good, but I don't have a lot of time to work on it. With the amount of time I kill at school, if I had a laptop, it would be finished by now
Though having an actual level to run through shows a lot of flaws in the player physics. Sonic accellerates to max speed way to fast, there are some problems with using the attach flags for checking standing vs. rolling, among other issues.