Alright, so I tried playing FPS games on the Playstation 3 for the first time ever. I was at a friends apartment, and we played some Resistance:FOM and Call of Duty 4. To put it bluntly, I find the PS3 controller rather unwelcoming to the experience. True, a good portion of the problem is the simple fact I'm not use to the game controller yet and it would be rather unfair to me judge it right away, but I personally think the way the controller works is questionable. Hopefully I'm not the only one who feels this way. I don't want to be come out as a "fanboy" but I'm never been on friendly terms with Sony methods of control starting with the original Playstation controller to the PSP's layout.
Yes, all controller designs from every system has it's quirks, with some more than others *cought*firstXbox*cough*. And much has to due to past experience and personal shape of the hands. The main trouble I'm having when adjusting to the PS3 controller is:
![http://img.photobucket.com/albums/v308/Echoness101/SCEE_PS3_controller_top.jpg [http://img.photobucket.com/albums/v308/Echoness101/SCEE_PS3_controller_top.jpg]](http://img.photobucket.com/albums/v308/Echoness101/SCEE_PS3_controller_top.jpg)
I could never get the hang of this, and it seems it's a lingering issue from the PS2 generation. The thing is, when I wrap my hands around the controller, my left thumb automatically goes toward the upper-left corner of the layout. If I can guess why it's because my left thumb, when seeking a comfortable position, often naturally retreats to my left pointer finger (which rests on top of the controller). So, for my ideal PS3 layout, the D-pad of the left would change positions with the left analog stick. But what the Sixaxis (and previous/current Dualshock) does is isolate the all-important analog stick to the bottom center and groups it, for me, uncomfortably with its sister stick. Thus, my thumb has to angle itself downwards toward there and loses some strength to really drive it. Not a devastating problem and isn't a big deal when it comes to certain genres, but I find it personally annoying when it comes to 3D games where a gun needs to be aimed (while running) and the fact I have long, thin fingers. Sometimes I feel cramps.
If we look at something such as the current Xbox360 controller, the analog stick is up in the "right" place. Therefore, I find it giving comfortable and easy input to all things character directionality. Before the Wii, Nintendo's Gamecube controller had the same general layout. So did the Dreamcast. How come Sony kept the roughly same design over the course of the first Playstation to the newest Dualshock, even translating it over to the PSP? If it ain't broke, don't fix it I guess. And I assume many, many gamers are very fond of it. Eh.
So there's my useless rant.
What controllers you find the most comfortable, most robust for games and durable? Which you hate most?
Yes, all controller designs from every system has it's quirks, with some more than others *cought*firstXbox*cough*. And much has to due to past experience and personal shape of the hands. The main trouble I'm having when adjusting to the PS3 controller is:
![http://img.photobucket.com/albums/v308/Echoness101/SCEE_PS3_controller_top.jpg [http://img.photobucket.com/albums/v308/Echoness101/SCEE_PS3_controller_top.jpg]](http://img.photobucket.com/albums/v308/Echoness101/SCEE_PS3_controller_top.jpg)
I could never get the hang of this, and it seems it's a lingering issue from the PS2 generation. The thing is, when I wrap my hands around the controller, my left thumb automatically goes toward the upper-left corner of the layout. If I can guess why it's because my left thumb, when seeking a comfortable position, often naturally retreats to my left pointer finger (which rests on top of the controller). So, for my ideal PS3 layout, the D-pad of the left would change positions with the left analog stick. But what the Sixaxis (and previous/current Dualshock) does is isolate the all-important analog stick to the bottom center and groups it, for me, uncomfortably with its sister stick. Thus, my thumb has to angle itself downwards toward there and loses some strength to really drive it. Not a devastating problem and isn't a big deal when it comes to certain genres, but I find it personally annoying when it comes to 3D games where a gun needs to be aimed (while running) and the fact I have long, thin fingers. Sometimes I feel cramps.
If we look at something such as the current Xbox360 controller, the analog stick is up in the "right" place. Therefore, I find it giving comfortable and easy input to all things character directionality. Before the Wii, Nintendo's Gamecube controller had the same general layout. So did the Dreamcast. How come Sony kept the roughly same design over the course of the first Playstation to the newest Dualshock, even translating it over to the PSP? If it ain't broke, don't fix it I guess. And I assume many, many gamers are very fond of it. Eh.
So there's my useless rant.
What controllers you find the most comfortable, most robust for games and durable? Which you hate most?
SnailIracing:n(500tpostshpereline)pants
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