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ForumsDiscussion Forum → Feeling weird...
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Feeling weird...
2009-05-17, 10:50 PM #1
Is it just me, or massassi just feels weird now...

I don't know, I think its the lack of projects and things to play... :(

I remember I used to love hearing about this or that mod and playing them. Seeing how the community reacted and talked. It was fun. There was a lot more fun things. Now it feels boring :(

I guess the community just grew out of that phase and now is beginning to lead normal lives... feels almost as if were done for :(
Nothing to see here, move along.
2009-05-17, 10:54 PM #2
Massassi as a community only exists for itself now.
2009-05-17, 11:06 PM #3
I've always wanted to take advantage of the mmo engine I bought. As ****ty as it is, and since I cannot run the new DX9 version (which is just a little bit less ****ty), I think we can make a good community project. Of course no one wants to chip in.

I think its just a matter of putting those jk editing skills to use in different 3D apps and just do it. A coordinated project with the object of having some fun and making a small fun game thing would be cool. Of course this means renting a small server as well to pay for it. No one has money, no one really cares. I don't have any ideas, no inspiration nothing.

If any of you would like to take up in such a project, I'm all ears. I can supply the software which is little more than an outdated client and server structure, an old DX7 engine and it has a nice scripting language. You can supply the ideas and media, and I'll piece it together. And were all happy.

Atleast that is my idea of a small hobby for the community. Since the roots of this community is in creating and the joy of seeing functional work, I think such a project would redeem the community. Alas, these are probably going to be regarded as empty words, I myself have trouble believing in what I say, let alone my self.
Nothing to see here, move along.
2009-05-17, 11:09 PM #4
Originally posted by SF_GoldG_01:
Is it just me, or massassi just feels weird now...

I don't know, I think its the lack of projects and things to play... :(


Welcome to 4 years ago?
Pissed Off?
2009-05-17, 11:12 PM #5
Maybe that pot you were thinking about smoking RUINED YO MINDZZZ!
"His Will Was Set, And Only Death Would Break It"

"None knows what the new day shall bring him"
2009-05-17, 11:13 PM #6
Sorry. We'll try to make it better just for you.
DO NOT WANT.
2009-05-17, 11:13 PM #7
Originally posted by SF_GoldG_01:
I've always wanted to take advantage of the mmo engine I bought.


Oh thank christ he's back.
"If you watch television news, you will know less about the world than if you just drink gin straight out of the bottle."
--Garrison Keillor
2009-05-17, 11:17 PM #8
Originally posted by fishstickz:
Oh thank christ he's back.


I shall only make a fool of myself if you people chip in. I want something good to come of this. :P

Seriously, why don't we attempt the project?

Start small. There are many talented story writers here, and people who can do good work.

Lets start with a nice story involving Massassi, the community and a small town and map, and build from there. I don't see whats stopping us, other than ourselves.
Nothing to see here, move along.
2009-05-17, 11:29 PM #9
Stop it.
SnailIracing:n(500tpostshpereline)pants
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2009-05-17, 11:34 PM #10
Or we can bloat about when massassi made maps and mods for a game made 12 years ago and call them "the good days".
Nothing to see here, move along.
2009-05-17, 11:38 PM #11
Or we could lead our own lives outside of the internet and not depend on a forum dedicated to a 10 year old Star Wars game for our entertainment.
DO NOT WANT.
2009-05-17, 11:41 PM #12
It's like I'm trolling at the speed of light!

The reason why your "projects" failed wasn't because of the lack of collective support. It was because of you.

A complete MMO? Are you serious? Why don't you become sane for once and just make a small mod to a game or start something reasonable and possible idea. Have you honestly not learned anything from the past (INSERT NUMERICAL VALUE) years?

No, this is just a publicity stunt.
SnailIracing:n(500tpostshpereline)pants
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2009-05-17, 11:48 PM #13
Originally posted by ECHOMAN:
It's like I'm trolling at the speed of light!

The reason why your "projects" failed wasn't because of the lack of collective support. It was because of you.

A complete MMO? Are you serious? Why don't you become sane for once and just make a small mod to a game or start something reasonable and possible idea. Have you honestly not learned anything from the past (INSERT NUMERICAL VALUE) years?

No, this is just a publicity stunt.


Its not an mmo...

Its just having fun with an engine. Adding stuff to it. The reason my ideas always fail is because its not a good enough idea. Sounds good the first few days, maybe weeks. Then it gets old.

All I want is for people to just try it. Just give it a go. Nothing can be lost here.

So we make a few maps, and then we give up? So what? We had fun, we got to play em, we just lost interest. Atleast we had something to do instead of posting all day long.

I'm starting to stop coming here because frankly I'm getting bored. Do I have any ideas for a project? No, not at all. I can listen though, and if you want to do anything, well theres things we all can do to make it real. There are groups of 4-6 people using this same engine who are turning out nice games now, for everyone, free to play.

A community this big could turn out something far smaller and far more community oriented in a short time. You're trying to tell me 4-6 people having fun, can out do an entire community, that at one point did many great mods and maps for games over many years?

Hell, I say it can be done, if you'd sit down, and plan it properly. Don't go ambitious, start small. Wheres all the story writers, mappers, modelers?

The project can be done like this.

The writers just sit down, and get a consistent, small, but versatile, expandable and dynamic story. Get that written. Then you need to plan a milestone. You keep this first milestone simple. You plan all the actions and places and things you want the player(s) to experience in this milestone. Keep it simple small, and not too difficult and hard to reach. Once its done, go on to the next. I'm sure if people here saw a well organized and planned project, it would attract more people and would get under way. It would work.
We just need a sense of direction and possibility.

So we got a simple engine that can make a simple game. Lets work within these limits.
Nothing to see here, move along.
2009-05-18, 12:00 AM #14
So you honestly haven't learned anything from the past years, have you.
SnailIracing:n(500tpostshpereline)pants
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2009-05-18, 12:03 AM #15
Originally posted by Zell:
Or we could lead our own lives outside of the internet and not depend on a forum dedicated to a 10 year old Star Wars game for our entertainment.


Well, see, we're just entertained by the site in a completely different way now.
Pissed Off?
2009-05-18, 12:08 AM #16
Originally posted by ECHOMAN:
So you honestly haven't learned anything from the past years, have you.


No, I have learned many things.

The most important thing is, you can't do anything alone and you can't do it all, unless you know how to or have the time and ability to learn it and do it.

All I want is to see if the community can do something together. What so damn impossible about asking a few people to voluntary sit down and think?

Why cant the people at the IESB come up with some ideas, and some modelers make some models in their free time, and I glue it together?

I'm not asking for WoW or anything. I'm just asking that we do something together. I don't see how a small group of people can out do an entire community like massassi.

Its just ****ing illogical.

I'm just saying sit down, and do just do it. Dedicate some free time. If you don't want to help, thats ok. But you should atleast let others try.

This community has made many mods and maps. Whats so different from this project?

Honestly this project is easy enough to do. Why don't we just get it over with? A couple people write a story and ideas, but write them well. Then we start modelling it.

My idea of a milestone is this.

2-3 good sized maps. (A small town and some fields, also indoors of some buildings)
A number of simple quests (some things to do)
A good number of activities for players (fishing, mining, etc)
A good amount of items/weapons/armor for players (10-15 or so)
A planned combat system (a simple working and logical system)

Thats good enough for a milestone. Planning and modeling this isn't too hard.

Once we accomplish this, then we can incorporate more ideas.

I'm off for the night, think about it. It can be done.
Nothing to see here, move along.
2009-05-18, 12:51 AM #17
Originally posted by SF_GoldG_01:
No, I have learned many things.

The most important thing is, you can't do anything alone and you can't do it all, unless you know how to or have the time and ability to learn it and do it.

All I want is to see if the community can do something together. What so damn impossible about asking a few people to voluntary sit down and think?

Why cant the people at the IESB come up with some ideas, and some modelers make some models in their free time, and I glue it together?

I'm not asking for WoW or anything. I'm just asking that we do something together. I don't see how a small group of people can out do an entire community like massassi.

Its just ****ing illogical.

I'm just saying sit down, and do just do it. Dedicate some free time. If you don't want to help, thats ok. But you should atleast let others try.

This community has made many mods and maps. Whats so different from this project?

Honestly this project is easy enough to do. Why don't we just get it over with? A couple people write a story and ideas, but write them well. Then we start modelling it.

My idea of a milestone is this.

2-3 good sized maps. (A small town and some fields, also indoors of some buildings)
A number of simple quests (some things to do)
A good number of activities for players (fishing, mining, etc)
A good amount of items/weapons/armor for players (10-15 or so)
A planned combat system (a simple working and logical system)

Thats good enough for a milestone. Planning and modeling this isn't too hard.

Once we accomplish this, then we can incorporate more ideas.

I'm off for the night, think about it. It can be done.


-_-
Looks like we're not going down after all, so nevermind.
2009-05-18, 12:56 AM #18
I for one support Gold's idea of a community project.
:colbert:
It took a while for you to find me; I was hiding in the lime tree.
2009-05-18, 1:01 AM #19
Originally posted by UltimatePotato:
I for one support Gold's idea of a community project.
:colbert:


-_-
Looks like we're not going down after all, so nevermind.
2009-05-18, 1:04 AM #20
Quite frankly, the ideas ultimately fail because they are too huge of leaps. The majority of people don't go with them because they are, dare I say, outrageous ideas. This is in either intent, execution, or content, if not most or all. Let me explain further...

1. First off, the idea of bringing the community together for a project of some kind is a good idea. This is a good step, as it is a somewhat of a small idea. Though, as of yet, the idea isn't that elaborate and is, honestly, vague. But, it is a start!

2. Having fun in the community. Great idea!

3. Make a game. This is more specific, and more difficult of a task. I'm not saying its a bad thing. However, there are several flaws with your idea. Here is it, all globbed together:

You're pretty much saying that we should push to get something done. Yet work on it at our own pace. You make this sound as if we should become a game production team because of a few successful projects. Yet, you want us to "have fun and work at our own pace." If you want to use examples of successful projects, you must look at the failures, too. Especially since there is one that had a similar project work expectation. Duke Nukem Forever. In other words, you will only give promises that you will never fulfill, and, ultimately, will get you in deep ****.

Also, your idea of "small" milestones aren't really that. They are massive in the way of game development (although I admit I can not speak from experience, I am speaking from research and several projects that I have followed). Walk before you run. A milestone would be to stand, with or without holding on to something. Another would be to stand without holding on to something, if you did previously. Another would to take a step. So on and so forth.


The problem is that it is too big of a leap for many of us in the community. I'm sorry to say, also, that it includes you. Those that do have the skill to tackle the project, would ultimately wonder if they're just being ridden so that someone can get some glory. The presentation of the idea makes it more suspicious, I guess one would say, as it asks for "fun," yet pushes off for "srs bsns." A problem is that it appears that you want us to go from making fireworks for ***** and giggles, to making an atom bomb, promising it will be for ***** and giggles, too.

In short, it has to be something that EVERYONE can contribute to. If its a community project, then where the **** is the community?

In addition, you say voluntary, but when people start stating that they don't want anything to do with it, and why, you get all huffy about it, and begin to give big speaches on how they should. Lolwut? :huh:
I can't wait for the day schools get the money they need, and the military has to hold bake sales to afford bombs.
2009-05-18, 1:08 AM #21
There are a million games like you described, and even the popular ones suck.

To me it just sounds like you want people to make a game for you, because you tried on your own and failed.
2009-05-18, 1:13 AM #22
Most of the skilled people here don't have the time, or will rather invest the time in other things which have nothing to do with SF_GoldG_01.
Looks like we're not going down after all, so nevermind.
2009-05-18, 1:14 AM #23
Korky why aren't you in the chat.
2009-05-18, 1:17 AM #24
I'm posting on my cell phone whilst lying in my bed.
Looks like we're not going down after all, so nevermind.
2009-05-18, 1:19 AM #25
That's nerdy. Why are you in bed? It's almost noon. GET UP.
2009-05-18, 1:38 AM #26
I am now sitting on my bed. Progress! Next step is getting out of it...or perhaps standing on it?! Man, I need a job...
Looks like we're not going down after all, so nevermind.
2009-05-18, 1:56 AM #27
So do I.
2009-05-18, 3:58 AM #28
Meh what the hell, I'm up for helping with your MMO thingy. The worst that could happen is that it fails, and that means nothing.
2009-05-18, 7:21 AM #29
Originally posted by The_Reafis:
Meh what the hell, I'm up for helping with your MMO thingy. The worst that could happen is that it fails, and that means nothing.


Thats good. We really have nothing to lose. So we lose interest and give up, so what? In the end we had fun for a brief time and we were working together. How ever Zarn is right, this is a bigger task than I am giving credit for.
We need to understand the depth and ramnifications of this project. Pretty much I will be handling all the scripting (this includes everything from the AI of mobs, triggers, spawn points, portals, combat mechanics (once planned these should be easy to script) etc etc) as well as putting all the elements together and integrating them with the engine. I will also contribute to 3D media when ever there is a task that I am fully capable of doing.

The good thing about this project is once it gets started and on its way. Its hard to stop it.

The current priority is getting our ideas straight and knowing what were going for. This is the job of the writers. To come up with an inspiring, creative idea, in which the community can contribute to make.

Reafis, I am not familiar with your skills. Are you a writer, modeler, ???

Everyone can help. Whether it be making a 3D model of a sword, giving ideas, pointing out bugs, concept art, encouraging us, offering critiscm, sound effects work, music, ideas, etc

The community has much to offer as a whole. A project like this can be made, and it can be a very fun and rewarding experience.

Who else would like to pitch in? I know theres people here who are good at writing, and coming up with ideas, this is the time to step forward, get organized and start writing, getting the ideas straight and solid.
Nothing to see here, move along.
2009-05-18, 7:48 AM #30
Wow. We've done this before.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2009-05-18, 8:00 AM #31
Originally posted by SF_GoldG_01:
No, I have learned many things.

The most important thing is, you can't do anything alone and you can't do it all, unless you know how to or have the time and ability to learn it and do it.


No, actually you CAN do things on your own. It doesn't take more than one person to focus learning on one subject whether its modeling or mapping or programming. You don't necessarily need to know everything. Riddle me this, how are popular game mod teams are often formed? Because one or two people, by themselves, started some real effort for the cause and it attracted attention. With that foundation of creativity and talent, it attracted other people with design abilities and genuine interest. Teams don't start out of thin air. You are just playing the "helpless victim."

We already expressed that you should make a simple mod to a game (ie. HL2, UT3) that is in your capable area of skills and isn't overwhelming grand. And by showing work and real progress, it will interest people to possibly support. You don't have to reinvent the wheel to get it to roll. But no, you just go off buying another stupid engine.

Quote:
All I want is to see if the community can do something together. What so damn impossible about asking a few people to voluntary sit down and think?


Because we been down this same road ten times before. You just now claim this is in the name of the "community."

Quote:
Why cant the people at the IESB come up with some ideas, and some modelers make some models in their free time, and I glue it together?


You don't sell yourself well. Any person reading this would come to the conclusion that you want to profit off real work by "glue[ing] it together." Either that or you really, really lack the linguistic skills in motivating people.

Quote:
I'm not asking for WoW or anything. I'm just asking that we do something together. I don't see how a small group of people can out do an entire community like massassi.


And how do you think these "small groups" do it? Could it be that they are formed by people who actually have a solid background in whatever aspect of game design happily following a person who has a set of real abilities that provided direction and support to whatever project they are doing? And "happily" is a key word in that statement because I don't think anyone with talent actually trusts you with their work.

You haven't demonstrated anything that displays a level of competence as a team leader or a backbone foundation for a project of any sort. Public speaking will only get you so far. No one is going to help you to personally learn this lesson. Really, point to me to ONE major game mod or group that wasn't established by a leader or leaders that acted as an established pool of talent.

Quote:
This community has made many mods and maps. Whats so different from this project?


Because:
1- It takes one or a few guys to make a map.
2- The mods that were created by "some guy with an idea and nothing else" was far too often of a sight back then so we know what to expect.
3- The mods that actually showed potential (ie. Stargate mod, Jedi Knight Enhanced) are started by people with real skills or atleast displayed enough of to get people to pay attention.
4- Most of the community was part of a total conversion of some sort. So people here remember the bad signs of imminent failure.

Quote:
blah


Same old thing as before. You don't learn.
SnailIracing:n(500tpostshpereline)pants
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2009-05-18, 8:56 AM #32
lolwut
mirite?
2009-05-18, 10:01 AM #33
uhm... arent we already addressing this with 'the new massassi'?

I plan to put up my fair share of Source editing guides. Still trying to figure out Hammer, but making good progress.
Quote Originally Posted by FastGamerr
"hurr hairy guy said my backhair looks dumb hurr hairy guy smash"
2009-05-18, 10:09 AM #34
Cool Matty will lead Massassi to a new age! You must believe!

Follow our glorious leader!
SnailIracing:n(500tpostshpereline)pants
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2009-05-18, 10:14 AM #35
Massassians don't accomplish anything working together. Ever.

Worst possible place to recruit people to make your game for you.
2009-05-18, 10:21 AM #36
Originally posted by ECHOMAN:
Cool Matty will lead Massassi to a new age! You must believe!

Follow our glorious leader!


I never said it'd happen soon. :suicide:
2009-05-18, 10:22 AM #37
Jon is right
"Nulla tenaci invia est via"
2009-05-18, 10:32 AM #38
Massassi doesn't even know what 'soon' is. We've been essentially 'gameless' for almost a decade.
Quote Originally Posted by FastGamerr
"hurr hairy guy said my backhair looks dumb hurr hairy guy smash"
2009-05-18, 10:40 AM #39
Don't worry. A new Jedi Knight will come soon. In 2012.
SnailIracing:n(500tpostshpereline)pants
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2009-05-18, 10:54 AM #40
Here are some supporting arguments.

Originally posted by ECHOMAN:
1- It takes one or a few guys to make a map.
For the overwhelming majority of situations that's a hard 1. On a huge commercial project you'll just see some responsibilities deferred: one designer works on set pieces and overall flow, with 3D artists creating the actual geometry and the texture artists doing finishing work.

Fun fact: Bungie took it a step further for the Halo sequels. They hired real-life architects.

Quote:
2- The mods that were created by "some guy with an idea and nothing else" was far too often of a sight back then so we know what to expect.
I don't understand why, but people still assume an idea is worth something. An idea is only worth as much as you're willing to personally invest in order to see it happen, whether you're talking about money or you're talking about time.

People with zero brains and zero talent assume they "just need a coder" to create their idea (for free, because it's just typing **** into Word... how hard could it be?) and they can instantly profit from it. Those same people are the ignoramuses who want you to sign an NDA before they will disclose their revolutionary idea to create an IRC client and somehow profit from it.

Quote:
3- The mods that actually showed potential (ie. Stargate mod, Jedi Knight Enhanced) are started by people with real skills or atleast displayed enough of to get people to pay attention.
It's funny you should mention JKE. You might not remember this, but JKE used to be a part of a huge project called JKR which died due to a colossal leadership vacuum.

The one motivated guy quit due to frustration and actually finished his project, while JKR never ever got finished ever. I think there's only one model in JKE that Shred did not create. I'm pretty sure Shred only left it in out of pity for the guy who made it because it's pretty bad.

Ironically the one level designer who ever did any work on the project was dismissed from the project because his work wasn't good enough. Apparently beggars can be choosers.

Quote:
4- Most of the community was part of a total conversion of some sort. So people here remember the bad signs of imminent failure.
Well here are the major red flags for this particular project:

1.) Weak, unreliable leadership with no discernible software development knowledge or game design talents and an ambiguous declaration of project responsibility. Cannot lead because he cannot competently make decisions on issues including the division of labor.

2.) Worlds beyond even the second most-ambitious project ever suggested on this site. So ambitious that not a single person here has the necessary skills to design a development model for it, including those of us with advanced degrees or experience developing game-related software.

3.) Ideas are poorly-defined.
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