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ForumsDiscussion Forum → Force Unleashed
123
Force Unleashed
2008-09-17, 6:09 AM #41
No, actually, the reviews touched more on the problems and how idiotic it was to play with the nunchuk.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2008-09-17, 11:38 AM #42
oh yeah, I forgot, OP forgot playstation 2.


since 90% of us probably own one, there is some light at the end of the tunnel for those of us who don't own newer systems.
"They're everywhere, the little harlots."
-Martyn
2008-09-17, 12:18 PM #43
I think about 5 hrs in on the Wii version and I just rescuired Leia .

The character models on the Wii version look great (relatively), but everything else looks terrible ... I think the developers thought "Well, they're probably going to be looking at the characters and the cool force powers flying around them" and so cut back on everything else to up them as much as possible. I cringed when the Star Destroyer flew overhead after the opening crawl. It looked like an N64 game.

The gameplay is pretty fun. It's a little frustrating when some of the force powers don't come out (the one where you jump up and spike your saber into the ground is really inconsistent, for example). I can't choke for the hell of me because the nunchuk can't figure out that it's upside-down.

Parts of the game look cheap and unfinished, but I've noticed that that applies to a lot of Wii games I've played. I guess they just didn't try that hard for presentation.

Overall, it's pretty damn fun. I like the motion controls although I'm too used to Twilight Princess's sword scheme so I forget that you can actually direct your slashes and combo if you want to.


Edit: also, the targeting system and camera suck balls. Every time there are too many enemies I have to dash far away, turn around, and wait as the camera catches up to me so I can see all of them.
一个大西瓜
2008-09-17, 12:48 PM #44
turn up your camera speed. but i do agree, the camera is a drawback, horrible in the duels with bosses.

I like how close they got with Leia's facial model, very nice
Holy soap opera Batman. - FGR
DARWIN WILL PREVENT THE DOWNFALL OF OUR RACE. - Rob
Free Jin!
2008-09-17, 1:22 PM #45
I'm a few hours into the 360 version and am loving it so far. Graphics are great, gameplay is a lot of fun. The DMM really shows itself a lot more in the full game than it did in the demo.

Not the best game ever by any means, but I think it was worth the money.
2008-09-17, 1:28 PM #46
So the new verdict is that it sucks on every system, including the wii. Never mind then.
2008-09-17, 1:40 PM #47
That's not really what anyone said. It's worth the buy.

Camera is never a problem on xbox360, neither is targeting. If the camera is a problem all you have to do is press left button to recenter it just like lots of other games (Ninja gaiden), and if targeting is the problem then turn down your sensitivity or do training until you get used to it. I got used to it after the first level.
America, home of the free gift with purchase.
2008-09-17, 3:14 PM #48
I figured the demo wasn't showing enough DMM and Euphoria. :(

I can't wait to get it now, even if just to blaze through it once.
2008-09-17, 3:16 PM #49
six hours in, and vader has betrayed me at least twice

*******
Holy soap opera Batman. - FGR
DARWIN WILL PREVENT THE DOWNFALL OF OUR RACE. - Rob
Free Jin!
2008-09-17, 5:16 PM #50
[http://imgs.xkcd.com/comics/spoiler_alert.png]
DO NOT WANT.
2008-09-17, 7:01 PM #51
I'm 5 hrs in (last time I was 4 hrs in actually) and I'm getting sort of annoyed at how they got lazy so you return to the same locales every time. Jedi Temple 3 times counting, that weird spore-y plant level twice, blahblahblah.

Was happy to get to Cloud City. and see a change of scenery for once.
一个大西瓜
2008-09-18, 2:50 AM #52
Originally posted by genk:
so far i've done that first section with Vader and then the killing of a ship of people.

its awesome!

Yeah, me too. Loved the first two levels. The controls on the Wii are excelent. It's really easy to get him to do what you want in a way that feels a bit like you are doing it.
The only thing I don't like is that you control objects you lifted up with your control stick. But I guess there was no better way.
Sorry for the lousy German
2008-09-18, 10:36 AM #53
Anybody else notice on Kashyyk when you're in Captain Sturn's trophy room the frozen gungan ? I laughed my butt off at that.
obviously you've never been able to harness the power of cleavage...

maeve
2008-09-18, 11:32 AM #54
I hear the Wii version is the same port as the PS2 version. I never could get why the Wii version for some games use builds that are lower quality than the 360 and PS3. Is the Wii that much lower tech than the other two?
The cake is a lie... THE CAKE IS A LIE!!!!!
2008-09-18, 12:03 PM #55
Yes. Its essentially a gamecube with an new controller.
nope.
2008-09-18, 12:15 PM #56
Anyone beat it yet? I got to the fight with the emperor last night, but went to bed after dying a few times in a row.
2008-09-18, 2:29 PM #57
Quote:
Yes. Its essentially a gamecube with an new controller.
TWO gamecubes and a new controller.
2008-09-18, 2:35 PM #58
Originally posted by Murc XIII:
Anyone beat it yet? I got to the fight with the emperor last night, but went to bed after dying a few times in a row.


i took the other option

that was a freaking short game for $50
Holy soap opera Batman. - FGR
DARWIN WILL PREVENT THE DOWNFALL OF OUR RACE. - Rob
Free Jin!
2008-09-18, 2:39 PM #59
Originally posted by JM:
TWO gamecubes and a new controller.

A gamecuboid?
nope.
2008-09-18, 4:18 PM #60
Originally posted by genk:
i took the other option

that was a freaking short game for $50


Wtf? What other option? I never got to fight the emperor... I just beat Vader twice and then the game ended
一个大西瓜
2008-09-18, 4:23 PM #61
i figured you could go after vader or the emperor
Holy soap opera Batman. - FGR
DARWIN WILL PREVENT THE DOWNFALL OF OUR RACE. - Rob
Free Jin!
2008-09-18, 4:28 PM #62
I feel really stupid, but am I missing something? Do the non-Wii versions have more to them than the Wii version? For instance "light side" and "dark side"? I've been looking through forums and it sounds like it. Also, I can't seem to find where to change the difficulty ...
一个大西瓜
2008-09-18, 4:32 PM #63
I'm pretty sure you get to decide who to go after and fight. Unfortunately I unknowingly ran towards the emperor, so I didn't really get an option.
2008-09-18, 4:32 PM #64
Yeah, I went away from my game for part of the cutscene and when I came back I just saw Vader and ran at him. That ending sucked =_=
一个大西瓜
2008-09-18, 7:19 PM #65
My bro just beat it yesterday. He beat it in around 6 hours total.

My thoughts: Ridiculously empty for a 60$ game (Yes 60$, around here anyway :P). There's relatively no replay value after beating it. He hasn't touched it since :S

The 7.5 is deserved now :P
2008-09-18, 8:21 PM #66
I've never been able to understand why so many games are so short... At least in my experience there have been very few games that I've needed to play for longer than 8 hours (except for any rpg's, for obvious reasons).

I don't understand why developers don't take notice of this.. and how it's possible that they can have a game in development for such a long period of time, invest so much money into it, and yet it can be beaten in 5 or so hours...
2008-09-18, 9:44 PM #67
At least it has new game plus so you can replay it and actually further raise your skills since you don't come close to maxing them out on the first playthrough. That should make seeing the other ending a little less painful at least. I accidentally picked the dark side ending first as well, and I was just kinda like "WTF?" after seeing that... I'm expecting the light side ending to be the much better ending since the story of the game is kinda designed to end with you turning good.
2008-09-18, 9:47 PM #68
Originally posted by Temperamental:
I've never been able to understand why so many games are so short... At least in my experience there have been very few games that I've needed to play for longer than 8 hours (except for any rpg's, for obvious reasons).

I don't understand why developers don't take notice of this.. and how it's possible that they can have a game in development for such a long period of time, invest so much money into it, and yet it can be beaten in 5 or so hours...


Especially those, "Hey lets spend four years developing an engine and only dedicate enough time to the actual game for 8 hours of gameplay." If you bother to put all that effort into the engine why not make it longer, and really spring for something creative enough to make the player say, "Wow!".
2008-09-18, 10:01 PM #69
Originally posted by Obi_Kwiet:
Especially those, "Hey lets spend four years developing an engine and only dedicate enough time to the actual game for 8 hours of gameplay." If you bother to put all that effort into the engine why not make it longer, and really spring for something creative enough to make the player say, "Wow!".


I was actually thinking to myself while playing this game, I really hope some other company and/or game uses some of the engine technology, since it would be a big waste otherwise. I thought the wood/metal/gooey etc. materials were really cool. I spent most of the first level just chopping down trees and force-pushing anything that would break.
2008-09-18, 10:12 PM #70
Length is a dangerous element to tackle. It takes time to design levels, and the more there is, the more time it takes. If they just carelessly try to extend gameplay, then it likely receives "repetitive gameplay" criticism, or poorer quality in general. Remember too that, the longer a developer takes with their new fancy engine, the more their fancy engine becomes outdated even before it hits the market, as what started to happen with Half-Life 2's Source engine.

Old-school games like Super Mario Bros. 3 can be beaten as quickly as under a half-hour for a non-speed-running person, and less than 8 hours if they don't skip anything (this is assuming there's a fair number of deaths too). Portal -- an awesome game -- can be beaten in less than 4 hours. I would replay those games over and over again far more than even most lengthier-than-normal games.
The Plothole: a home for amateur, inclusive, collaborative stories
http://forums.theplothole.net
2008-09-18, 10:21 PM #71
Originally posted by Gebohq:
Length is a dangerous element to tackle. It takes time to design levels, and the more there is, the more time it takes. If they just carelessly try to extend gameplay, then it likely receives "repetitive gameplay" criticism, or poorer quality in general. Remember too that, the longer a developer takes with their new fancy engine, the more their fancy engine becomes outdated even before it hits the market, as what started to happen with Half-Life 2's Source engine.


But in the case of Force Unleashed, if the criticism is right, LA repeats locales in the game. So what now? :confused:

6 hours for $60 and no MP to boot doesn't seem like a good deal. Unless its the most beautiful, engaging game in recent history. Even for CoD4, they at least provided a very decent multiplayer.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2008-09-18, 10:22 PM #72
Originally posted by Gebohq:
Length is a dangerous element to tackle. It takes time to design levels, and the more there is, the more time it takes. If they just carelessly try to extend gameplay, then it likely receives "repetitive gameplay" criticism, or poorer quality in general. Remember too that, the longer a developer takes with their new fancy engine, the more their fancy engine becomes outdated even before it hits the market, as what started to happen with Half-Life 2's Source engine.

Old-school games like Super Mario Bros. 3 can be beaten as quickly as under a half-hour for a non-speed-running person, and less than 8 hours if they don't skip anything (this is assuming there's a fair number of deaths too). Portal -- an awesome game -- can be beaten in less than 4 hours. I would replay those games over and over again far more than even most lengthier-than-normal games.


you visit the same areas about 2-3 times, except for one or two areas

not nice in an 8 hour game
Holy soap opera Batman. - FGR
DARWIN WILL PREVENT THE DOWNFALL OF OUR RACE. - Rob
Free Jin!
2008-09-18, 10:27 PM #73
^^ Yeah that was more along the lines of what I was thinking.. Why revisit set pieces used several times prior? It's like watching a movie where half of it takes place in the one same room.

Quote:
Especially those, "Hey lets spend four years developing an engine and only dedicate enough time to the actual game for 8 hours of gameplay." If you bother to put all that effort into the engine why not make it longer, and really spring for something creative enough to make the player say, "Wow!".


+1000 logic.
2008-09-18, 10:38 PM #74
Maybe my memory is broken, but while the same planets are used (such as the wookie planet), I don't remember the same LEVELS ever being used.

I'd also like to point out that the Wii version does have multiplayer.

I'm not saying games can't be better, I'm just saying developers should put the focus on how long you'd WANT to play it, not how long it takes to play one play through. I'm not even saying TFU necessarily even succeeds phenomenally at the former or the latter, but it does seem that people are being WAY more critical about this game that I think they should. I mean, hell, even JK wasn't that great -- I only stuck around with it for so long because of the mod community.
The Plothole: a home for amateur, inclusive, collaborative stories
http://forums.theplothole.net
2008-09-18, 10:44 PM #75
I don't hate LucasArts out of nothing. I mean, I liked recent-ish games like Republic Commando and the Battlefront series. Those were full of flaws.

But at the end of the day....games cost money. Money matters.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2008-09-18, 10:50 PM #76
The problem isn't the SP campaign length (although longer games might prove better). The problem is replay value.

MP added a bit of replay value to any game because you can play it more then once. I think the game with the most replay value around today is Perfect Dark. You can try all you want to fight against this, but the fact remains that it's one of the most lengthy games in existence ;)
2008-09-19, 5:36 AM #77
Originally posted by Murc XIII:
I was actually thinking to myself while playing this game, I really hope some other company and/or game uses some of the engine technology, since it would be a big waste otherwise. I thought the wood/metal/gooey etc. materials were really cool. I spent most of the first level just chopping down trees and force-pushing anything that would break.


LA is working on a new Indiana Jones game using this engine. first screens came out around the time the FU tech demo came out.
My girlfriend paid a lot of money for that tv; I want to watch ALL OF IT. - JM
2008-09-19, 7:10 AM #78
Originally posted by Temperamental:
It's like watching a movie where half of it takes place in the one same room.
+1000 logic.


-100000000000 awesome points for you.

Resevoir Dogs.
nope.
2008-09-19, 7:40 AM #79
Originally posted by Baconfish:
-100000000000 awesome points for you.

Resevoir Dogs.


Also +1000 points for Colin Farrell in Phone Booth (a good idea for a movie, but would've been better if made 10 or 20 years ago considering no-one uses a ****ing phone booth anymore).
"The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. " - Bertrand Russell
The Triumph of Stupidity in Mortals and Others 1931-1935
2008-09-19, 7:42 AM #80
Also, how do the Star Wars games fit into the Star Wars canon? Are they all C-Canon, or does Lucas have any input on them to make them G-Canon? This new guy they've introduced in this game, is he now officially part of the SW universe?
"The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. " - Bertrand Russell
The Triumph of Stupidity in Mortals and Others 1931-1935
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