The reason why it would be stand alone is because I'm not modding an actual game, I'm using the engine itself which I payed for. I won't name the engine at this moment, but it was made in blitz basic, so yeah its slow, (still faster than JK though!). If this thing ever sees the light it will be totally different. The combat will be RPG contrary to FPS or Action pace. It will NOT feature any of the original character, perhaps at most "The Oracle". I'm not going to release anything until later next year.
Also, keep this in mind. I did NOT buy this engine for the purpose of making this mod. I bought for the purpose of devolping a game without programming knowledge. Ironicaly, this got me very interested in programming and now I can script, and I bet if I tried I could do COG now. I plan on tackling Blitz Basic next year when I get the source code to the engine after a 2nd payment. Currently the engine uses direct x 7, by the end of this year I will get a new version that uses direct x 9, and has dynamic lights and shadows along with bump mapping. I'm really happy I bought it at the right time.
So you may ask, why bother putting the matrix mod in this engine?
1.- I found that editing is much easier with the engine and the editors that came with it.
2.- It will be almost effortless to convert most of whats already done on the mod, however, I've also considered restarting from scratch.
3.-The engine is more advanced than JK and also more accesible, thus facilitated this.
Does that answer your questions?
Nothing to see here, move along.