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ForumsShowcase → fine, geez
12
fine, geez
2008-10-31, 8:33 PM #1
[http://img.photobucket.com/albums/v139/Zell65/shot0164.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0165.jpg]
DO NOT WANT.
2008-11-01, 9:05 AM #2
Looks good to me. Though I am slightly confused as to what destroyed the corridor. :O
Sneaky sneaks. I'm actually a werewolf. Woof.
2008-11-01, 11:59 AM #3
Fricken sweet zell! Keep it up.
THE GUNDAM PROJECT
2008-11-01, 2:19 PM #4
That's very Quake 2ish.

Neat, though.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2008-11-01, 10:19 PM #5
Awesome!
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2008-11-01, 11:08 PM #6
Originally posted by Oxyonagon:
Looks good to me. Though I am slightly confused as to what destroyed the corridor. :O


So am i tbh :psyduck:
DO NOT WANT.
2008-11-01, 11:29 PM #7
sinkhole!
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2008-11-03, 4:07 PM #8
[http://img.photobucket.com/albums/v139/Zell65/shot0168.jpg]

mb wins btw

[EDIT: damn i just noticed that misaligned texture on the crate. fix'd.]
DO NOT WANT.
2008-11-03, 4:14 PM #9
very cool, not sure how i feel about the light trails though
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2008-11-03, 5:08 PM #10
[http://img.photobucket.com/albums/v139/Zell65/shot0169.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0170.jpg]
:omg:
DO NOT WANT.
2008-11-03, 7:59 PM #11
Hmm. I love the overall look as others have stated, but those light beams need to be a hell of a lot more subtle.
Naked Feet are Happy Feet
:omgkroko:
2008-11-04, 6:26 AM #12
What vegie said. They're too long for one, and too opaque also. Not to mention, those orange lights, if I were to believe those light beams, there should be 4 small dots on the floor, not a wide lit area.
2008-11-04, 7:45 AM #13
Well then it would appear I have an unhealthy affinity to light beams. Y'all hatin on my (sexual :tinfoil: ) preferences? Is that what this is? :smith:

yeah yeah i'll change them when i get back home
DO NOT WANT.
2008-11-04, 1:38 PM #14
[http://img.photobucket.com/albums/v139/Zell65/shot0171.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0173.jpg]

The lighting in those caves is utterly, utterly temporary. I just threw in some hovering low intensity lights simply so I could see in there.
DO NOT WANT.
2008-11-04, 1:51 PM #15
What lighting.

First pic reminds me of Descent 3.

2008-11-04, 8:22 PM #16
looks very... system shock 2. (thats a good thing)
2008-11-05, 1:48 PM #17
So, did you see the new blastech E-19s?

Well these guys haven't.

Excuse the crap sound quality, that's the recording software I use.
DO NOT WANT.
2008-11-05, 4:30 PM #18
Looking great as usual Zell, keep it up! :)
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2008-11-05, 4:38 PM #19
VOICE ACTING CREDITS GO TO THIS FELLER UP HERE ^^
capscapscapspeniscaps
DO NOT WANT.
2008-11-05, 6:18 PM #20
Too darrrk... >_>

2008-11-05, 8:55 PM #21
It's called Atmosphere :P

Looks good to me. Keep it up :D
2008-11-11, 1:44 AM #22
[EDIT: Newer shots below]
DO NOT WANT.
2008-11-11, 6:54 AM #23
Love it man looks reall really good.
THE GUNDAM PROJECT
2008-11-11, 10:43 AM #24
[EDIT: Newer shots below.]
DO NOT WANT.
2008-11-11, 11:20 AM #25
Oh my god a giant rock!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2008-11-11, 2:29 PM #26
[EDIT: Ok JM thought the fan at the bottom was a boat, so here's a video.]

[http://img.photobucket.com/albums/v139/Zell65/shot0185.jpg]
DO NOT WANT.
2008-11-11, 2:51 PM #27
I just said it looked like a boat.

You claim this is awesome, but all I see is blackness. If it's awesome, light it up and let us see it.
2008-11-11, 2:55 PM #28
when did i claim it was awesome? also im still working on the lighting.
DO NOT WANT.
2008-11-11, 2:58 PM #29
In the same PM where I told you I saw a boat. :|
2008-11-11, 3:29 PM #30
Whatever Zell, this is nowhere near as good as JMs map! DELETE IT NOWWWWWWWWW

jk >_>
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2008-11-11, 5:15 PM #31
I think it looks great, and if you have problems seeing it you need a monitor with a higher contrast ratio. It's a cave, it's supposed to be dark. I typically don't like levels that are too dark, but I feel that this is plenty bright enough given the setting.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2008-11-11, 5:23 PM #32
Yes keep in mind that the compression makes it appear much darker than it actually is. Have no fear ladies and gents, I do have a sound head on my shoulders, I won't release a mod that's unplayable due to Doom 3 syndrome. :)
DO NOT WANT.
2008-11-11, 8:20 PM #33
Quote:
Whatever Zell, this is nowhere near as good as JMs map! DELETE IT NOWWWWWWWWW
Go be fat somewhere else. You have no ****ing idea what you're talking about.
2008-11-16, 10:27 AM #34
In the round, red light pillar, if you have problems with lighting, have the shader itself emit light.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2008-11-16, 10:55 AM #35
Care to tell me what looks wrong to you? I don't see anything wrong with the lighting on those pillars... I don't see what you're talking about or what about it needs fixing. :confused:
DO NOT WANT.
2008-11-17, 11:16 PM #36
[http://img.photobucket.com/albums/v139/Zell65/shot0190.jpg]

If that imperial worker you see walking across there sees you, he runs into that door opposite and sets off an alarm that locks the elevator.
DO NOT WANT.
2008-11-17, 11:28 PM #37
and then you have to wait for the elevator to be unlocked while being attacked by a horde of zombies?
Holy soap opera Batman. - FGR
DARWIN WILL PREVENT THE DOWNFALL OF OUR RACE. - Rob
Free Jin!
2008-11-17, 11:30 PM #38
i actually dont know how the elevator's gonna be unlocked :X
DO NOT WANT.
2008-11-18, 5:11 AM #39
explosives!
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2008-11-18, 5:58 AM #40
Originally posted by Zell:
i actually dont know how the elevator's gonna be unlocked :X


It doesn't! You sit there until you die of old age!
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