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ForumsDiscussion Forum → Force Unleashed Demo Released Today
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Force Unleashed Demo Released Today
2008-08-22, 5:32 AM #41
Originally posted by JM:
Well. There's also the bad controls, the jerky movement;

But mostly what did it is it's complete failure to make me feel like a Jedi. Jedi Outcast and Jedi Academy had better lightsaber combat, this one is just a button-masher.


This game was never about lightsaber combat, it was about force powers, and the force system in this game blows JO/JA right out of the water. Even if toned down so that it wasn't so over the top, it would still blow JO/JA's force power system out of the water.

I agree that lightsaber is of minimal interest in this game, but overall I like the combat system.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2008-08-22, 6:40 AM #42
To be honest, my only gripes are :

- Visibility when throwing something large with force grip (tie fighters in main hangar bay)

- Bad blocking system, especially when it comes to bolts

- Only Sith Lord difficulty is challenging. On anything lower you can mow through the hangar bay blindly without a risk of dying.

- Vader's voice

Aside from these I had a blast and I really look forward to the rest of the game. Some people on other sites gripped about the graphics but I thought things looked marvelous for a hangar. I'm looking forward to seeing the more open spaces of the world.

I guess the arcade-y-ness doesn't affect me too much because thats pretty much what I expected from the beginning from what I could see in the vids. Plus I like arcade games!
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2008-08-22, 8:56 AM #43
I've got it downloaded but have loads of other crap to do before I can play it :(
2008-08-22, 9:03 AM #44
I think massassi should alllll collaborate to make an actual jedi game that's dark and awesome, like described in my other TFU thread.
DO NOT WANT.
2008-08-22, 9:06 AM #45
Well, I've heard it say its almost Devil May Cry like in the way its played. I love playing those games and its about what I expected.
obviously you've never been able to harness the power of cleavage...

maeve
2008-08-22, 9:07 AM #46
Originally posted by Zell:
I think massassi should alllll collaborate to make an actual jedi game that's dark and awesome, like described in my other TFU thread.


Except that 90% of Massassi's membership don't have the talent or knowledge to be part of such a collaboration, except to add their opinions to the pot.

And even then, judging by the variety of likes and dislikes, and the fact that this place seems to reek with people who are eternally unsatisfied, even coming up with a good idea sounds impossible.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2008-08-22, 9:47 AM #47
Originally posted by Jep:
Except that 90% of Massassi's membership don't have the talent or knowledge to be part of such a collaboration, except to add their opinions to the pot.

And even then, judging by the variety of likes and dislikes, and the fact that this place seems to reek with people who are eternally unsatisfied, even coming up with a good idea sounds impossible.


Ok, then just one person could make it. :P As long as it's made, chop chop!
DO NOT WANT.
2008-08-22, 9:53 AM #48
Originally posted by Zell:
Ok, then just one person could make it. :P As long as it's made, chop chop!

I can see this working out so well.
2008-08-22, 10:27 AM #49
Of course.


Why don't developers take SW seriously anymore? :( It's all 'LOL UBER NINJA JEDI KILLS EVERYTHING' and not actual fun, seedy characters where you have to actually try.
DO NOT WANT.
2008-08-22, 10:38 AM #50
Originally posted by Jep:
...and the fact that this place seems to reek with people who are eternally unsatisfied...
I can't tell you how funny I find this.
2008-08-22, 10:41 AM #51
I'm not sure if you find it funny in a "haha he's right!" or a "look who's talking!" kind of way. :P
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2008-08-22, 11:15 AM #52
Originally posted by Zell:

Why don't developers take SW seriously anymore? :( It's all 'LOL UBER NINJA JEDI KILLS EVERYTHING' and not actual fun, seedy characters where you have to actually try.


Well, LucasArts are no longer good developers. They know how to market a game and how to acquire the resources to produce one (physics engine!), but when it comes to gameplay and game design, I don't think they know what to do.

Pretty much every recent "good" or popular Star Wars game was made by a non-LucasArts development house.
SnailIracing:n(500tpostshpereline)pants
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2008-08-22, 11:20 AM #53
Originally posted by Zell:
Why don't developers take SW seriously anymore? :( It's all 'LOL UBER NINJA JEDI KILLS EVERYTHING' and not actual fun, seedy characters where you have to actually try.


I think the answer to that is summed up in a quote from Lucasarts explaining the NGE in that Gallaxies retrospective that what's-his-name posted,
It was something to the effect of "We wanted to give players more opportunity to experience things from the movies rather than things they create themselves."

This is apparently the major differance between LucasArts and star wars fans in that the fans see this huge universe but lucasarts can't see anything past the movies.
On a Swedish chainsaw: "Do not attempt to stop chain with your hands or genitals."
2008-08-22, 11:29 AM #54
Originally posted by djwguitarman:
This is apparently the major differance between LucasArts and star wars fans in that the fans see this huge universe but lucasarts can't see anything past the movies.


That's true. Probably there are only so many times players want to visit Hoth or blow up the Deathstar yet LA finds a way to drag us back there.

I assume the games aren't following canonically so what's stopping them from really branching out there. KotOR tapped on that potential. I really wish TFU could be modded to turn it into something other than a generic hack-n-slash with PHYSICS because honestly, the environments shown in the demo, I believe, are quite engaging. I always hoped the PHYSICS would play a secondary role to the gameplay, adding the spice to formula.

If you are wondering why no PC, LucasArts did give a reason why. But its pretty much the worst excuse ever.


Quote:
And that’s something that every time I read that, we do hear that complaint, it hurts. Our goal was we wanted to get this game to as many people as possible. I definitely wish it had been possible. However the PC being the gaming platform that it is, someone with a $4,000 high-end system would definitely be able to play the Euphoria, the DMM and really technical elements of the game. But someone with a low-end PC would have a watered down experience, they would have to turn all the settings down and it wouldn’t be the same game. On the other hand if we made that game for as many people as possible, because we are trying to make mass market games, something that everybody can enjoy, well then it’s not taking advantage of what those $4,000 systems can do. So one way or the other depending on how you build that lead PC SKU, it’s not going to be for the same amount of people, it’s going to be not as good or only for a select few people.

http://www.forceunleashed.org/2008/05/13/lucasarts-confirms-star-wars-the-force-unleashed-demo/

$4,000 computer? I really can't shake the feeling that LA made TFU as a tech demo, not a game.
SnailIracing:n(500tpostshpereline)pants
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2008-08-22, 12:19 PM #55
Just finished playing the 360 demo....meh?

To be honest it reminded me of Jedi Power Battles, but amped up. I guess the sheer destruction one can cause is almost too much for me. It sounds odd, but I'd almost appreciate a little subtlety with regards to the Force powers and grip. With JO and JA, I actually gave some thought as to what powers I wanted and what was the best way to get them.

Saber combat was also nuanced in JK and JO, at least moreso than this game apparently. The lightsaber combat didn't really interest me, somebody mentioned button mashing and that seems to be an apt descriptor. Force Grip, eventually I grasped how to use it effectively, but still it's a piss poor system. Takes way too long to really get it in the proper place, and then throwing it; awkward.

I think when I started to let my inner child go a little bit, all the senseless destruction and storm trooper tossing became more fun. But the gameplay didn't seem very compelling, and these days I want more than lots of explosions and shiny effects.
www.dailyvault.com. - As Featured in Guitar Hero II!
2008-08-22, 3:52 PM #56
Originally posted by ECHOMAN:
That's true. Probably there are only so many times players want to visit Hoth or blow up the Deathstar yet LA finds a way to drag us back there.

I assume the games aren't following canonically so what's stopping them from really branching out there. KotOR tapped on that potential. I really wish TFU could be modded to turn it into something other than a generic hack-n-slash with PHYSICS because honestly, the environments shown in the demo, I believe, are quite engaging. I always hoped the PHYSICS would play a secondary role to the gameplay, adding the spice to formula.

If you are wondering why no PC, LucasArts did give a reason why. But its pretty much the worst excuse ever.



http://www.forceunleashed.org/2008/05/13/lucasarts-confirms-star-wars-the-force-unleashed-demo/

$4,000 computer? I really can't shake the feeling that LA made TFU as a tech demo, not a game.


Yet they had no problem making a version for every console under the sun, including the PS2 and handhelds.
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<Rob> Nothing costs money if I don't want it to.
2008-08-22, 5:20 PM #57
My initial statement about it being kind of like Devil May Cry was right. However, the game does have its own style. I actually like the overtop force powers; they make me feel like I have more control over the force.

I do have some grips though. The lock on system does feel a bit clunky like someone mentions. I don't like how I can't block, while simutaneously moving forward (hopefully it will be an upgrade). Animations and controls could feel abit more fluid like in DMC and Ninja Gaiden. Something about the Apprentice's face seems off compared to his face in SoulCalibur IV. Vader's voice is rather off with some lines in terms of making it obvious that James Earl Jones isn't doing the voice.

By the way, has anyone been able to see the DMM (digital molecule matter I think?) in action? No matter how I slash or jump slash an astromech droid, the death animation still seems to be the same way.

Edit: Have you guys realize you can pull off a fancier combo by delaying the saber attack inputs? The timing is kind of similar to doing the other sword combos in a Devil May Cry game.
2008-08-22, 5:48 PM #58
I noticed that too, on the gonks. There is no horizontal slash attack - they are all angled. But the gonk always splits on a perfectly horizontal plane.

Anyway, I don't think that's what they are using DMM for. Throw the astromech through a window.
2008-08-22, 5:54 PM #59
I thought the DMM was for the metal doors.
SnailIracing:n(500tpostshpereline)pants
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2008-08-22, 6:15 PM #60
Have you even played this, Echoman? If you've tried it and you don't like it then more power to you, but both you and Ruthven are just posting vague reasons why this is a terrible game.

Quote:
But its pretty much the worst excuse ever.


I mean, I get that people are burned that this isn't going to be JK in terms of modding because it's not coming to PC, but really, how is that a bad excuse? For that matter, how is it even an excuse? They don't think they'll get a good return on their investment so they're not going to bother.

edit - I haven't played this and I have no plans to. I'm not fanboying it up here.
COUCHMAN IS BACK BABY
2008-08-22, 6:22 PM #61
I played it for 3 or 4 minutes, but was more interested in some other stuff going on at the time. The little I played wasn't engaging enough at all to draw me in. I agree a lot with the power battles comparison. Maybe more like obi wan?
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ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2008-08-22, 6:31 PM #62
I really didn't care for it. It was just boring.

Also, why couldn't they afford a decent Vader voice actor?
the idiot is the person who follows the idiot and your not following me your insulting me your following the path of a idiot so that makes you the idiot - LC Tusken
2008-08-22, 7:05 PM #63
Originally posted by Tracer:
Have you even played this, Echoman? If you've tried it and you don't like it then more power to you, but both you and Ruthven are just posting vague reasons why this is a terrible game.


Yes I have. But I don't feel like bickering when people have already stated the problems of the demo.



Quote:
I mean, I get that people are burned that this isn't going to be JK in terms of modding because it's not coming to PC, but really, how is that a bad excuse? For that matter, how is it even an excuse? They don't think they'll get a good return on their investment so they're not going to bother.


It is a terrible excuse to mask some underlying reason. Where did you get the idea it won't get a "good return" on the investment? And if you are following that logic, why bother publish for the PS2 and the PSP? It's a terrible answer for the PC users so might as well just come out with a better/real reason. "We don't have the development time" or "we have plans for a later release" or whatever would have sufficed and settled the whole issue from no longer being irresistibly questionable.

If the game's graphics and PHYSICS are going to play out differently depending on the quality of the computer (i.e. $4,000 as opposed to, I dunno, normal desktops made in the last 3 years), then that's understandable to a certain degree. So the gameplay should stay fairly the same, right? The way LA is portraying here is that the gameplay is[/i] Euphoria, Havok, and DMM. That's a bit unsettling if the game's strength lies pretty much in its "technology" rather than its core game design. To clarify, let's say we look at the HL2. The better computers could take in the advancements of the Source and Havok engine while the older ones could not, but the gameplay of HL2 was solid enough on its own that users of different PCs could roughly enjoy the same thing, no? The vibe I'm getting from LA's response is that if my non-4000 dollar hardware can't handle the technology as well, I'm not really "playing" Force Unleashed. But wait...

As mentioned before, people of different consoles are going to have different Force Unleased experiences. The PS2 isn't going to get the shininess of the PS3 version. So... LucasArts aren't so resentful of the idea of people not receiving the full benefits of Havok, Euphoria and DMM. Then... the whole excuse presented for no PC version is somewhat lacking? :confused:

That's the long response for the simple statement of "that excuse is poor." Whatever.
SnailIracing:n(500tpostshpereline)pants
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2008-08-22, 9:18 PM #64
I thought it was fun.
2008-08-23, 4:35 AM #65
Fair enough, Echoman. I guess I didn't really see where you were coming from with that remark.
COUCHMAN IS BACK BABY
2008-08-23, 7:32 AM #66
Whoa, was an argument on Massassi just... resolved?? :psyduck:
DO NOT WANT.
2008-08-23, 7:43 AM #67
So, what's the consensus?

I can use the FORCE

RAAAAAAAAAAAAAAGE
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2008-08-23, 8:32 AM #68
...the Force... like the guntrick I pulled on the Rimmer's Rest, that's the Force...
2008-08-23, 8:36 AM #69
I'll show YOU the Force!




the force is my penis
On a Swedish chainsaw: "Do not attempt to stop chain with your hands or genitals."
2008-08-24, 1:16 PM #70
Originally posted by djwguitarman:
I'll show YOU the Force!




the force is my penis


You must be a padawan.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2008-08-24, 1:19 PM #71
If you put your lightsaber in your pocket can you decrease your midichlorian count?
nope.
2008-08-24, 2:59 PM #72
Originally posted by JM:
But mostly what did it is it's complete failure to make me feel like a Jedi. Jedi Outcast and Jedi Academy had better lightsaber combat, this one is just a button-masher.


That's how I felt about it.
"Nulla tenaci invia est via"
2008-08-24, 3:58 PM #73
I believe there have been two review scores for this game so far. One was by an X-Box magazine, which scored the game a 7.5/10, while a PlayStation magazine scored it a 7/10. The score is pretty close to what I would give for the demo.
2008-08-25, 9:49 AM #74
To be fair you cant say what light saber combat is like without fighting another guy with a saber. But yeah the games more about this guy who's force potential is nuts.

Will it ever explain why?.
2008-08-25, 9:54 AM #75
Haven't had a chance to try the demo yet. From what I've read so far it sounds like a good game to buy when it costs < $20.
2008-08-25, 11:32 AM #76
Originally posted by The_Reafis:
To be fair you cant say what light saber combat is like without fighting another guy with a saber. But yeah the games more about this guy who's force potential is nuts.

Will it ever explain why?.


Cuz hiz midiclorian count be too high :suicide:

2008-08-25, 11:37 AM #77
The light-side ending, yes

EDIT: Bombay's ninja edit ftl
"Oh my god. That just made me want to start cutting" - Aglar
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2008-08-25, 11:41 AM #78
The game trailer shows the apprentice going up against vader. I can't help but wonder what will happen by the end of the game. I bet the apprentice gets dismembered by vader.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2008-08-25, 11:43 AM #79
Originally posted by Jep:
The game trailer shows the apprentice going up against vader. I can't help but wonder what will happen by the end of the game. I bet the apprentice gets dismembered by vader.


Impossible. The guy is a walking tank. How would he die when he can walk through a firing squad blind.
SnailIracing:n(500tpostshpereline)pants
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2008-08-25, 11:47 AM #80
The gameplay reminded me some of Assassin's Creed.
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