Jon`C: Can you, to the best of your ability, tell us how you will be judging on the right designer? I imagine it involves the following, but I wish for as much clarification as possible:
- Clarity of information: concise writing, organization logical for use by other team members, clean grammar and spelling.
- Summary of game: objective(s), core game mechanic(s), "fun factor," depth/reply, first 5 minutes and description of narrative (if applicable), whatever else the designer feels might be critically important that doesn't cover these.
- Technical requirements: presumably the very basics - 2D or 3D, camera, "game needs AI to be able to handle such-and-such"...the equivalent of "materials needed." I say "presumably" because I would hope you're not asking the game designer to also be the technical lead. That's like asking the director to be the stage manager of a theatrical performance.
- Competition: What games is your game like? What does your game have that your competitors don't have?
Things such as the equivalent "milestones" or "task schedule" or what-have-you I presume would be covered under the producer/project lead, and other details can wait for later. Since a game designer also acts as a leader, perhaps a sentence or two on "why I think I'm qualified to lead" should be included as well, unless you have a better idea for judging leadership.
I still have difficulty seeing even a condensed version such as this being 2 pages. You seem to be asking more for the "elevator pitch" given to a publisher or what-not, with the intention of getting a job and not a project funded. Which is fine, but that's not what I would consider even a rough game design document.
Is there anything else I'm missing? Things you feel shouldn't be included or changed? If only you are to see these submissions, I think at least the standards you will be using should be made public. Yes, I understand that game design is an art, and there's bound to be things you are looking for that can't be quantified such as this, but I think it'd help if you gave us something other than "trust me, I know what I'm doing" -- any of us can say that.
The Plothole: a home for amateur, inclusive, collaborative stories
http://forums.theplothole.net