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ForumsDiscussion Forum → Feeling weird...
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Feeling weird...
2009-05-19, 7:52 PM #81
Originally posted by UltimatePotato:
Jedi Knight: FOREVAR


Now that would be a great project, we wouldn't even have to finish it.
Nothing to see here, move along.
2009-05-19, 8:14 PM #82
Quote:
All of the elements, actually, not just the cutouts. All of the things on the walls.
Yeah, but I would have to create a unique tile of each element for every position it could appear on the walls.

So stop hating. At least I actually have something to show off.
2009-05-19, 9:19 PM #83
So essentially you're too lazy?
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2009-05-19, 9:33 PM #84
Originally posted by SF_GoldG_01:
Thats not mine....


yup everything is about you and your ****ty fictional project
2009-05-19, 9:33 PM #85
SF_Gold makes the best troll threads possible.


Seriously this thread has hit page three? I wasn't expecting half of one page for this.




Props to you dude.
"They're everywhere, the little harlots."
-Martyn
2009-05-20, 3:30 AM #86
I can write and work on storys from a brief. I'm not a modeller for sure, but with the right editor I can definatly build maps.
2009-05-20, 11:38 AM #87
Originally posted by The_Reafis:
I can write and work on storys from a brief. I'm not a modeller for sure, but with the right editor I can definatly build maps.


We definatly need a story. A good map editor that works perfectly with this game engine is 3D World Studio.

Let us keep a few things in mind. The game engine was designed with the idea of doing fantasy/meidaval games. It can however do sci fi projects, similiar to anarchy online. The current vehicle/mount system is limited to one person. The flying system sucks and needs to be rewritten (this means going into the source), but thats a way off as there are more important things to rewrite in the source code.

I have imagined a simple 3D mmo, in a post apocalptic world, where it makes sense to have a large variety of old and new weapons, as well as mutated creatures.

Sort of sci fi / fantasy, within the limits of the game engine's capabilities.
Nothing to see here, move along.
2009-05-20, 11:43 AM #88
so....fallout 3 if it were made in 1998?
My girlfriend paid a lot of money for that tv; I want to watch ALL OF IT. - JM
2009-05-20, 12:46 PM #89
Here, you can use some ideas from a forum game I wrote some 4 years ago. Rip whatever you like at will, that ancient project of mine's not going anywhere. Do note that I think that the writing's crap when I look it at now, but then, I've had a little bit more practice since then.
Attachment: 21952/AphManual_v1.pdf (77,715 bytes)
幻術
2009-05-20, 12:57 PM #90
Originally posted by Onimusha:
Seriously this thread has hit page three? I wasn't expecting half of one page for this.


You weren't? SF_Gold threads always go multiple pages, if only because we've got too many posters here to fit all the sarcasm on a single page.
If you think the waiters are rude, you should see the manager.
2009-05-20, 1:10 PM #91
I'll paint cardboard murals of your main character in excrement.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
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2009-05-20, 1:32 PM #92
Originally posted by JediKirby:
I'll paint cardboard murals of your main character in excrement.


Gold's MMORPG > Always Falling Short
Looks like we're not going down after all, so nevermind.
2009-05-20, 2:59 PM #93
Always Falling Short was an ironic title, and not for the reasons Kirby might think.






Because it came up short.
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2009-05-20, 3:00 PM #94
I'll write the obligatory protagonist-put-on-trial-for-his-supposed-crimes main plot quest.

(Fair warning: This quest will require the player to assert his Rule 12 defenses in the correct order.)
If you think the waiters are rude, you should see the manager.
2009-05-20, 3:38 PM #95
Originally posted by Koobie:
Here, you can use some ideas from a forum game I wrote some 4 years ago. Rip whatever you like at will, that ancient project of mine's not going anywhere. Do note that I think that the writing's crap when I look it at now, but then, I've had a little bit more practice since then.


I've read that before, it was just as good then as it is now... very inspiring.

Gentlmen, we have a theme and ambience. Time to go to the planning stage.
Nothing to see here, move along.
2009-05-20, 6:45 PM #96
Originally posted by JediKirby:
I'll paint cardboard murals of your main character in excrement.


Hey, remember that time JediKirby was planning on making a MMORPG with the Jedi Knight engine?
2009-05-20, 6:51 PM #97
Originally posted by SF_GoldG_01:
Gentlmen, we have a theme and ambience. Time to go to the planning stage.
Too bad for you gentlmen [sic] that Project V13 (Fallout Online) and Earthrise both use the same "theme and ambience [sic]" and they're both due for public beta in 2010.

Good luck getting anybody to care about your MMO even if it does happen.
2009-05-20, 8:36 PM #98
I never did that ever? That was Friend14.

And all of the above critics have projects they didn't finish.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2009-05-20, 8:39 PM #99
No it wasn't.
2009-05-20, 8:57 PM #100
Originally posted by Jon`C:
Too bad for you gentlmen [sic] that Project V13 (Fallout Online) and Earthrise both use the same "theme and ambience [sic]" and they're both due for public beta in 2010.

Good luck getting anybody to care about your MMO even if it does happen.


You forget this is a hobby, and a project aimed to the community. Not trying to compete commercially with these games or any other.

All right...

Its time to define, what we want to do for our first release.

I think that we should have a couple maps, maybe 2 or so at the beginning. A destroyed city and the surrounding plains.

The city should be mutant infested, but is also rich in loot. Profitable but dangerous. The plains will be low on supplies and rare mobs. To survive in the plains is a totally different challenge.

I guess we can have some small ungerground human cities, and hunting parties go out and bring back supplies salvaged from cities and wreckages. But this doesn't have to released this version.

There will be a bunch of melee and ranged weapons at the beginning.

Things that must be decided:

Will we use a level xp system? Or a totally skill based system (the more you use a particular skill, the more it levels up)?

What kind of combat formulas will we be using?

What kind of initial mobs will we be using?

Amoung other questions.
Nothing to see here, move along.
2009-05-20, 8:59 PM #101
How about you make something before you come up with grandiose ideas? I've had this problem too, the trick is to limit yourself far below what you think you can do and start from there.
2009-05-20, 9:01 PM #102
Originally posted by Tiberium_Empire:
How about you make something before you come up with grandiose ideas? I've had this problem too, the trick is to limit yourself far below what you think you can do and start from there.


I am being limited. If I wanted to do something I know I cannot do, I'd be trying to write an engine from scratch, make next gen models with 0 experience, trying to implement ai and a whole lot of things that don't exist.
Nothing to see here, move along.
2009-05-20, 9:03 PM #103
You are trying to create 2 or more maps all at once, let's start with a room.
2009-05-20, 9:05 PM #104
Originally posted by Tiberium_Empire:
You are trying to create 2 or more maps all at once, let's start with a room.


A map is made a room at a time. Depends on the map. Making the map itself is not the hard part for me, its imagining it. I could easily design that city map if I had an overhead lay out and a brief sketch of each building.

Probably could get that map done in 2-3 weeks, if I worked on it 2-3 hours every day.

The "plains" is a heightmap, with vegetation and rocks placed cleverly. As well as some cleverly placed obstacles.
Nothing to see here, move along.
2009-05-20, 9:18 PM #105
Quote:
I could easily design that city map if I had an overhead lay out and a brief sketch of each building.


You could design it if someone designed it for you?
2009-05-20, 9:23 PM #106
Originally posted by JM:
You could design it if someone designed it for you?


What I am trying to say, is some one makes a drawing of the city, and I turn it into a 3D modeled map.
Nothing to see here, move along.
2009-05-20, 11:01 PM #107
Originally posted by SF_GoldG_01:
You forget this is a hobby, and a project aimed to the community. Not trying to compete commercially with these games or any other.


Something Awful is a forum frequented by many professional software developers and game developers, including a few guys from Valve, EA / Bioware, Turbine, Blizzard, Bungie, the entire staff of the defunct Black Isle Studios, the entire staff of Bethesda, many from Epic (including Cliff Bleszinski), the entire staff of Obsidian.

The purpose of posting a link to the thread was to illustrate what a forum full of people who know a great deal about the subject have to say about the idea of starting off with a MMORPG as a first major game project. The consensus of the entire forum was that the idea is retarded, that anybody who would suggest or attempt this is inbred.

The issue here is that the guy on SA has some programming experience and has created games in Flash. You have zero programming experience, zero game development experience, and you've never created anything in Flash or anything else ever in your entire life. The person on SA who wants to create a MMORPG is (at face value) a hundred billion times better than you. The distributive property therefore implies that your idea is retarded times a hundred billion and that you are inbred times a hundred billion.

You can't make a MMORPG.

And it doesn't matter that you already have the software. This, my ignorant friend, is where our logic and critical thinking abilities come into play. Why, do you think, an amateur team world produce a functional MMORPG client and server but instead of producing their own MMORPG and charge an audience of thousands $10 a month ($10,000 a month) they instead chose to charge a ridiculously tiny, microscopic audience of dozens $100 a pop? ($1000 forever, that's it, no more)?

It's because the software is a hilariously tiny fraction of the investment needed to produce a MMORPG. For every one programmer who worked on WoW at Blizzard they had 100 artists.

You can't make a MMORPG. You just can't. Why won't you understand this? You aren't good enough, and you aren't going to be able to get people who actually know what they're doing because nobody is going to do work for someone who is too lazy and terrible to contribute to their own damn project. Just get it through your head already. ****.

Originally posted by JediKirby:
I never did that ever? That was Friend14.
No... it was you.

Quote:
And all of the above critics have projects they didn't finish.
Ahaha. You're way worse than anybody else in this thread. Way, way worse.

Remember when Jepman was the butt of a lot of jokes for initially mismanaging and then never finishing Showdown?

You're worse.

I actually use your leadership disabilities as a case study for why JK projects almost never get finished. The 'above critics' you mentioned (in which group I am definitely a member) have all contributed meaningful work to their own projects.
You, on the other hand, often can't even be bothered to exert the utterly minimal effort necessary to give your project an objective. I'm pretty sure the absolute most work you've ever done on one of your own ideas was a single repeater rifle 3DO which remains, to this day, the biggest inconsistency and god-awful eye sore in an otherwise blemish-free mod (which was only released because the guy working on your models finally got sick of your lazy ***).

So when you finally figure it out and spend more than 5 minutes on one of your lousy ideas that isn't hand-waving and pulling fictional testimonials for the website out of your ***, maybe then we'll let you be upgraded to the shame of "Average Massassian". Until then please stop comparing "Average Massassian" to "JediKirby."
2009-05-21, 1:18 AM #108
Yay once again idiots reign.

First off I seriously dont think theres a 1 in a hundred billion chance of it being anything but an unstable piece of crap.

I've always thought it amusing over the years as forum user after forum user declares that a JK or ANY project will never work, and that they MUST stop working on it at once. I dare say you could find countless examples of this.

But its almost always negative feedback. When is there ever a "Well I think it wont work but good luck anyway" or "these guys tried it, and this is what worked/didnt work for them"

Theres alot of bitter people here who've failed at life...
2009-05-21, 2:06 AM #109
Originally posted by The_Reafis:
Theres alot of bitter people here who've failed at life...


SF_GoldG_01 is mentally unwell and you should be ashamed of yourself for enabling him.
2009-05-21, 2:10 AM #110
LOL^
mirite?
2009-05-21, 2:11 AM #111
TODOA!

:gonk:
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2009-05-21, 3:03 AM #112
Why go to the (theoretical) effort to make an MMO that nobody will play?

If you want to make a game along those lines, make a manageable little Yoda Stories tile game or something.

Reasons:

(1) It's at least vaguely manageable (no netcode)
(2) People will at least give it a go
(3) It's playability doesn't DEPEND on it being full of players that INEVITABLY won't be there
2009-05-21, 3:54 AM #113
To be fair thats a good idea, it would be better to make a smaller RPG, then if it works maybe try at MP later.
2009-05-21, 3:54 AM #114
Originally posted by Martyn:
If you want to make a game along those lines, make a manageable little Yoda Stories tile game or something.


Because that would make too much sense.

But a MMOWhatever "would be easy!" cried SF_Gold. I'm sure Michelangelo's Sistine Chapel painting would be considered a simple task if you just factor in (a) its a fresco which were commonly made in that era and (b) it was done by that Italian guy so it's totally possible.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2009-05-21, 4:03 AM #115
Originally posted by The_Reafis:
But its almost always negative feedback. When is there ever a "Well I think it wont work but good luck anyway" or "these guys tried it, and this is what worked/didnt work for them"


I'm pretty sure people who encouraged him in the past when this drama happened again and again won't be too keen on holding the same judgment today.

If a driver drove into a brick wall, you might comfort him by saying it was just bad luck and we all have our bad days. If that said driver drove into that same brick wall for the 6th time, I bet you would admit taking his license away is the best course of action.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2009-05-21, 4:04 AM #116
I know, I just ooze common sense sometimes.
2009-05-21, 8:09 AM #117
I've been programming for +/- 6 years and I've been on the gamedev forums for +/- 4 years. I've never... EVER... heard of a team of (10-15) game developers (with much more experience than you) that have made a simple MMORPG in under 1 year of time.

Everybody here is stating the obvious, and you aren't able to understand... Why don't you start of with a MMORPG pong...
2009-05-21, 8:17 AM #118
I don't know about you but MMORPG about Pong would be great.

My paddle is now a Level 25! I need a party of 3 so we can defeat and loot the Ball.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2009-05-21, 8:30 AM #119
Originally posted by The_Reafis:
and that they MUST stop working on it at once.


The difference here is that SF_Gold is not working on anything.
If you think the waiters are rude, you should see the manager.
2009-05-21, 8:31 AM #120
Haha, I didn't remember that one. The word MMO was a buzword, but they actually had fully working diablo-style persistency, where you could pick up in a game where the other person left off. We got excited and wanted to do more with it.

You're also vehemently criticizing a 16 year old me for having talentless ambition like I'm supposed to apologize? Hell, I had talentless ambition last week. As you get older, you realize you need more then an idea to succeed, you need the time, patience, and moderation. I'm not going to apologize for having lots of editing friends and big ideas.

As far as JKR goes, I never made any claim to anything, and I didn't even realize "leadership" was a problem. The entire thing started out as "We should redo JK." Then I made ****ty models and then Shred made a model and I asked him if he wanted to join and then I showcased his work (which seems to be the problem) and then apparently that meant I was trying to steal all of his credit for my own (or maybe I just started the project on JKHub?) which caused him to jump ship to another project and everyone decided I was somehow a bad guy. Had Shred just said "So you're not really doing anything anymore are you?" it would've been no big deal for me to leave the project. I never claimed I was some pivotal necessity, and I was only trying to encourage more of the project to get done. The only reason I ended up with **** for that is because Shred never communicated his problem and it instead ended in a big dramatic dogpile. I really shouldn't have to feel bad for failing to be anywhere near the modeler Shred is.

I'm willing to bet you've had episodes similar to most of us (Maybe not SF_Gold.) in the past when you were young, Jon`C. Major regrets, or empty ambition.
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