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ForumsDiscussion Forum → Jedi Knight Editing Hall of Fame Level I'm Planning . . .
123
Jedi Knight Editing Hall of Fame Level I'm Planning . . .
2005-01-03, 3:27 PM #41
here's all my crappy levels... leaving out the real turds

http://www.massassi.net/levels/files/2702.shtml
http://www.massassi.net/levels/files/2701.shtml
http://www.massassi.net/levels/files/2665.shtml

and why not... here's a turd
http://www.massassi.net/levels/files/2579.shtml
eat right, exercise, die anyway
2005-01-03, 3:45 PM #42
Name: Whelly
Birth Date: 01-28-88
Country of Origin: USA
Massassian Since: January 1999
Words of Wisdom: "There are only two mistakes one can make along the road to truth; not going all the way, and not starting."

JK editing skills: Level editor, modeller, texture

Special Accomplishments: As far as I know, I'm the first editor to incorporate a working day/night system (run by cogs) in a JK MP level.

See my sig for all of the levels I've released on Massassi.

Here are pics from my levels Dereliction, Phoenix Suburban City, and Camp Marshall, respectively:
http://wehlema.mystarband.net/whellylevel1.jpg
http://wehlema.mystarband.net/whellylevel2.jpg
http://wehlema.mystarband.net/whellylevel3.jpg
http://wehlema.mystarband.net/whellylevel4.jpg
"I'm afraid of OC'ing my video card. You never know when Ogre Calling can go terribly wrong."
2005-01-03, 3:56 PM #43
http://www.massassi.net/levels/screenshots/fortress_ze2.jpg
http://www.jedilegacy.net/zul/img/66.jpg
http://www.jedilegacy.net/zul/img/65.jpg
http://www.jedilegacy.net/zul/img/67.jpg
http://www.jedilegacy.net/zul/img/60.jpg
http://www.jedilegacy.net/zul/img/49.jpg
http://www.jedilegacy.net/zul/img/16.jpg


I have better stuff, just not online :(
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2005-01-03, 4:02 PM #44
Great guys, I'll update the list in a minute. Also, Shred, could you include at least one more pic (you can have up to 16 if you want). The way I'm going to design this requires at least 4. Thanks! :)

Here's a very early proto-type shot of the main hub where you spawn into upon startup - it serves as both a lobby, and a gateway.... *shifty eyes*

I'm unsure of what textures to use, so I'm just using a plain white one for good contrast atm. I'll post some more shots in a minute if anyone's interested and explain my design for this project.
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-01-03, 4:12 PM #45
Name: Ubuu
Birth Date: 04/20/86
Country of Origin: USA
Massassian Since: Sometime in 2000
Words of Wisdom: "Make money money, take money money"

http://www.hellraiser64.com/tdir/ NOUGH SAID
In Tribute to Adam Sliger. Rest in Peace

10/7/85 - 12/9/03
2005-01-03, 4:29 PM #46
...you beta tested...
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-01-03, 4:45 PM #47
Ok, I updated my post with a few more.
Jedi Knight Enhanced
Freelance Illustrator
2005-01-03, 4:59 PM #48
Quote:
Originally posted by Shred18
Ok, I updated my post with a few more.

Ok, I've added you to the list, you've got plenty of pictures. You don't need to contribute anything more (unless you want to go round up some of Hellraiser's work ;) ).

Now for another pic of the level atm. It's very basic, I'll be working more on it at some point but not any more today. I'm open to suggestions.
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-01-03, 4:59 PM #49
Name: Rogue Leader
Birth Date: 3-10-83
Country of Origin: USA
Massassian Since(date): August 1999
Words of Wisdom: If work is healthy, let the sick people do it.

Don't currently have JK on my system, so you'll have to wait a bit to get some pics from me. And can someone point me to a good image resizer that I can download? I don't have one on my compy.
Life is beautiful.
2005-01-03, 5:00 PM #50
And another . . .
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-01-03, 5:02 PM #51
Please tell me each of those cubby holes you go in for a different area.


And that each is labeled.
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2005-01-03, 5:04 PM #52
Quote:
Originally posted by Rogue Leader
Name: Rogue Leader
Birth Date: 3-10-83
Country of Origin: USA
Massassian Since(date): August 1999
Words of Wisdom: If work is healthy, let the sick people do it.

Don't currently have JK on my system, so you'll have to wait a bit to get some pics from me. And can someone point me to a good image resizer that I can download? I don't have one on my compy.

I've got a great little utility for image resizing. Does it much better than paint, with smaller file size and better quality - it even includes a Jpeg > BMP and Bmp > Jpeg converter.

Send an email my way, and I'll send it to you. It's only about 300 kbs zipped.
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-01-03, 5:16 PM #53
Quote:
Originally posted by Glyde Bane
Please tell me each of those cubby holes you go in for a different area.


And that each is labeled.

Yep. This design will save a lot of pain and trouble later on down the road. I know Whelly was trying to make a Tribute level at one point, and he had a museum sort of layout. I really like a museum and think it would look very appropriate, but it's not as easy to design or create and wouldn't be nearly so accessible to the player. With this design, a player can start up the level and instantly go to the gallery of their choice, and when they're done viewing, they can come right back again.

Another feature that will make this level easier to design are the actual gallery rooms. I've decided I'm going to make "prefab" rooms out of 3DOs - 1 small (4 pictures + biography), 1 medium (8 pictures + bio), and one large (16 pictures + bio). Otherwise it would take me centuries to design an individual room for nearly eighty editors. This way I can get straight down to writing the content, and arranging the pictures. I might have a few different kinds of each size of prefab for variety, but I'll see when I get to that part.

Back to the main hub, I'll have 4 elevators that go up to higher levels where more portways to editor galleries exist. The main room is a 20 sided polygon - 4 are leveators, and 16 are portals. I'm planning on having roughly 4 or 5 levels, so enough for 64 - 80 editors. I might have to expand or decrease this number depending on interest.

I do have some more ideas, but that's all I'm willing to reveal for the moment.
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-01-03, 5:29 PM #54
I dunno if you do or not, but add beefcaike on there.
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2005-01-04, 9:36 AM #55
Quote:
Originally posted by Emon
Hah! So there are. While we're on the subject, shall I fix the spelling in your webspace?


Ah. Would be nice, although that means I have to inform people on the updated URL.... hmmm, I'll leave it up to you.

It is annoying though, my highschool yearbook spelt it with one t, my Blockbuster card spells it with one g and two t's. Cretins.
Xbox Live/PlayStation Network/Steam: tone217
http://twitter.com/ourmatetone
2005-01-04, 9:45 AM #56
Quote:
Originally posted by Emon
...you beta tested...


Cough, fool
In Tribute to Adam Sliger. Rest in Peace

10/7/85 - 12/9/03
2005-01-04, 10:17 AM #57
ctsketch did most of the work. Besides, just the fact that you did one level doesn't qualify you for the hall of fame. I'm flattered that I was even considered.

AK, not a problem. I changed your account name to akpiggott, and your password accordingly (if you want another password, you can PM it to me or login via an SSH client such as PuTTY and change it with the passwd command). I symlinked all of the following aliases to your public_html:

akpiggott
akpiggot
akpigot
akpigott

So http://xerxes.sysnix.org/anyoftheabove will go to your account.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-01-04, 10:50 AM #58
If it makes you feel special to dumb down my contributions, feel free. I was apart of it, so take your **** elsewhere. And I miss uinderstood what this list was for, thought it was just a list. And the level pack was great, and deserves to be mentioned, so shove it.
In Tribute to Adam Sliger. Rest in Peace

10/7/85 - 12/9/03
2005-01-04, 11:25 AM #59
Aw, you know I'm just giving you a hard time.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-01-04, 11:40 AM #60
Note: Hell Raiser, not Hellraiser.


Put me on for all my... uh... lasting contributions? The ones that, uh... don't exist?

<_<
>_>
"It is not advisable, James, to venture unsolicited opinions. You should spare yourself the embarrassing discovery of their exact value to your listener."
"Rationality is the recognition of the fact that nothing can alter the truth and nothing can take precedence over that act of perceiving it."
2005-01-04, 12:01 PM #61
I noticed that my name is not on the list. :( I would like to be a part of this though and if so I'll get the information for you when I get home from school.
2005-01-04, 12:35 PM #62
Yeesh, we can't do this without adding Al MacDonald, too. If you haven't heard of him, he was the leading skinner for JK and MoTS for like...5 years. But he was never really part of Massassi or anything.

Unfortunately, all I know about him is he's scottish. And his name's Al MacDonald. ...Sorry. But he deserves a huge spot in the hall of fame.
2005-01-04, 12:41 PM #63
And he did DCM! Even though it's not really 'editing', I think that it at least deserves a mention.
2005-01-04, 12:44 PM #64
You could add me to the level. As the failed editor.

Please don't.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-01-04, 1:18 PM #65
You didn't leave Slug off. You added him again, so now he's on twice. Timothy Hayes is Slug, as indicated by the "Slug" in his name.
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2005-01-04, 3:10 PM #66
Updated. I tried seeing how the arena would look out of 3DOs, and this is the result. Dynamically lit with two 3dos. I'm not quite happy with the lighting though, so I may refer back to architecture.

What do you think?
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-01-04, 3:11 PM #67
...
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-01-04, 3:50 PM #68
I acutally quite like it. like I said, try to contact beefcaike. He's out there somewhere.
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2005-01-04, 3:52 PM #69
I dunno if this list is for level design only or what, but I've done a good bit of animation in my time here:

Name: Agent J/JASRCC_Uber0010
Birth Date: 12/31/85
Country of Origin: USA
Massassian Since: January 2000
Words of Wisdom: Phat pimpin'? Word. (<-- Ask anyone who was around 2001ish. I think Wolfy and stat were my partners in crime for that.)

Right, here's a link to my work: http://members.cox.net/c.delsesto/portfolio/anim.html

And just an idea, but seeing as my work is animation, it obviously would be difficult to display it in a two-dimensional format. If your interested in including my work in your level, just PM me and I'd be happy to send you the actual models with the animations so you could actually implement them in the level, behind a pane of glass or something.
GOOGLE FIND THESE SITES PLEASE KTHXBYE
http://www.stevebcartoons.com
http://www.kingcola.com
2005-01-04, 7:07 PM #70
I'm honored to be on the list (jEDIkIRBY, btw, no space) but I really don't know how interesting untextured models are to look at. Even though I didn't cog/texture it, could the URS mod images be used as my submission pictures?

Not to mention, while this is a great honor, with 80 some artists being mentioned, it doesn't really make anything special. I personally don't see a lot of those people, including myself, being anything importent on that list. While those people aren't invalid, they just didn't do anything new, or offer the community anything new. A more exclusive group of names would give more respect to those on the list, and something a bit more personal can be contrived for each of say... 3 editors from each field? Textures, Models, Cog, Levels, Concept, and 3 wildcards.

Personally, this would be MY list:

Textures

Zully - While his textures aren't in high numbers, they're in amazing quality. Very basic textures as well, allowing for many different usages instead of a single level, or a single project.

Madaventor - Despite any relation that Adam passed away, his skills as a texture artist are undeniable. A high abundance of textures made specifically for JK.

Al MacDonald - His character textures were unmatched, and were in the hundreds. Too much work has been spent on his texture packs to be looked over.

Models

Zy - While only a hanful of his works exist in levels, they were prime examples of JK marvels. Very detailed, and scaled perfectly to the environment of JK, Zy's starwars ships are still being used despite JK's increase in demand for high polygonal models.

Hellcat - I would have never begun modeling were it not for Hellcat. His skills in modeling, coupled with his knowledge of JK were unmatched.

Shred - His modeling skills along with texturing skills make up some of the best models I've ever seen, for any game, let alone JK.

Cogging

GBK - Hands down. His RVTCS and other systems along with the flicker cogs and dynamic light work paved the way for the extention of JK's life. I simply think we never would have gotten this far were it not for GBK's excellence.

Hideki - While I don't know much about him, it seems everywhere I look I see his name in fine print on each and every acceptional level from the past.

Sabermaster - Along with GBK, made some of the key discoveries and continuation of JK's cogging community.

Levels

Blood Asp - I know that when I'm sitting down to a blood-asp level, that I'm going to have fun. I'm not playing his levels to look at pretty archi or overelaborate scenes, I'm playing his levels because I'm going to get the feel of JK's old school gaming.

Spiral - With a solid sense of atmousphere along with visuals, Spiral always delivers a great performance, and a worthwhile gaming experience. Many memorable levels were put together by Spiral.

Halucid - While relitivelly new, Halucid's work in JK is beyond anything I can possibly fathom. His madamemorial work alone is worth honorable mentions here.

Concept and Design

[willremainnamelessuntilhewishestobeknown] - By creating the current patches for JK, he has expanded the doors of JK beyond anything anyone could have done in any other means. If he continues his work, he could trully create a new revelution in JK modding, one that would rival even the original days of mods being released dayly.

Friend14 - His explorations of JK's limits have provided countless editors with a source to learn from. When a limit is seeked to be known, Friend14 is who will know it. Any 3DO concept I've ever had questions about, Friend14 has been able to answere.

Hellraiser - His attention to zeal amazes even me. Not only in his JK projects, but in his knowledge of the JK engine. Launchers, ideas, and concepts are everything that hellraiser attempts for, and he succeeds with overwhelming grace.

Wildcard
This group of people excell in all of the above mentioned abilities, as well as hold a special place in JK editing

Ruthervein - With modeling, texturing, level editing, cogging, and a whole lot of artistic skill wrapped entwined, Aaron shows skills remnant of today's big budget video games. And he's doing it all on his own.

Grismath - Will forever stick out to me as the most player oriented editor I know. Every cleave he makes, and every cog he writes has the enjoyment of the player in mind. A great experience over flashy effects is a concept which more editors (Including myself) need to gain a better grasp on. JK just doesn't really have enough room for zeal and gameplay alike.

Zeq - His work with the editing hub in compilation with the rest of the people in this post's work will keep JK alive. I trully believe that Zeq is the last piece of a puzzle that will build the next 'generation' of JK editors to come. Zeq gave me hope enough to want to continue editing JK when I had none. For that, I must thank him.

JediKirby
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-01-04, 7:16 PM #71
Bel Iblis, Obsidian, and Greven il-Vec should make that first list, too. There are so many people from JK's heyday that we forget nowadays.

As for jEDIkIRBY's recognition, it's that sort of thing that makes us editors keep going, makes it all worth it. I deeply appreciate this effort in total, and hope something comes of it.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2005-01-04, 7:27 PM #72
Well, I'm flattered. :o

JK Editing Timeline: ;)

JK Released

Lots of stuff found out

HR comes along and gives Hideki the idea to use SendTrigger() with static.jkl templates. (not much cog knowledge for myself back then ;) )

Years of sweet mods. :)

Now. :D
-Hell Raiser
2005-01-04, 7:27 PM #73
Uber(HOV) and LikWid are also missing from that list.

Uber mostly for his work on the Army TC, and LikWid on numerous projects, mostly the MiB TC and the first fully animatable hands for JK.
GOOGLE FIND THESE SITES PLEASE KTHXBYE
http://www.stevebcartoons.com
http://www.kingcola.com
2005-01-04, 9:19 PM #74
You know, I think Kirby's got the right idea. Rather than everyone just suggesting all the people they think should be included, we should widdle the list down to the best in their field; the most innovative, best additions to the community...whatever.

Maybe we could start with a vote using jedikirby's post as a sort of ballot template, then have everyone fill out and email or PM Daft their votes.

And then that way, we could consider making this a yearly thing like other Halls of fame, and each year induct three more people from each field...just do the votes over again, every January or whatever.

Hmm, something to think about, anyway.
2005-01-05, 1:57 AM #75
Kirby, I don't know why you think I don't have a lot of textures... I must have missed something...
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2005-01-05, 2:36 AM #76
cool

Name(a nickname will do): Matyy
Birth Date: 22 june 84
Country of Origin: Germany/Hungary
Massassian Since(date): 2000

http://home.arcor.de/matyy/ich.jpg
http://home.arcor.de/matyy/verpackt.jpg

=) Here we go
My levels
2005-01-05, 2:45 AM #77
Name: Chris Swan
Birth Date: March 19th, 1985
Country of Origin: UK
Massassian Since: 1999

Pics:

http://www.theswanfamily.freeserve.co.uk/tne1.htm
http://www.theswanfamily.freeserve.co.uk/tne2.htm
http://www.theswanfamily.freeserve.co.uk/homescall.htm
http://www.theswanfamily.freeserve.co.uk/screammp.htm

In addition to the levels above, I also made a driveable vehicle cog which I never got round to tidying up and releasing (although it did get a bit of publicity here at Massassi), a rain cog and a fog cog.

I'm also about 3/4 of the way through The New Empire Special Edition, which includes greatly enhanced versions of parts 1 and 2, as well as part 3 (the final part), but it's unlikely I'll finish that so I might just release what I've done soon. I'm also looking in to Half-Life 2 editing now but I just don't really get enough time these days.

I think this Hall Of Fame thing is a great idea. I really enjoyed my 3 or 4 years of serious JK/MotS editing and I still come here from time to time to check up on how everything's going.
2005-01-05, 7:28 AM #78
Quote:
Originally posted by Tyler
You know, I think Kirby's got the right idea. Rather than everyone just suggesting all the people they think should be included, we should widdle the list down to the best in their field; the most innovative, best additions to the community...whatever.

...seriously. I keep seeing people on the list or peole posting their info who haven't "done much". The list should be of people who have made significant contributions to the community over the years. It doesn't have to be tangible work either. GBK has a level or two, they really kind of suck, but he's done so much for others on the forums that he easily makes the list.

Take me for example...I published one decent level, but I've helped a lot on the editing forums over the years, especially the JO/JA forum. Haven't done much in the past year or two though. I worked closely with a lot of people on their own projects, doing COGs or debugging or models or anything. I helped AKPiggott optimize and overall try to fix his Party Crasher level, dispite that not being finished. I spent most of my indoor time a few summers ago doing modeling and concept work (figuring out what was possible in Radiant for JO, puzzle wise mostly) for Sine's Nar Shaddaa. Also canned, quite unfortunately. Does that mean I should be in this hall? That's not for me to decide. As said prior, we should probably have some kind of voting thing.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-01-05, 6:47 PM #79
Name(a nickname will do): Michael Kyle (MysteriousSith)
Birth Date: December 4th, 1987
Country of Origin: United States
Massassian Since(date): dont remember
Words of Wisdom: (this can be a quote or encouragement that you have concocted): "The quality of your levels is determined by the person creating them, not by the editor in which the use."

http://img.photobucket.com/albums/v104/MysteriousSith/Jedi%20Knight/temple7_ingame.jpg
http://img.photobucket.com/albums/v104/MysteriousSith/Jedi%20Knight/jk1.jpg
2005-01-05, 7:40 PM #80
Name(a nickname will do): Scott Le Brun (Raynar)
Birth Date: 31/03/1968
Country of Origin: Australia
Massassian Since(date): 08-09-1999
Words of Wisdom: Start small, work on something bigger, finish with a bang!

My first ever released level - Bakura Transfer Station
http://www.massassi.net/levels/files/285.shtml
http://www.massassi.net/cgi-bin/screenshot.cgi?levels/screenshots/bakura-shot2.jpg

Rbots
http://www.massassi.net/levels/files/1937.shtml
http://www.massassi.net/cgi-bin/screenshot.cgi?levels/screenshots/rbots-mots-1.jpg
http://www.massassi.net/cgi-bin/screenshot.cgi?levels/screenshots/rbots-jk-1.jpg
http://www.massassi.net/cgi-bin/screenshot.cgi?levels/screenshots/rbots-ctf-2.jpg

The Massassi Temple CTF Pack: CTF Toxic Waste
http://www.massassi.net/levels/files/1446.shtml
http://www.massassi.net/ctfpack/toxic.shtml
Uses Mada's acid textures - God rest his soul.
Pagewizard_YKS: "making your own lightsaber doesn't make you a nerd... "
Raynar - the man with a 10.75" ePenis
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