Yes I have. But I don't feel like bickering when people have already stated the problems of the demo.
It is a terrible excuse to mask some underlying reason. Where did you get the idea it won't get a "good return" on the investment? And if you are following that logic, why bother publish for the PS2 and the PSP? It's a terrible answer for the PC users so might as well just come out with a better/real reason. "We don't have the development time" or "we have plans for a later release" or whatever would have sufficed and settled the whole issue from no longer being irresistibly questionable.
If the game's graphics and PHYSICS are going to play out differently depending on the quality of the computer (i.e. $4,000 as opposed to, I dunno, normal desktops made in the last 3 years), then that's understandable to a certain degree. So the gameplay should stay fairly the same, right? The way LA is portraying here is that the gameplay
is[/i] Euphoria, Havok, and DMM. That's a bit unsettling if the game's strength lies pretty much in its "technology" rather than its core game design. To clarify, let's say we look at the HL2. The better computers could take in the advancements of the Source and Havok engine while the older ones could not, but the gameplay of HL2 was solid enough on its own that users of different PCs could roughly enjoy the same thing, no? The vibe I'm getting from LA's response is that if my non-4000 dollar hardware can't handle the technology as well, I'm not really "playing" Force Unleashed. But wait...
As mentioned before, people of different consoles
are going to have different Force Unleased experiences. The PS2 isn't going to get the shininess of the PS3 version. So... LucasArts aren't so resentful of the idea of people not receiving the full benefits of Havok, Euphoria and DMM. Then... the whole excuse presented for no PC version is somewhat lacking?
That's the long response for the simple statement of "that excuse is poor." Whatever.