Part of my JK mod for Crysis.
Took some creative liberty and removed the temple stuff, at least temporarily.
Using Crysis' voxels to create the entire level. Unfortunately, I can't get it to be any smoother than this, so the temple/man made bridges might need to be added eventually.
Still WIP, so don't be too harsh. Voxels are a PAIN to make fine details in. Might bring it into 3ds and smooth it out there.
Also gotta move some trees around to keep the gameflow similar to the original.
But whatever, enjoy.
PS: The lights are "negative lights" to create a sort of ambient occlusion (voxels generate AO normally, but those areas aren't affected, though they should be). I wrote a tutorial about my lighting methods (color bleeding and such), located here.
Took some creative liberty and removed the temple stuff, at least temporarily.
Using Crysis' voxels to create the entire level. Unfortunately, I can't get it to be any smoother than this, so the temple/man made bridges might need to be added eventually.
Still WIP, so don't be too harsh. Voxels are a PAIN to make fine details in. Might bring it into 3ds and smooth it out there.
Also gotta move some trees around to keep the gameflow similar to the original.
But whatever, enjoy.
PS: The lights are "negative lights" to create a sort of ambient occlusion (voxels generate AO normally, but those areas aren't affected, though they should be). I wrote a tutorial about my lighting methods (color bleeding and such), located here.