phoenix_9286
This is what sane looks like.
Posts: 4,794
True, you've seen it before. But in Halo's multiplayer at least, this is a big change. For instance. In the PC version of Multiplayer now, far too many people use the banshee as a ground vehical. You can kill them, but it doesn't stop them since anyone can hop right back in. In Halo 2, which will feature Banshees in Multiplayer, if anyone does that, one missle is all it takes. They die, the Banshee is out of the game. That adds a nice level to the gameplay of Halo as far as I'm concerned.
Not all of the new weapons stand out. New additions right now include the SMGs, the Brute Shot (which I'm lead to believe is a grenade launcher), the Plasma Sword, the Covenant Combine, and the Battle Rifle. The Assault Rifle from Halo 1 is gone. If they haven't really stood out to you, I think that might be a good thing. It keeps you familiar with the game, and the elements you have to play with.
They didn't so much tweak, as completely re-balance everything. They added guns, they removed guns. In doing so, they of course upset the balance of weapons. Their balance wasn't perfect before (pistol anyone?) but I'm hopeful it'll be alot better this time around.
Considering this is on Xbox, I doubt it. Then again, I'm no expert on how one would go about editing an Xbox game.
Bigger is almost an understatement. I recall reading that most are about the size of Assault on the Control Room (the big snow level with the tank). Some are twice that size.
This is a new game. Mods generally change small pieces of a game. They generally don't change every aspect. The graphics system was torn down and rebuilt. Their physics system got an overhaul. They added the aspects of destructable envrionments and vehicals. That adds a level to gameplay. Enemy in a gun turret? Blow his platform up. Turret destroyed. If your Worthog gets tagged with a grenade now, it isn't just 'bail out wait, wait for the detonation, flip it over, get back in', it could completely obliterate your car. Boarding vehicals? In multiplayer this will be awesome. Think just for a minute. This isn't just about kicking the driver out. On the worthog, you can kick the passenger out. Then you can kill the driver. You can hop into the gunner seat. While your enemy is busy trying to run your team over, you can kill all of his infantry. It forces him to take the worthog away from his base. It gives your team a bigger opportunity to take possession of it. The enemy AI in Single Player was completely rebuilt.
This is a new game. They're going to force the player to re-think every strategy they currently have for both single player and multiplayer. If you see that as a mod, fine. But I'm pretty sure you'd be among a minority world-wide in that respect.
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