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ForumsDiscussion Forum → XBox Community games (XNA)
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XBox Community games (XNA)
2009-02-07, 11:21 PM #1
I don't know much about it yet (except 99% of the games out for it currently suck..which doesn't give it a lot of hope) But I wanted to see if there was any interest in getting a team of us together a build one. I was also hoping someone would chime in and let me know if it is even worth wasting time on.
"Nulla tenaci invia est via"
2009-02-08, 10:59 AM #2
hello?
"Nulla tenaci invia est via"
2009-02-08, 11:10 AM #3
Hi!
2009-02-08, 11:21 AM #4
Doesn't look like Finnish Xbox Live has this...just like it doesn't have anything interesting in the video section (no movie/TV show streaming or anything cool like that).
Looks like we're not going down after all, so nevermind.
2009-02-08, 11:25 AM #5
it would be interesting to finally see a community game that is actually good... but could we pull it off?
eat right, exercise, die anyway
2009-02-08, 11:33 AM #6
No.
nope.
2009-02-08, 11:41 AM #7
Originally posted by DrkJedi82:
it would be interesting to finally see a community game that is actually good... but could we pull it off?


I think there is enough talent, and most of us have a bit of background experience
"Nulla tenaci invia est via"
2009-02-08, 11:46 AM #8
what kind of game were you thinking about?
gbk is 50 probably

MB IS FAT
2009-02-08, 12:52 PM #9
Remake Worms but shoehorn some boobies into it.
2009-02-08, 1:16 PM #10
I can do music!
COUCHMAN IS BACK BABY
2009-02-08, 1:50 PM #11
An RPG would be cool but it would be a large task. Maybe a FPS? With a goldeneye N64 feel. I was thinking 3d because, I would make some models and maps. A JK remake would be even sweeter.
"Nulla tenaci invia est via"
2009-02-08, 1:52 PM #12
Also, guys you don't need a XBox to partake. The Visual Studio Express is free and so is the XNA software to start creating the games on PC before it's ported to XBox. As far as I know. So it could be on both platforms. And if there is enough interest I'll pay the $90 subscription fee for the XBox port
"Nulla tenaci invia est via"
2009-02-08, 2:21 PM #13
But you will need pro-level music! Which I can provide.
COUCHMAN IS BACK BABY
2009-02-08, 2:50 PM #14
hell yeah
"Nulla tenaci invia est via"
2009-02-08, 3:21 PM #15
I'll provide my cock. You never know when you might need some cock.
"The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. " - Bertrand Russell
The Triumph of Stupidity in Mortals and Others 1931-1935
2009-02-08, 3:32 PM #16
I don't think they are expecting small donations, Mort-Hog.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2009-02-08, 3:33 PM #17
i can provide crappy voice acting and maybe some interesting (crazy) ideas
eat right, exercise, die anyway
2009-02-08, 3:35 PM #18
Originally posted by ECHOMAN:
I don't think they are expecting small donations, Mort-Hog.


Oh ****, that was good. :XD:
2009-02-08, 3:44 PM #19
Originally posted by ECHOMAN:
I don't think they are expecting small donations, Mort-Hog.

zing

2009-02-08, 5:49 PM #20
Write a design document.
2009-02-08, 6:23 PM #21
Haven't got that far yet, just gauging interest first
"Nulla tenaci invia est via"
2009-02-08, 6:30 PM #22
I know C# and XNA. I don't want to pledge contributions or dismiss the project until there is more information.

Don't recruit people until you know what kind of game you're making. Or else you'll end up with ten "artists" who don't actually know how to make game art.
2009-02-08, 9:06 PM #23
Originally posted by NoESC:
what kind of game were you thinking about?


good question! :v:
gbk is 50 probably

MB IS FAT
2009-02-08, 9:33 PM #24
Originally posted by Jon`C:
Don't recruit people until you know what kind of game you're making. Or else you'll end up with ten "artists" who don't actually know how to make game art.


Yeah your right, but I don't want to lead the group, or tell everyone they have to build the game I want. I know we have talented game artists here in all areas of game dev.
"Nulla tenaci invia est via"
2009-02-08, 9:35 PM #25
When making a game (or any type of program really) I've found the best thing to do is rapid prototyping... make something playable and fun quickly, and then build up and out from that and refine as you go, rather than trying to build it all at once.

2009-02-08, 9:49 PM #26
I also forgot to mention there is profit involved.
"Nulla tenaci invia est via"
2009-02-08, 10:15 PM #27
Originally posted by The Mega-ZZTer:
make something playable and fun quickly, and then build up and out from that and refine as you go, rather than trying to build it all at once.

You're describing an iterative development model, which is pretty much the correct type of process for any software project.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-02-08, 10:36 PM #28
If enough people say they'll put in a serious effort for something cool, I'll chip a bit towards that 90$.

But there had better be boobies. :ninja:
2009-02-09, 1:29 AM #29
Originally posted by Z@NARDI:
Yeah your right, but I don't want to lead the group, or tell everyone they have to build the game I want.
The project leader doesn't necessarily have to be the lead game designer. Someone has to do it.

Quote:
I know we have talented game artists here in all areas of game dev.
Except game design.

Apart from all of the screwballs who think they can do game design, the one guy who's actually in school for it is too lazy to actually do any work.
2009-02-09, 5:00 AM #30
This project is doomed to failure. :/ But just in case, keep it simple. And if you go 2d I've got a real nice tilemap editor and I'm not bad at the pixelling.
2009-02-09, 7:09 AM #31
Originally posted by Jon`C:
The project leader doesn't necessarily have to be the lead game designer. Someone has to do it.

Except game design.

Apart from all of the screwballs who think they can do game design, the one guy who's actually in school for it is too lazy to actually do any work.

There's actually 2 people in uni learning to do it.
nope.
2009-02-09, 7:43 AM #32
I'd be in for a platform side-scroller beat'em'up à la Streets of Rage or old school NES TMNT2
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2009-02-09, 10:55 AM #33
Eh I'm tired of side-scrolling 2d
"Nulla tenaci invia est via"
2009-02-09, 11:06 AM #34
I personally have no love for old school fps. There's a reason the genre has evolved, so I'm just not into that. The last time I played goldeneye all I could think of was how outdated it was.

RPG would be fun but as you said its a very hefty task that requires a lot of balancing
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2009-02-09, 11:19 AM #35
The only time the FPS genre has "evolved" would be the late 90s/ early 2000s.

RPG's tend to easily turn to boring. If you don't know what you're doing, it will most likely become grinding and fetch quests (which happens majority of the time with newcomers). If you actually going to do something without prior experience, atleast attempt an action game instead of boring/confusing the player into submission.

Even the "better" RPG games of today appeal to a niche community. Might as well broaden your range instead of competing with RPG-Maker Product #44532.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2009-02-09, 11:44 AM #36
Oh I agree, but I think an XNA FPS will be crap.

Ence why my first suggestion was neither an RPG or FPS.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2009-02-09, 12:36 PM #37
lol this sounds like what i've been doing for the last 6 months
A dream is beautiful because it remains a dream.
2009-02-09, 12:38 PM #38
What would really be good to know is what kind of power does XNA give you. There are plenty of high quality arcade games, and honestly if it's not even possible to build a game on that level I don't think it would be worth it.
"Nulla tenaci invia est via"
2009-02-09, 12:58 PM #39
your guys' best bet would be a simple-ish 2d game in XNA using sprites and a cool game mechanic

i wouldn't do more in XNA

Originally posted by Jon`C:
The project leader doesn't necessarily have to be the lead game designer. Someone has to do it.

Except game design.

Apart from all of the screwballs who think they can do game design, the one guy who's actually in school for it is too lazy to actually do any work.


not sure if you were talking about me, but hell if I have time to devote to something like this sorry guys =(
A dream is beautiful because it remains a dream.
2009-02-09, 1:10 PM #40
Originally posted by Jep:
I personally have no love for old school fps. There's a reason the genre has evolved, so I'm just not into that. The last time I played goldeneye all I could think of was how outdated it was.

RPG would be fun but as you said its a very hefty task that requires a lot of balancing


Goldeneye on a 360 controller with the controls mapped out more modern, takes it to another level
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