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Legal?
2006-08-23, 4:20 PM #81
You'll get it soon, I'm just holding out, because after saying what engine I used, you will certainly kill me.
Nothing to see here, move along.
2006-08-23, 4:22 PM #82
THEY ARE IF YOU DONT

...is it sith 2?
2006-08-23, 4:22 PM #83
Originally posted by Tiberium_Empire:
THEY ARE IF YOU DONT

...is it sith 2?


Didn't I pm you?

EDIT: No its not Sith 2, Sith 2 is not RPG.
Nothing to see here, move along.
2006-08-23, 4:25 PM #84
Originally posted by Tiberium_Empire:
I now leave this thread.


Tiberium_Empire, follow your own words. :rolleyes:



Anyway, we will kill you for seeing what engine you paid for? Simply for seeing just a webste? I mean, it can't that bad.
SnailIracing:n(500tpostshpereline)pants
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2006-08-23, 4:26 PM #85
Its not the engine, its the type of engine and what it does that you'll get me for. I'll say no more.
Nothing to see here, move along.
2006-08-23, 4:26 PM #86
Oh i see. Well it looks like a good engine.
[To all massassi]
I have seen the engine it aint all that bad but i think i see why he can;t tell you dudes.
2006-08-23, 4:27 PM #87
um...

that's odd.

Well, we can truly say if its "legal" if we don't see what you agree to when you bought the engine (for distribution and so on).
SnailIracing:n(500tpostshpereline)pants
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2006-08-23, 4:29 PM #88
Its for distrubution Echo i saw the site.
2006-08-23, 4:34 PM #89
I didn't know this question was such an issue. I'm not even asking for WIPs or plans, just something you mentioned buying that was a part of your concern of "legal or not."
SnailIracing:n(500tpostshpereline)pants
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2006-08-23, 4:35 PM #90
Well distrabuting the engine itself is fine.
As long as [As far as i can gather] it has none of the tools that come with the stuff you buy.
2006-08-23, 4:42 PM #91
Okay, whatever. Have fun with your new public relations man. Enough times bypassing the "Ignore" filter.

This is somewhat silly that you willing mention how you have ideas for this project yet you won't atleast show what engine you just purchased when kindly asked. It's still not a big, complex question however you view it.
SnailIracing:n(500tpostshpereline)pants
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2006-08-23, 4:57 PM #92
He has shown me the engine. The reason he won't show you is because he will get his *** kicked by you and everyone else if he/me tells publicly what it is..

Though i doubt he honestly thought i would keep it secret..
2006-08-23, 5:35 PM #93
Originally posted by SF_GoldG_01:
EDIT: No its not Sith 2, Sith 2 is not RPG.
There's no reason Sith 2 can't be turned into a RPG engine. Technically Sith 2 isn't even a FPS yet.
2006-08-23, 6:45 PM #94
Originally posted by Jon`C:
There's no reason Sith 2 can't be turned into a RPG engine. Technically Sith 2 isn't even a FPS yet.


I haven't even looked at Sith 2, so I have no idea what it can or cannot do. However, the real reason why I wont mention the game engine, is because I'm still figuring out a way to how your gonna play it.
Nothing to see here, move along.
2006-08-23, 7:07 PM #95
Originally posted by SF_GoldG_01:
I haven't even looked at Sith 2, so I have no idea what it can or cannot do. However, the real reason why I wont mention the game engine, is because I'm still figuring out a way to how your gonna play it.


But isn't that something you should have planned before making the purchase?
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2006-08-23, 7:10 PM #96
Originally posted by Echoman:
But isn't that something you should have planned before making the purchase?


I did, but I did not purchase this with the intention of converting the Matrix project to it. That came later.
Nothing to see here, move along.
2006-08-23, 7:12 PM #97
Sith 2 is an unfinished engine.

Unless you mean figuring out how someone will play it..
I had a blog. It sucked.
2006-08-23, 7:16 PM #98
Originally posted by Zloc_Vergo:
Sith 2 is an unfinished engine.

Unless you mean figuring out how someone will play it..


I mean that it would be impossible to play an mmo without a server. Yes... I will say what engine I got. I got Realm Crafter ([url]www.realmcrafter.com[/url]) I had spoken about this engine last year when I was with the whole Massassi mmo thing, and I had planned on doing that project in this engine. How ever I wasn't able to buy it back then. Now, that I buy it, I realize that it can do alot of things, and I decided to actually work on something original that could make money. I have to admit, I'm quite impressed by what it can, and will do. It may look limited or crappy, but the screenshots were rushed pics made by the users. I am writing down a game right now, and at the same time testing here and there to see if this or that element is possible. Up until now, nothing has proved to be impossible. So yeah, I worked for this.
Nothing to see here, move along.
2006-08-23, 7:17 PM #99
You just said the fact it was an MMO was to be a secret!
2006-08-23, 7:19 PM #100
Originally posted by Tiberium_Empire:
You just said the fact it was an MMO was to be a secret!

Hey. ****tard. HE'S the one making it. Let him talk about what he wants, mmk?

And Gold, I was talking to Echoman, not you. I just forgot to hit the "Quote message in reply" button.
I had a blog. It sucked.
2006-08-23, 7:21 PM #101
Originally posted by Tiberium_Empire:
You just said the fact it was an MMO was to be a secret!

I know, but unfortunately they were just around the corner from finding out. Oh well, but the screenshots still have a while to be released.

EDIT: In other words, stop bothering me, if there is anything to see, play, test etc, I will supply it.

Originally posted by Zloc_Vergo:
...And Gold, I was talking to Echoman, not you. I just forgot to hit the "Quote message in reply" button.


Damn!
Nothing to see here, move along.
2006-08-23, 9:54 PM #102
Originally posted by SF_GoldG_01:
9.- Resurrections is indefinatly suspended, cause: Funding pulled from under us and team broke up + school.


LOL.

I'm already halfway toward winning the bet, and it's been less than a day.

LOL.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2006-08-24, 3:35 AM #103
Another MMO with easy shmeezy DIY tools you can't possibly screw up?



YAWN.
2006-08-24, 12:46 PM #104
Originally posted by Rob:
Another MMO with easy shmeezy DIY tools you can't possibly screw up?



YAWN.


Try it. I just want to see you try using those tools.

EDIT: I do most of my editing in 3rd party applications.
Nothing to see here, move along.
2006-08-24, 1:15 PM #105
Editing scripts stored as plain text files isn't exactly my idea of fun.

Nor is texturing lighting effects into a level instead of just compiling them.




I think I'll spend my time editing something that isn't stupid, thankyou very much.
2006-08-24, 2:26 PM #106
You have to texture the lighting effects?

What a waste of 50 bucks.
2006-08-24, 2:39 PM #107
Originally posted by Rob:
Editing scripts stored as plain text files isn't exactly my idea of fun.


Ignorance

Originally posted by Rob:
Nor is texturing lighting effects into a level instead of just compiling them.


Even more ignorance.
Nothing to see here, move along.
2006-08-24, 2:59 PM #108
k
2006-08-24, 3:06 PM #109
Whats more, the engine is still not complete, its around 75-80% complete , and I know whats coming, so I'm happy with it. More than 2500 people have bought it, so far, I haven't heard anything negative from them, except that installation gives trouble some times, a problem which I did not experience. Now, MMO s are NOT generally known for their graphics. You can say that WoW, GW and others have impressive graphics, but thats made by multimillionare companies looking for and gaining millions. I'm not multimillionare or trying to make millions. I'll just be happy with enough money to keep the servers going and a little extra for whatever uses.

My game will have average graphics, but will have lots of interactivity and gameplay:

Vehicle system. So far you can only have 1 person per mountable/riddable object, so I will only confirm motorcycles (Based off of Harley Davonson designs)

Weapons: There will be a wide variety of weapons. Swords, Raipers, Katanas, Spears, Staffs, Daggers, Bows, Crossbows, Rifles, Shotguns, Pistols,

Grenades/Cocktails, and other throwable objects.

Clothing: There will be lots of clothes, such as trenchcoats, armors, normal every day clothes, gangster clothes, excentric clothes, ninja clothes, etc etc

Lots of quests that help you get through the game.

A PVP war which can have mulitiple endings.

A police faction runned entirely by players.

Possibly there will be custom owned shops.

Housing system.

There will be mining and crafting.

Will try to implement a real time affectable market runned by players.

A normal server can handle up to 2000 online active users, with 200 players per zone on a 10mbps upload, making the game massive. I've got a pretty good idea of where I can get this particular, for a monthly fee (kind of expensive but if the game is good, it won't be a problem).

Game will have constant additions.

Game will include expansions for free (they will be treated as major, or big updates).

Game has a weather system.

Game has a night/day system.

Game has a reputation system.

Game has gubbins.

Game has spells/abilities.

Game will have lots of animations (not confirmed).

Game will have many zones (possibility for making owned buildings and such).

Game is stable (so far).

Game will have awesome music (personaly overseeing this).

Game can(and most likely will) have a way to change some basic account settings through a web page (character name, bio, bla bla bla) (crafting items could also be done this way).

Game will have a plot.

Alot more of things.
Nothing to see here, move along.
2006-08-24, 3:27 PM #110
Originally posted by SF_GoldG_01:
You can say that WoW, GW and others have impressive graphics, but thats made by multimillionare companies looking for and gaining millions.
Then why doesn't Guild Wars have a monthly fee?
Quote:
My game will have average graphics, but will have lots of interactivity and gameplay:

Where'd the "better than JO" graphics go?
Quote:
(Based off of Harley Davonson designs)

That saves you from getting lawsuits from Harley Davidson, of course! Smart thinking there.
Quote:
A normal server can handle up to 2000 online active users, with 200 players per zone on a 10mbps upload, making the game massive. I've got a pretty good idea of where I can get this particular, for a monthly fee (kind of expensive but if the game is good, it won't be a problem).

Where do you get 2000 people to pay for a crappy standard-engine game? Your gang?
Quote:
Game has a reputation system.

Did you find someone to explain to you how you get a good reputation? Might be helpful.
Quote:
Game has gubbins.

What?
Quote:
Game will have lots of animations (not confirmed).

Why "not confirmed"? YOU're making it, YOU can confirm it.
Quote:
Game is stable (so far).

Well obviously, when there's notbhing actually running, it can't crash.
Quote:
Game will have awesome music (personaly overseeing this).

Mexican gangsta rap, werd up hombre.
Quote:
Game will have a plot.

Like what?


Seriously, this list doesn't impress me at all. You say crap, but don't show a thing. That's not how it works, unless you've proved beforehand that you're capable of creating something good. You haven't. You fail.
2006-08-24, 4:08 PM #111
Originally posted by SF_GoldG_01:
Whats more, the engine is still not complete, its around 75-80% complete , and I know whats coming, so I'm happy with it. More than 2500 people have bought it, so far, I haven't heard anything negative from them, except that installation gives trouble some times, a problem which I did not experience.
k
Quote:
Now, MMO s are NOT generally known for their graphics.
Actually they are.
Quote:
You can say that WoW, GW and others have impressive graphics,
SWG, Planetside, AC2, DDO, MEO, EQ2, TR, AO, Auto Assault, FFXI, Lineage 2, Uru, Phantasy Star Universe, Warhammer Online, Star Trek Online, to name a few I can think of on the spot.
Quote:
but thats made by multimillionare companies looking for and gaining millions.
The graphics engine is not the most expensive investment, the content is. Even ugly games like Asheron's Call and Ultima Online cost millions to make.
Quote:
I'm not multimillionare or trying to make millions.
k
Quote:
I'll just be happy with enough money to keep the servers going and a little extra for whatever uses.
Why would people pay to play your game when they can pay $55 (a few hours' work at an American McDonalds) and make their own?
Quote:
My game will have average graphics,
Correction: poor graphics
Quote:
but will have lots of interactivity and gameplay:
No it won't.

Quote:
Vehicle system. So far you can only have 1 person per mountable/riddable object, so I will only confirm motorcycles (Based off of Harley Davonson designs)

Weapons: There will be a wide variety of weapons. Swords, Raipers, Katanas, Spears, Staffs, Daggers, Bows, Crossbows, Rifles, Shotguns, Pistols,

Grenades/Cocktails, and other throwable objects.

Clothing: There will be lots of clothes, such as trenchcoats, armors, normal every day clothes, gangster clothes, excentric clothes, ninja clothes, etc etc

Lots of quests that help you get through the game.

A PVP war which can have mulitiple endings.

A police faction runned entirely by players.

Possibly there will be custom owned shops.

Housing system.

There will be mining and crafting.

Will try to implement a real time affectable market runned by players.
All of these features are incredibly innovative and I am sure I have never played a MMORPG that used any of these ideas ever. In fact I'm 100% positive that I have never played a MMORPG that used all of these ideas at the same time. Ever!

Quote:
A normal server can handle up to 2000 online active users, with 200 players per zone on a 10mbps upload, making the game massive. I've got a pretty good idea of where I can get this particular, for a monthly fee (kind of expensive but if the game is good, it won't be a problem).
Bandwidth is not the issue. When you're talking about 10mbps sustained upload, you're looking at around 3 terabytes of upload per month. Just upload. I'd say it's a reasonable bet to guess the download will be significantly less, so let's say around 5 terabytes transfer per month (including transaction servers and web hosting).
Major companies like Blizzard can afford to lease large pipes from major ISPs. That not only gives them an absurd amount of bandwidth, but it also means they pay far less per gigabyte than smaller companies do. And make no mistake: When you start getting into the terabyte range you do not pay a monthly flat fee. They charge you by the gigabyte. 5 terabytes of throughput a month is not something you can afford if you had to save up for "months" to afford $55. 5 terabytes a month is something you can afford if you have "several thousand dollars of disposable income every month".

EDIT: More shattering of your delusion.
Several thousands of dollars a month is before hardware costs. In addition to bandwidth, you are going to need servers. Yes: servers. With expensive operating systems, hardware and you are going to have to pay a small staff (likely the employees of your host) to manage the servers and check up on load balancing. This isn't something you can run in the background on your home PC. MMORPGs suck down a lot of processor power, memory and storage space. You won't be able to find a conventional host willing to handle that kind of resource use. You would have to buy your own servers and have them installed in a datacenter.

Beginning to sound expensive, non?

Quote:
Game will have constant additions.
No it won't.

Quote:
Game will include expansions for free (they will be treated as major, or big updates).
They will be free, yes.

Quote:
Game has a weather system.

Game has a night/day system.

Game has a reputation system.

Game has gubbins.

Game has spells/abilities.

Game will have lots of animations (not confirmed).

Game will have many zones (possibility for making owned buildings and such).

Game is stable (so far).

Game will have awesome music (personaly overseeing this).

Game can(and most likely will) have a way to change some basic account settings through a web page (character name, bio, bla bla bla) (crafting items could also be done this way).

Game will have a plot.

Alot more of things.
More features that no other MMORPG has ever used, ever.

Here are some more questions for you, SF_GoldG_01:

1.) Do you even have a design document yet?

2.) Why are you making a MMORPG? They suck and nobody will pay you money for yours.

3.) Have you made Tetris or Breakout yet? How about Pong? Why do you think a game that involves a hundred-thousand manhour investment in time and millions of dollars in money is a more suitable "first game" project than Pong?
2006-08-24, 4:45 PM #112
By the time this game is out, the graphics in JO will be average rated, so this is cleary gonna take a few years.

Design document is not yet complete, as I haven't fully finished testing all the features of the engine to see how they work, and thus I may need to remove and/or add elements to it.

Servers: I'm renting them, already have a list of recommended servers that give me 1000gb of bandwith per month around 167-290 bucks (+100 dollar setup fee). Every other 1000gb (or anything past the bought bandwith) is another monthly fee as I gather. The servers are also powerful and at the same time have decent speeds.

Graphics: Graphics are fine for now, they will improve significantly through time.

Gameplay: I know that my features are alot of basic mmo features, but I want them all together.

Why would people pay for this game? By the time the game is released, the engine will probably be around 100-200 (possibly 300) dollars. Plus the fact, that NO ONE, would be crazy enough to spend the next 1,2 or 3 years recreating an already made game when they can just go and buy it. My game will feature alot of known things and possibly old things to alot of mmo veterans, but the story will be its main attraction, and the way how you interact with it will be entertaining.

What makes you think I can't match Planet Side graphics?

Wurm Online, horrible graphics. Great interactivity and gameplay, made it succesful.

Tons of animations: Unconfirmed because they could lag the game too much.

Characters: I have yet to finish my own generic character model for the game, this will be taken care before the end of the year.

Plot: Think Blade (its not Blade though, just similiar in some respects, but totally different in others).
Nothing to see here, move along.
2006-08-24, 4:52 PM #113
I have an idea.

Selling design concepts for games en masse. Like, 10 concepts per "pack" for, say, 25 dollars per pack. If needed, more advanced packages will offer more detailed stuff according to customer's specs. Like, pretty much the basis of core gameplay design, character design, possible dialogue, etc. That might cost like 50 USD per individual order thing. Hmm. Not a bad idea. I probably phrased it wrong, but anyways. What do you people think?

Just had the idea after reading Gold's "the game will have a plot." Am I making any sense at all? I mean, if people who can't program pay for game engines, then I'm sure people who don't have very vivid imagination (lets put it this way) will pay for that too.

No joke.
幻術
2006-08-24, 4:52 PM #114
But Wurm Online was built by a team of programmers who can code and artists who can successfully make models and textures. Not one guy.

Oh and if Wurm Online started charging money for people to play (for basic account), even that MMORPG would go downhill fast.
SnailIracing:n(500tpostshpereline)pants
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2006-08-24, 4:54 PM #115
Originally posted by Echoman:
But Wurm Online was built by a team a programmers who can program and artists who can successfully make models. Not one guy.


I can succesfully make models... if only you could see my latest models. You will soon though. Programming in Java isn't very hard I hear, and also its very stupid, since any one can see your code and use it.
Nothing to see here, move along.
2006-08-24, 4:57 PM #116
Yeah. Hmm. Awesome idea, my previous post. Go me.

I feel stronger, smarter. I feel like I could...

*thundercrash*

TAKE ON

[http://www.pixelchan.com/dayofthetentacle/purple_tentacle_ruleworld.gif]
幻術
2006-08-24, 5:02 PM #117
Damn, Gold man, I wanted to be contstructive as possible with my last post, but you don't need legal advice you need a wake up call. Your idea is a pipe dream that will never be realized. Go read a book.
2006-08-24, 5:04 PM #118
Originally posted by SF_GoldG_01:
I can succesfully make models... if only you could see my latest models. You will soon though. Programming in Java isn't very hard I hear, and also its very stupid, since any one can see your code and use it.
You have no idea what you're talking about at all.
2006-08-24, 5:04 PM #119
Originally posted by Warehouse:
Damn, Gold man, I wanted to be contstructive as possible with my last post, but you don't need legal advice you need a wake up call. Your idea is a pipe dream that will never be realized. Go read a book.


Thank you, I currently am I reading a couple books and documents such as: "El Cantar del Mio Cid" Big Bang, Pangea, Evolution of Species. All of these are quite interesting, especially Big Bang with all the X,Y,Time axis of the galaxy.
Nothing to see here, move along.
2006-08-24, 5:10 PM #120
Don't take my post the wrong way. I wasted a whole lotta time in high school and nobody told me when I looked like a fool wasting time on unrealistic goals.
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