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ForumsShowcase → let's see what this saber can do.
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let's see what this saber can do.
2010-05-31, 7:47 AM #201
The issue is that it would take five minutes to make it good if you had the source file.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2010-05-31, 2:20 PM #202
It would take five minutes to make a better one if you didn't have the source file.
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2010-05-31, 9:44 PM #203
so while I'm waiting for some grave tuskens to come my way, I started working on level 5:
[http://img.photobucket.com/albums/v139/Zell65/JSHOT011.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0123-1.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0124-1.jpg]
DO NOT WANT.
2010-05-31, 9:58 PM #204
Zell, that latest shot looks superb. Honestly, you have proven that you can successfully take the original design of JK and implement it in a way that proves even more interesting all while still feeling very familiar and nostalgic. Great work. :D [Edit: But make the water more blue to match that nice blue sky!]

As for JM, I think some people here are clearly trying to push your buttons and it's obviously working. You do need to understand that taking criticism is a natural part of showcasing your work, however when people do not offer suggestions and simply state that it sucks or whatever just ignore them and move on.

I haven't really kept up with whatever feud is going on here as Massassi always seems to have something like this occurring. However, I can tell you that if you want to retain people's respect that aren't involved with the drama, then just keep up the good work and maintain a level of open-mindedness when it comes to the suggestions that people offer.

Just my two cents.

Anyways, I think the texture looks great. However, I agree about the cracks/scratches - it makes me think that somebody really hated that sign and went to town on it with a knife or key of some sort. :P
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2010-05-31, 10:24 PM #205
while I'm whipping out these level 5 shots, mb is busy working on making that big old menacing sith tower for me to put in my skybox. I just thought i'd pimp him out as well, so people can appreciate other people working on this project too that deserve it. :)
[http://dl.dropbox.com/u/42475/barons2%20copy.JPG]
[http://dl.dropbox.com/u/42475/windowDetail.jpg]
DO NOT WANT.
2010-05-31, 10:49 PM #206
pimpin'
COUCHMAN IS BACK BABY
2010-05-31, 11:44 PM #207
The level 5 shot looks nice architecturally, but it's WAY too dark, especially considering the sunny skybox. From what I remember GtkRadiant's lighting was pretty bad, but if there's anything you can do to add some kind of bounce lighting it'd be well worth it
2010-06-01, 6:40 AM #208
Tower looks like a Cylon.
My girlfriend paid a lot of money for that tv; I want to watch ALL OF IT. - JM
2010-06-01, 8:05 AM #209
yeah i rushed the lighting, no worries i'll fix that.

can radiant do bounce lighting?
DO NOT WANT.
2010-06-01, 10:00 AM #210
Zell, if I remember correctly, it does do bounce light. I remember using it when I mapped JA.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2010-06-01, 10:02 AM #211
yeah, just tried it. It didn't really do much of anything...
DO NOT WANT.
2010-06-01, 10:36 AM #212
I also remember having exactly that reaction... XD
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2010-06-01, 10:41 AM #213
This thread does make me sad in one regard, namely the one where I still have a lot of Star Wars level ideas but absolutely no desire to edit JK ever again. And sadly the only "modern" editable JK-like game is Jedi Academy and, well, that's not really modern anymore. And relearning to edit it wouldn't be that productive really.

STUPID SEXY ZELL :argh:
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2010-06-01, 10:47 AM #214
Someone needs to mod a lightsaber into the UT3 engine and we're good to go :P
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2010-06-01, 10:53 AM #215
zell just port this to UT3 it cant be that hard
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2010-06-01, 10:55 AM #216
actually, I just ported it to cryengine 2. That okay with everyone?
DO NOT WANT.
2010-06-01, 10:58 AM #217
I QUIT
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2010-06-01, 10:58 AM #218
Hey... seems like Cryengine 2 comes with a Fat Loss program :D
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2010-06-01, 11:05 AM #219
you ******* .(
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2010-06-01, 11:49 AM #220
Originally posted by Jep:
Hey... seems like Cryengine 2 comes with a Fat Loss program :D

:awesome:
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2010-06-01, 12:45 PM #221
Holy**** Zell, the water pump station (if that's the proper term) is a complete 100%
improvement. The best damn Level recreation Ive seen yet. Dark Knight may be right about the color reflection on the water, but what would I know, Im still stuck in the late 90's with JKDF2, but not for too long.
He who controls the spice controls the universe-
2010-06-01, 1:50 PM #222
keep in mind everything here is very WIP. I'm having trouble making it look not quite so... empty. :saddowns:
[http://img.photobucket.com/albums/v139/Zell65/shot0125-1.jpg]
DO NOT WANT.
2010-06-01, 1:56 PM #223
Woah, that looks FANTASTIC. When I go to sleep and dream, I sometimes dream that I can edit video games just as good or even better. Never really happened, but I sure hope it does. I'd enjoy watching a dream like that. Hehe. Good stuff. Not too be too sugary or anything, though, I do think that the Sith tower in previous model shots looks like a goddamn guillotine. :D
幻術
2010-06-01, 2:05 PM #224
Looking good! I think the water is a bit too cyan though. Unless... its not water? >_>

Also, im not really a fan of the texture on the pipes.

As for adding some detail... what about something that runs above the whole complex? almost like scaffolding? Except maybe the scaffolding would be holding sensors or something.
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2010-06-01, 2:17 PM #225
Originally posted by mb:
Also, im not really a fan of the texture on the pipes.


Now that I think of it, it reminds me of the pipe leading out of my washing machine. On the contrary to mb's opinion of the texture, though, I really like it.
幻術
2010-06-01, 2:27 PM #226
Originally posted by mb:
Also, im not really a fan of the texture on the pipes.


Originally posted by Koobie:
Now that I think of it, it reminds me of the pipe leading out of my washing machine.


Or a churro.

[http://www.franchisesolutions.com/fs_images/adpage/churro1.jpg]
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2010-06-01, 2:56 PM #227
I should have said the hose, rather.
幻術
2010-06-01, 6:14 PM #228
you guys caught on to my churro subliminal messaging. i was trying to get you all to buy churros.
[http://img.photobucket.com/albums/v139/Zell65/shot0128-2.jpg]
DO NOT WANT.
2010-06-02, 6:21 AM #229
mmmm churrossss.


I really like those warning rails! this looks so awesome
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2010-06-02, 10:07 AM #230
I love churros
2010-06-02, 10:44 PM #231
its a water pumping station. does it have to look cluttered? i think it looks great just the way it is.
My girlfriend paid a lot of money for that tv; I want to watch ALL OF IT. - JM
2010-06-02, 11:07 PM #232
Looks outstanding, Zell. Great work.
>>untie shoes
2010-06-03, 7:33 AM #233
Radiant doesn't do ANY lighting because Radiant is just an editor. q3map2 does bounce lighting and if you use it right, it works very well. I think later versions also have some kind of global illumination.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2010-06-03, 2:09 PM #234
Yeah. q3map2 is capable of far better lighting than anything we've seen here.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2010-06-03, 3:24 PM #235
Kinda harsh, don't you think? What exactly would you recommend? :gbk:
DO NOT WANT.
2010-06-03, 6:03 PM #236
...using q3map2?
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2010-06-03, 6:05 PM #237
I do. How do you think I compile it? o.O

You're looking at bounce lighting. I told you it didn't do much.

[EDIT: Okay, so maybe it's pretty awesome. I just looked again and it actually bounced blue lighting off of the water onto the concrete around it in areas where the sun doesn't reach. :awesome: ]
DO NOT WANT.
2010-06-03, 9:02 PM #238
ping ponng ping pooong
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2010-06-03, 9:02 PM #239
Look at the manual, there's a few options for bounce I think. And look at the GI stuff too.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2010-06-04, 5:34 PM #240
Well lets hope that saber works, because Kid Katarn will need to cut through some of these suckers:

(Note: First, these are my interpretation of them, not a direct translation. Secondly, I had to work with the limitations of JA models like bad mirroring and wonky mapping. Thirdly, dont mind the wierd gab in the shoulder on the back picture, just a problem with modview and alpha channels. Doest have that problem ingame.)
Attachment: 23970/grvtusken-wip09.jpg (220,815 bytes)
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
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