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ForumsShowcase → let's see what this saber can do.
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let's see what this saber can do.
2009-11-18, 9:54 AM #41
*drool*

It's lovely; my only suggestion is the sky seems too light for how dark it is outside.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2009-11-18, 11:06 AM #42
Yeah I just fixed that. Was missing a sunlight -_-

[EDIT: Better.]
[http://img.photobucket.com/albums/v139/Zell65/shot0051.jpg]
DO NOT WANT.
2009-11-18, 3:50 PM #43
Those alpha-modded waterfalls are delicious.
2009-11-18, 6:06 PM #44
I really really like the aesthetic of this level, and I usually get annoyed by the cartoony look of JA. Something feels more realistic about the lighting and layout.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2009-11-24, 8:09 PM #45
Last area is WIP still.
[http://img.photobucket.com/albums/v139/Zell65/shot0059-2.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0058-3.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0057-3.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0062-1.jpg]

Criticism is greatly appreciated on the third picture. I know it's very dark and empty, but I'm not entirely sure how i can light it up and fill it too. I also just noticed those hanging wires aren't attached to anything in the last picture. I won't recompile for that one thing, though. :nonono:
DO NOT WANT.
2009-11-24, 8:34 PM #46
I think it's fine. Plenty of real places are empty and boring. Not every part of every level must be bursting with decor.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-11-24, 8:34 PM #47
THE BRIDGE SUCKS
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2009-11-25, 9:03 AM #48
The crates in the trench could be a little more random I think. right now they are just lined up except ones a few feet to the left and the other is a few feet to the right. Unless it's for a puzzle I'd take a few out, clump a few up together, maybe stack a few or even have them on an angle going up the side of the trench.
The Gas Station
2009-11-26, 12:33 AM #49
does this look better, grant?
[http://img.photobucket.com/albums/v139/Zell65/shot0063.jpg]
also
[http://img.photobucket.com/albums/v139/Zell65/shot0065-2.jpg]
AND JUST FOR MB
[http://img.photobucket.com/albums/v139/Zell65/shot0066-3.jpg]
DO NOT WANT.
2009-11-26, 1:05 AM #50
Awesome. :]
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2009-11-26, 2:04 AM #51
BONUS PICTURE :awesome:
[http://img.photobucket.com/albums/v139/Zell65/shot0067-2.jpg]
DO NOT WANT.
2009-11-28, 12:24 PM #52
WeeGee! Now to just fill in that blank engineering paper...are you going to have the saber blueprints like in JK?
2009-11-28, 12:28 PM #53
All this looks really good... but, well *coughNARSHADDAAYOUDAMNZELLNARSHADDAAcough*
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2009-11-28, 1:10 PM #54
Nar is currently on hold at like 90% done, simply because I don't have the right inspiration for the area that's left. I don't know how to make it quite yet.
DO NOT WANT.
2009-11-28, 1:24 PM #55
Be sure to have that saber practice board!
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-11-28, 1:27 PM #56
Euh... I don't know how I could make it. If you have ideas, then let 'em rip, but I don't know how I would go about making that.

Also, I'm sorely lacking textures. I have about 6 remade ones. :(
DO NOT WANT.
2009-11-28, 1:58 PM #57
There are func-statics that can be activated by damaging them, aren't there? Do a texture replacement the same way you do switches, with a func timer to switch them back.
2009-11-28, 4:37 PM #58
That all looks real good Zell. I can't wait until you are inspired for the last part of Nar.
2009-11-29, 8:48 AM #59
Please include more service doors and whatnot that are clearly unreachable so they don't end up being boons. I think that's one of the only lacking parts.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2009-11-29, 1:26 PM #60
HEY LOOK AT ALL THESE FUNCTIONING THINGS :awesome:
DO NOT WANT.
2009-11-29, 1:37 PM #61
Oh my hotness
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2009-11-29, 5:02 PM #62
Wow. That's all I can say.
? :)
2009-11-29, 10:30 PM #63
It's great, only thing I can suggest is make the delay for the lights on the boards be shorter. They should flash on and off quickly.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-11-29, 10:51 PM #64
It's a small thing, but I like the wind sound effect.
COUCHMAN IS BACK BABY
2009-11-30, 9:17 AM #65
Originally posted by Emon:
It's great, only thing I can suggest is make the delay for the lights on the boards be shorter. They should flash on and off quickly.


It used to be like that, but it was too easy to break it and make the lights stay on forever. It's still possible, but harder with the longer lights.
DO NOT WANT.
2009-11-30, 11:07 AM #66
I have an idea. There's a teleport just through that fence at the end, and you travel to the start of FUEL STATION LAUNCH. Then you have to complete that level! ;)

Also, love the work! :D
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2009-11-30, 11:41 AM #67
Wow, this looks great!
幻術
2009-12-01, 12:05 AM #68
Sweet vidy, Zell :). Really nicely fleshed out so far.
2009-12-01, 8:28 AM #69
Zell you never cease to amaze me. Great job as usual. Let me know if you need any help with anything.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2009-12-01, 9:04 AM #70
what did you make that video with?
"Nulla tenaci invia est via"
2009-12-01, 7:20 PM #71
fraps

also making moving water look convincing in Q3 (or anything for that matter) is an absolute *****.
[http://img.photobucket.com/albums/v139/Zell65/shot0072-2.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0071-3.jpg]
DO NOT WANT.
2009-12-02, 11:20 AM #72
What's with random pipes in the Jedi Knight series... seems like even the developers overused pipes....

The rest looks great though!
Quote Originally Posted by FastGamerr
"hurr hairy guy said my backhair looks dumb hurr hairy guy smash"
2009-12-02, 11:43 AM #73
what are you talking about? random pipes in jedi knight?
DO NOT WANT.
2009-12-02, 12:20 PM #74
If I was a millionaire I'd hire you to re-do all of JK/MotS.
? :)
2009-12-02, 12:22 PM #75
Seeing as I'm currently trying to work this hobby of mine into a major, I'd gladly accept. Getting paid for this ****? Hell yeah.
DO NOT WANT.
2009-12-02, 12:31 PM #76
The flowing water looks great Zell.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2009-12-02, 12:44 PM #77
it looks great in the picture, but when you open the door... trying to get it to flow out of the door realistically is near impossible. some suspension of disbelief is going to be necessary :(
DO NOT WANT.
2009-12-06, 7:01 PM #78
[http://img.photobucket.com/albums/v139/Zell65/shot0073-3.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0074-1.jpg]
I'm changing this area (once you go up the ramp in the last picture) around a little, taking artistic license. Changed it from a huge wide open area (this area) to a series of corridors. Flow is the same, aesthetics are different.
DO NOT WANT.
2009-12-08, 12:18 AM #79
Amazing! Truly amazing
2009-12-08, 9:53 PM #80
its okay :colbert:
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
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