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ForumsShowcase → Get outta my bar. You always cause trouble.
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Get outta my bar. You always cause trouble.
2018-04-25, 9:48 AM #41
it'd be a good place for a rave like the one in the matrix if it weren't for the big windows
former entrepreneur
2018-04-25, 7:45 PM #42
Jeez, I never realized how bare the bar was!
I don't know how much artistic liberty you are taking with this, but I sketched up an idea of how to imply more seating.

One method is to create a step down area and stretch an area toward the windows with more tables, or even half-tables protruding from the walls that people could stand at.

The other idea is that you could have pull-out stools that fit flush under the bar.

Speaking of the bar, did anyone else ever muse about how the bartender had to vault over the thing to do his job? A gap in the bar for him to get around would be great for realism, or even just a door behind the bar we can assume leads to a kitchen or employee entrance in the ally.



Awesome work. I cant wait to see where you take this. If you're doing direct remake, or if you add flare, either way, I'm digging it.
My blawgh.
2018-04-26, 7:31 AM #43
Is posting a specific self-created visual design suggestion something that you should ask before doing? Not trying to blast you, PS, just wondering.
2018-04-26, 11:04 AM #44
Originally posted by saberopus:
Is posting a specific self-created visual design suggestion something that you should ask before doing? Not trying to blast you, PS, just wondering.


Now that you mention it, yes. I should have asked. I'll be more considerate in the future.

I'm not expecting, or trying to coerce my suggestions into the actual project by putting up a visual representation. I just find that I'm poor at describing things spatially, and thought a half-hour mock-up would help illustrate an idea of how to expand the bar from a shooting gallery to a legitimate business location. Sorry, Thrawn if that came off as pretentious.
My blawgh.
2018-04-26, 11:17 AM #45
Originally posted by Phantom-Seraph:
Now that you mention it, yes. I should have asked. I'll be more considerate in the future.

I'm not expecting, or trying to coerce my suggestions into the actual project by putting up a visual representation. I just find that I'm poor at describing things spatially, and thought a half-hour mock-up would help illustrate an idea of how to expand the bar from a shooting gallery to a legitimate business location. Sorry, Thrawn if that came off as pretentious.


I can't speak for Thrawn but I thought it was really cool that you took the time to do that. It makes me feel all nostalgic and **** to see someone doing concept art for something from a game that's over 20 years old.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2018-04-27, 1:15 PM #46
No worries! I do have sketches of my own that I'm working on, so I don't know that I'll be able to include everything from that, although I do like that step-down idea a lot.

I am psyched that people besides me are interested in looking at this level with fresh eyes!
2018-06-10, 9:56 AM #47
Originally posted by SMLiberator:
I've only now realised that neon thing is supposed to be a green fire-spitting snake with red eyes, and not a happy smiling dragon with three blue eyes and a very weird curved green smile


Same! I do kinda prefer the latter, tho'
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2018-06-13, 6:48 AM #48
nuts

anyway, it's definitely UPDATE TIME (?) :smile:
2018-06-13, 1:49 PM #49
I've been crunching for E3 the past several weeks (and was out on trips most of the weekends) so I basically haven't done anything in a while, but I'm hoping to get back to it soon!
2018-06-14, 7:02 AM #50
Ha, great. I'm just as happy to see some Concrete Genie stuff. What are y'all doing, a booth or stuff for the show floor? Or some kind of presentation?
2018-06-20, 6:23 AM #51
"Hey Thrawn, here's those Sine Nar screenshots: https://www.dropbox.com/s/se45oktl9tlqati/SINE_NAR.7z?dl=0 "
Looks like we're not going down after all, so nevermind.
2018-08-07, 9:14 AM #52
Originally posted by Krokodile:
"Hey Thrawn, here's those Sine Nar screenshots: https://www.dropbox.com/s/se45oktl9tlqati/SINE_NAR.7z?dl=0 "


bump

hello

Thrawn? Any thoughts? Comments?
Looks like we're not going down after all, so nevermind.
2018-08-07, 10:23 AM #53
Aw nuts i missed this. Thank you!

Sorry I've been off this project lately--work's been extra busy and i'm taking some online classes that are sucking up a lot of my free time. That's going to wrap up in a couple of weeks though and I'm excited to get back to this project.

Sine's Nar map holds a special place in my heart, haha--looking back at these screenshots I think my brain remembered a lot more detail than was actually there, but regardless, his map had this intense sense of atmosphere that was really uncommon in JO maps back then (including the Ravensoft ones). I think he and Gonk were my favorite mappers, probably? I wonder what they're up to now.
2018-08-07, 11:07 AM #54
Originally posted by 'Thrawn[numbarz:
;1218201']Aw nuts i missed this. Thank you!


But... that June post of his was the most recent post on the Showcase Forum for 1.5 months - including the very moment you posted on your other thread!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2018-08-07, 11:36 AM #55
C'est impossible!

e - Wait a minute, that means you saw my new post and didn't reply to it!
2018-08-07, 11:38 AM #56
That's UNPOSSIBLE!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2018-08-07, 11:50 AM #57
!!!!

Also I refuse to work on this any more until I get screenshot of the day
2018-08-12, 2:32 PM #58
Originally posted by 'Thrawn[numbarz:
;1218218']!!!!

Also I refuse to work on this any more until I get screenshot of the day


BRIAN!!
former entrepreneur
2018-08-12, 2:32 PM #59
If I add an @ to Brian's name does it show up in his notifications?
former entrepreneur
2018-08-12, 11:58 PM #60
Careful, Eversor. He just might get new ideas.

>:O
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2018-08-17, 5:17 PM #61
Ok, I updated SotD.
2018-08-19, 7:49 PM #62
Originally posted by Brian:
Ok, I updated SotD.


Hey, waitaminute. . .

I guess I can check that off my bucket list. :D
My blawgh.
2018-08-20, 8:59 AM #63
I'm never coming back to this hell website
2018-08-21, 8:58 AM #64
this website is a ****
2018-08-27, 5:04 PM #65
Oh I must have grabbed the wrong image... link, author, title, and caption; oops. Fixed now.
2018-08-27, 9:19 PM #66
I thought that was the perfect joke.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2018-09-24, 9:51 AM #67
SO I ended up with a lot of commitments that meant I couldn't work on this for a while, but I'm hoping to get back into it soon--for now, I'm doing an online texturing mentorship and made those building/spaceship textures a lot better:

[https://i.imgur.com/fes0Evr.jpg]
2018-09-24, 12:44 PM #68
Reminds me of all that behind the scenes footage during ANH when they built the Death Star set.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2018-09-29, 10:42 AM #69
Originally posted by Nikumubeki:
I thought that was the perfect joke.


Damn I missed it. What was it changed to?
former entrepreneur
2018-09-29, 10:49 AM #70
Brian originally gave the SOTD to Phantom-Seraph.

... Then again, he didn't actually revoke his SOTD:

https://www.massassi.net/sotd/
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2018-10-05, 4:09 AM #71
Originally posted by Nikumubeki:
Brian originally gave the SOTD to Phantom-Seraph.

... Then again, he didn't actually revoke his SOTD:

https://www.massassi.net/sotd/


I remember getting SOTD and being so made up! Always wanted one. For like 10 years prior.

Just checked - that was 2007. 11 years ago. Jesus.
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2019-01-12, 11:05 PM #72
So it's been a busy year but I want to get back to this, finally--one thing I did do was a hologram meant to look as close to the ones in the OT as I could get it. It could use some more work but it basically works as intended which I'm pretty happy with. Now I just need a model of Kyle's dad (Z"L).

[https://i.imgur.com/D1CriRq.jpg]
2019-01-13, 3:09 AM #73
Or you can just replace him with that crate.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2019-01-13, 10:41 AM #74
Morgan Cratearn
2019-01-14, 8:41 PM #75
This crate holds the secret of the Valley's location. Interesting...
2019-01-16, 10:52 AM #76
gime the disk 88

[https://i.imgur.com/WCjKWoJ.jpg]
2019-01-16, 12:34 PM #77
man i love those materials
2019-01-17, 10:30 AM #78
It's all so beautiful.
2019-01-21, 12:43 PM #79
simply fantastic
On a Swedish chainsaw: "Do not attempt to stop chain with your hands or genitals."
2019-02-23, 11:39 AM #80
Only now, thanks to that screenshot, did I fully actually realize that the opening cutscene for JK's first level is supposed to take place in the same place where the level starts.

Which, of course, makes sense but thanks to the graphical disrepancies of the time...
Star Wars: TODOA | DXN - Deus Ex: Nihilum
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